{"id":1147,"date":"2015-05-20T08:18:55","date_gmt":"2015-05-20T15:18:55","guid":{"rendered":"http:\/\/www.theredactedfiles.com\/?p=1147"},"modified":"2015-05-20T08:18:55","modified_gmt":"2015-05-20T15:18:55","slug":"interview-no-thank-you-evil-a-new-game-from-monte-cook-games","status":"publish","type":"post","link":"http:\/\/www.theredactedfiles.com\/?p=1147","title":{"rendered":"Interview: No Thank You, Evil! A new game from Monte Cook Games"},"content":{"rendered":"<p><a href=\"https:\/\/www.kickstarter.com\/projects\/montecookgames\/no-thank-you-evil-a-game-of-make-believe-for-famil\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"1151\" data-permalink=\"http:\/\/www.theredactedfiles.com\/?attachment_id=1151\" data-orig-file=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-Logo.png?fit=2776%2C1068\" data-orig-size=\"2776,1068\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"NTYE-Logo\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-Logo.png?fit=640%2C246\" class=\"aligncenter wp-image-1151\" style=\"border: none;\" src=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-Logo.png?resize=640%2C246\" alt=\"NTYE-Logo\" width=\"640\" height=\"246\" srcset=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-Logo.png?w=2776 2776w, https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-Logo.png?resize=300%2C115 300w, https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-Logo.png?resize=1024%2C394 1024w, https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-Logo.png?w=1280 1280w, https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-Logo.png?w=1920 1920w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><span id=\":df\" dir=\"ltr\">It&#8217;s no secret that we at The Redacted Files are huge fans of the Cypher System. So we were quite thrilled when Shanna Germain, Monte Cook Games co-founder and developer behind the new project <a href=\"https:\/\/www.kickstarter.com\/projects\/montecookgames\/no-thank-you-evil-a-game-of-make-believe-for-famil\">No Thank You, Evil!<\/a> agreed to answer a few questions for us about this project that launched on Kickstarter last Wednesday.<\/span><\/p>\n<h4>What inspired you to create a game designed and made for kids and families? What are your goals for No Thank You, Evil!?<\/h4>\n<p>The idea originally started with the name. When one of the kids in the MCG family was about a year old, she attended a day care that taught the kids that instead of screaming \u201cNOO!\u201d at the top of their lungs, they could politely say, \u201cNo, thank you.\u201d Which resulted in the predictable screaming of \u201cNO THANK YOU!\u201d at the top of their lungs every time a disagreement arose.<\/p>\n<p>When she saw a trailer for the upcoming X-Men movie on a store TV, and asked what it was, her dad tried to find a non-complicated way to explain superheroes and secret identities to a one-year-old, and finally just said, \u201cThey\u2019re fighting evil, honey.\u201d<\/p>\n<p>So she raised a pointed finger, shook it sternly at the nearest TV, and with all her gravity told it, \u201cNO THANK YOU, EVIL!&#8221;<\/p>\n<p>When we heard that story, we said, \u201cWe should make a kids\u2019 game and call it that!\u201d and we all agreed and then we went back to working on our current projects. But then we started hearing from all of these players who were playing Numenera with their kids and loving it. Reading the blogs and essays from parents who were spending their family time playing Numenera (and later, The Strange) was inspiring and informative. Then we started getting drawings of characters, letters from young players, and papercrafts of creatures in our mailboxes and inboxes. It quickly became clear that many gamers with kids wanted to bring their families into the fold. So it seemed like a great opportunity to create a game that was designed just for that experience of bringing the family together around the table.<\/p>\n<h4>I think it&#8217;s super cool that you account for the age differences that you have in a family for character creation; for example a six year old playing a princess while a ten year old might play a super smart princess who experiments with science. Does this lead to an inequality to what they can do with their characters?<\/h4>\n<p>Playing at a higher level increases the complexity and variety for the player by providing more choices, but it doesn\u2019t make your character \u201cbetter.\u201d In a story-drive game like No Thank You, Evil! the creativity of the player is the key; no matter what type of character you have, if you can think of it, you can try it\u2014and potentially succeed.<\/p>\n<p>Of course, what we\u2019re really finding is that some six-year-olds want to play the same way that their older siblings are playing. And when you give kids that opportunity, they really rise to the challenge. So it works both ways \u2013 the younger player gets to feel smart because she\u2019s playing with the older kids, and the older kids get to feel cool because they\u2019re helping the younger players learn and understand the game.