TRF’s Twelve Days of Christmas: Day 10, Goblins

On the Tenth Day of Christmas
My GM gave to me,
Ten goblins singing,
Nine monstrous shoggoths,
Eight ghosts a-haunting,
Seven mi-go’s buzzing,
Six vampires drinking,
Five meepin’ ghouls!
Four terror birds,
Three planetvores,
Two orks choppin’,
And dread Cthulhu dreaming ‘neath the sea.

 

A few goblins aren’t much of a risk to an adventuring party, but damn if they aren’t great at creating chaos in numbers. I love their cruel, mischievous behavior and their tendency towards violence. Even if your party could wipe them out quickly, you can still use them to create moral quandaries (do you kill a baby goblin?) or lead your party to find some heartbreaking tragedies in a small town they’ve raided. Since they don’t write anything down, it makes sense that they sing their threats as they attack, which makes things either funny or more terrifying.

Goblins, of course, show up in A Rune Awakening.

TRF’s Twelve Days of Christmas

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