<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" style=\"border: none;\" src=\"https:\/\/i0.wp.com\/www.nothankyouevil.com\/wp-content\/uploads\/charsheet.jpg?resize=539%2C359\" alt=\"\" width=\"539\" height=\"359\" \/><\/p>\n<h4>In Numenera and The Strange you have three core classes the players can choose from. Is this the same in NTYE, or can the players choose any sort of class they want?<\/h4>\n<p>The character types in No Thank You, Evil! are mechanically much simpler, so it\u2019s easy to offer more of them. So there are a larger number of core options&#8211;Spy, Superhero, Princess\/Prince, Robot and others&#8211;and there are mechanical differences between them, but it\u2019s mostly about flavor. So you can be a Spy, and use all the stats and special skills from the Spy, but actually call yourself a thief or a ninja or name yourself after your favorite cartoon spy. Nothing changes except the name. We wanted to make sure that players could play anything they wanted without making that variety a burden on the person running the game.<\/p>\n<p>It\u2019s a good way to introduce players to the concept of roleplaying, because at first they can emulate their favorite TV, movie or book character, but eventually they will leap into their own creations. We wanted to make sure there was room for all of that.<\/p>\n<h4>At TRF we are very invested in accessible gaming and supporting companies that care about the same. One of the things that caught our eye about this system (besides being a Cypher System game) is the emphasis you&#8217;ve put on making it accessible to players with color-blindness, dyslexia, visual-impairment, and autism. What inspired you to design your game with these kids in mind?<\/h4>\n<p>I come from a family that is deeply invested in helping all kids learn and have fun. My grandmother was a school librarian, my mom works with children with special needs, and my sister is a teacher. My family has a farm, and when I was young, we participated in The Fresh Air Fund, a non-profit that provides children from low-income communities in New York City with the opportunity to spend time on farms. As a kid, I couldn\u2019t understand how someone didn\u2019t know the difference between a cow and a goat. But of course, I learned that there was so much I didn\u2019t know about their world too.<\/p>\n<p>All of which is to say that I really believe that the younger generations will do better, greater things than we will\u2014if they\u2019re just given the opportunity. So I wanted to make sure No Thank You, Evil! was as accessible to as many young people as possible. It\u2019s not that hard to open those doors, but it does take some work and attention. The most difficult part, I think, is that there is no \u201cright answer\u201d for making a game more accessible. For example, we looked at all the research on fonts, trying to find the most readable font for players with dyslexia. And the results were all over the board. Even the fonts designed for dyslexia didn\u2019t work well for some readers. The same is true for players on the autism spectrum. Some children are highly verbal, others aren\u2019t. Some are social, others aren\u2019t. You can&#8217;t make a single solution that fits everyone.<\/p>\n<p>So in all of these cases, the goal was to do as much research as we could\u2014reading, but also making sure to include players with autism, Asperger&#8217;s Syndrome, dyslexia, etc. in our playtests\u2014and then choose the best options. Picking a font that seems to work well for most players, and staying away from known issues like italics and complicated backgrounds, for example. And giving players options: you can be verbal or not, you can be social or not, and none of that penalizes you during game play. In fact, you\u2019re rewarded for being creative within your own comfort level and skill set.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-03-Cathy-Wilkins.png\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"1148\" data-permalink=\"http:\/\/www.theredactedfiles.com\/?attachment_id=1148\" data-orig-file=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-03-Cathy-Wilkins.png?fit=1200%2C1800\" data-orig-size=\"1200,1800\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"NTYE-03-Cathy-Wilkins\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-03-Cathy-Wilkins.png?fit=640%2C960\" class=\"aligncenter  wp-image-1148\" style=\"border: none;\" src=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-03-Cathy-Wilkins.png?resize=396%2C594\" alt=\"NTYE-03-Cathy-Wilkins\" width=\"396\" height=\"594\" srcset=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-03-Cathy-Wilkins.png?w=1200 1200w, https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-03-Cathy-Wilkins.png?resize=200%2C300 200w, https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-03-Cathy-Wilkins.png?resize=683%2C1024 683w\" sizes=\"auto, (max-width: 396px) 100vw, 396px\" \/><\/a><\/p>\n<h4>We&#8217;ve been huge fans of how the cypher system makes tabletop gaming so accessible for the visually-impaired: was that a conscious decision on your part or just a biproduct of your design philosophy?<\/h4>\n<p>Thank you so much! I think that it has a lot to do with the lenses that we use when we\u2019re looking at the confluence of game design and player interaction. Our goal is to make it easy to say yes, to take away impediments to fun, and to give players and GMs exactly what they need, but no more. I think when you have a goal of making a game that is accessible for anyone who wants to play it, then those kinds of things happen as a natural byproduct of that philosophy. Which then makes the game even more accessible. It\u2019s like the world\u2019s best domino affect.<\/p>\n<h4>Can you explain some of the ways you plan to make games accessible to people with disabilities?<\/h4>\n<p>I mentioned dyslexia and autism earlier. We\u2019re also working to make sure that we\u2019re using colors, shapes, and symbols that are good for people with color-blindness. Fonts are a big one\u2014so many RPG books are beautiful, but hard to read. We\u2019re trying to make things beautiful and readable.<\/p>\n<p>For No Thank You, Evil! in particular, we\u2019re also making the game playable with almost no reading or writing on the player\u2019s part. If reading, writing, or drawing is something they love, then they can absolutely do that, but if not, they can use tokens, symbols, and cards instead. We\u2019re making dice and tokens in a size and shape that are easy to grasp and we&#8217;re looking into braille supplements for the character sheets, tokens, and cards.<\/p>\n<p>For me, another important part of accessibility for people with disabilities is visibility. So we also have characters in our world and in the art who have visible physical disabilities. One of our Superhero characters is in a souped-up wheelchair. And we have a another character with an artificial limb. This is so important because it makes players with disabilities feel included\u2014they can see themselves, right there on the page\u2014but it also helps the other players develop human empathy and understanding. When both of those pieces come together, that\u2019s how we start to really create an inclusive, supportive culture.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-01-Cathy-Wilkins.png\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"1152\" data-permalink=\"http:\/\/www.theredactedfiles.com\/?attachment_id=1152\" data-orig-file=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-01-Cathy-Wilkins.png?fit=1100%2C850\" data-orig-size=\"1100,850\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"NTYE-01-Cathy-Wilkins\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-01-Cathy-Wilkins.png?fit=640%2C494\" class=\"aligncenter  wp-image-1152\" style=\"border: none;\" src=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-01-Cathy-Wilkins.png?resize=551%2C426\" alt=\"NTYE-01-Cathy-Wilkins\" width=\"551\" height=\"426\" srcset=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-01-Cathy-Wilkins.png?w=1100 1100w, https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-01-Cathy-Wilkins.png?resize=300%2C232 300w, https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-01-Cathy-Wilkins.png?resize=1024%2C791 1024w\" sizes=\"auto, (max-width: 551px) 100vw, 551px\" \/><\/a><\/p>\n<h4>Do you feel that the tabletop gaming genre has become more inclusive over the last few years? Is it an &#8220;easier&#8221; community to be a part of now than when you started?<\/h4>\n<p>It\u2019s kind of hard for me to say for sure, because I\u2019ve been very lucky in my own experiences. I never felt excluded when I was playing games as a teenager. My gender, my sexual orientation\u2014none of that mattered to the people I played with. Even now, most my experiences have been positive and supportive. But I know that\u2019s not true for everyone.<\/p>\n<p>I think everyone has had a different experience with regards to inclusion. Your gender, race, sexual orientation, experience level, location \u2013 all of these can impact that. I\u2019d love to say that we\u2019ve moved past that, that everyone can feel welcome and safe at every table, but I know that would be blind optimism on my part. I do think that many people are working harder to be more inclusive, to create safe spaces for everyone at the table, and to create a welcoming, positive environment. But it\u2019s a process, and often a cyclical one, so two steps forward, one step back.<\/p>\n<h4>What was the most inclusive gaming experience you&#8217;ve ever had?<\/h4>\n<p>Any game that treats all of the players like players. Without expectations or presuppositions based on the players\u2019 gender, race, appearance or anything else. If a game isn\u2019t like that, then I do my best to help turn it that way via education.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-04-Michael-Startzman.png\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"1149\" data-permalink=\"http:\/\/www.theredactedfiles.com\/?attachment_id=1149\" data-orig-file=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-04-Michael-Startzman.png?fit=1133%2C1466\" data-orig-size=\"1133,1466\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"NTYE-04-Michael-Startzman\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-04-Michael-Startzman.png?fit=640%2C829\" class=\"aligncenter  wp-image-1149\" style=\"border: none;\" src=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-04-Michael-Startzman.png?resize=424%2C548\" alt=\"NTYE-04-Michael-Startzman\" width=\"424\" height=\"548\" srcset=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-04-Michael-Startzman.png?w=1133 1133w, https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-04-Michael-Startzman.png?resize=232%2C300 232w, https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-04-Michael-Startzman.png?resize=791%2C1024 791w\" sizes=\"auto, (max-width: 424px) 100vw, 424px\" \/><\/a><\/p>\n<h4>What are some of the major changes between NTYE\u00a0and the other Cypher System games?<\/h4>\n<p>No Thank You, Evil! has a more whimsical sensibility, with just a bit of a dark edge for older players. It\u2019s also stripped down to the bare essentials, allowing players a lot of flexibility within the rules, while making it easy for even younger GMs to run the game. The game also uses a d6 instead of a d20. This allows the game mechanics to never be more complex than subtracting or adding 1 to a single digit number, which most kids at four or five can do pretty easily. And there are tokens to help with that visually as well.<\/p>\n<h4>What are the rewards for backing this Kickstarter?<\/h4>\n<p>So far, we have a couple of different options: the PDF version of the game, the basic version of the game, and the KS deluxe version. The basic and KS deluxe version include the rulebook, an adventure book (that was added for our first stretch goal), dice, tokens, cards, and character sheets. The deluxe version also gets you extra cool stuff\u2014next up if we hit our stretch goal is reuseable character sheets. We have a lot of ideas for additional stretch goals, which I\u2019m really excited about!<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-07-Michael-Startzman.png\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"1150\" data-permalink=\"http:\/\/www.theredactedfiles.com\/?attachment_id=1150\" data-orig-file=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-07-Michael-Startzman.png?fit=1133%2C1466\" data-orig-size=\"1133,1466\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"NTYE-07-Michael-Startzman\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-07-Michael-Startzman.png?fit=640%2C829\" class=\"aligncenter  wp-image-1150\" style=\"border: none;\" src=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-07-Michael-Startzman.png?resize=403%2C521\" alt=\"NTYE-07-Michael-Startzman\" width=\"403\" height=\"521\" srcset=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-07-Michael-Startzman.png?w=1133 1133w, https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-07-Michael-Startzman.png?resize=232%2C300 232w, https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-07-Michael-Startzman.png?resize=791%2C1024 791w\" sizes=\"auto, (max-width: 403px) 100vw, 403px\" \/><\/a><\/p>\n<h4>What has been your favorite part of this project so far?<\/h4>\n<p>Watching the kids playtest the game. They get so excited and they are so creative. They just blow my mind with the ideas they come up with, and how willing they are to just slip right into being a character. Roleplaying is something they do all the time anyway\u2014if you just give them some guidance and a problem to solve, they can just take off with it and do incredible things.<\/p>\n<h4>I know you have the Cypher System Core book coming out this year. Any other exciting releases coming out?<\/h4>\n<p>We\u2019ll have Worlds Numberless and Strange coming out at the same time as the Cypher System corebook later this summer. Worlds Numberless and Strange is the worldbook for The Strange, and just like the Ninth World Guidebook, it\u2019s stuffed with art and maps and all kinds of wonderful new places. Closer to the fall, we\u2019ll have Into the Night \u2013 a Numenera book that looks beyond the Ninth World into the far-away places of the sky.<\/p>\n<hr \/>\n<p>We can&#8217;t thank Shanna enough for sitting down and answering our questions. We wish her and No Thank You, Evil! every success! You can find the Kickstarter <a href=\"https:\/\/www.kickstarter.com\/projects\/montecookgames\/no-thank-you-evil-a-game-of-make-believe-for-famil\">here<\/a>!\u00a0It has already been funded and runs through June 17, 2015.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; It&#8217;s no secret that we at The Redacted Files are huge fans of the Cypher System. So we were quite thrilled when Shanna Germain, Monte Cook Games co-founder and developer behind the new project No Thank You, Evil! agreed to answer a few questions for us about this project that launched on Kickstarter last&hellip; <a class=\"continue\" href=\"http:\/\/www.theredactedfiles.com\/?p=1147\">Continue Reading Interview: No Thank You, Evil! A new game from Monte Cook Games<\/a><\/p>\n","protected":false},"author":2,"featured_media":1151,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"Interview with @ShannaGermain! No Thank You, Evil! A new game from @MonteCookGames http:\/\/wp.me\/p5r9Oo-iv","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[72],"tags":[85,14,86],"class_list":["post-1147","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-interview","tag-interview","tag-megan","tag-no-thank-you-evil"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/05\/NTYE-Logo.png?fit=2776%2C1068","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p5r9Oo-iv","jetpack-related-posts":[{"id":1145,"url":"http:\/\/www.theredactedfiles.com\/?p=1145","url_meta":{"origin":1147,"position":0},"title":"What&#8217;s Cool on Kickstarter","author":"Megan","date":"May 18, 2015","format":false,"excerpt":"No Thank You, Evil! No Thank You, Evil! is the newest game from Monte Cook Games, which also makes TRF favorites Numenera and The Strange. This game is for families, and is designed for kids of various age ranges to play together, and even for older kids to run on\u2026","rel":"","context":"In &quot;Blog Posts&quot;","block_context":{"text":"Blog Posts","link":"http:\/\/www.theredactedfiles.com\/?cat=41"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/ksr-ugc.imgix.net\/assets\/003\/782\/626\/392a3daa68ff779dcefb10b3c0821969_original.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/ksr-ugc.imgix.net\/assets\/003\/782\/626\/392a3daa68ff779dcefb10b3c0821969_original.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/ksr-ugc.imgix.net\/assets\/003\/782\/626\/392a3daa68ff779dcefb10b3c0821969_original.jpg?resize=525%2C300&ssl=1 1.5x"},"classes":[]},{"id":3086,"url":"http:\/\/www.theredactedfiles.com\/?p=3086","url_meta":{"origin":1147,"position":1},"title":"Review: Story, Please! &#8211; An Adventure-Building Deck for No, Thank You Evil!","author":"Jeromy French","date":"March 6, 2017","format":false,"excerpt":"I finally got my copy of Story, Please - An Adventure-Building Deck for No, Thank You Evil! last week. I never got any alert to redeem my copy from the Kickstarter and because of the craziness of life didn\u2019t realize it until around Christmas. But emailing any company during the\u2026","rel":"","context":"In &quot;Reviews&quot;","block_context":{"text":"Reviews","link":"http:\/\/www.theredactedfiles.com\/?cat=46"},"img":{"alt_text":"Picture of the story cards laid out in play","src":"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2017\/03\/IMG_5326.jpg?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2017\/03\/IMG_5326.jpg?resize=350%2C200 1x, https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2017\/03\/IMG_5326.jpg?resize=525%2C300 1.5x, https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2017\/03\/IMG_5326.jpg?resize=700%2C400 2x, https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2017\/03\/IMG_5326.jpg?resize=1050%2C600 3x, https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2017\/03\/IMG_5326.jpg?resize=1400%2C800 4x"},"classes":[]},{"id":2789,"url":"http:\/\/www.theredactedfiles.com\/?p=2789","url_meta":{"origin":1147,"position":2},"title":"What&#8217;s Cool on Kickstarter","author":"trfadmin","date":"October 31, 2016","format":false,"excerpt":"There's many interesting items to be found on Kickstarter, but these are the coolest ones this week. No Thank You, Evil! The Adventures Continue I still haven't had the chance to play No Thank You, Evil! but I saw kids running games while at GenCon, which was incredibly cool. We\u2026","rel":"","context":"In &quot;Blog Posts&quot;","block_context":{"text":"Blog Posts","link":"http:\/\/www.theredactedfiles.com\/?cat=41"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":5541,"url":"http:\/\/www.theredactedfiles.com\/?p=5541","url_meta":{"origin":1147,"position":3},"title":"Interview with Monte Cook about Heroes of the Cypher System!","author":"trfadmin","date":"November 23, 2020","format":false,"excerpt":"We were very excited to sit down with Monte Cook to talk about the new Heroes of the Cypher System kickstarter, super heroes, what heroes look like in 2020, monsters, and the evolution of the Cypher System.\u00a0 You can find Heroes of the Cypher System on kickstarter through December 11,\u2026","rel":"","context":"In &quot;Cypher System&quot;","block_context":{"text":"Cypher System","link":"http:\/\/www.theredactedfiles.com\/?cat=88"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3570,"url":"http:\/\/www.theredactedfiles.com\/?p=3570","url_meta":{"origin":1147,"position":4},"title":"GenCon Interview with Monte Cook about Numenera 2 and Invisible Sun","author":"trfadmin","date":"August 21, 2017","format":false,"excerpt":"While we were at GenCon last week, we had the chance to sit down with Monte Cook and get some more details about Numenera and Invisible Sun. In this interview, he discusses what the three new character types in the forthcoming Destiny will look like and how they might interact\u2026","rel":"","context":"In &quot;Cypher System&quot;","block_context":{"text":"Cypher System","link":"http:\/\/www.theredactedfiles.com\/?cat=88"},"img":{"alt_text":"Covers for Numenera Discovery and Numenera Destiny","src":"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2017\/08\/Numenera-Discovery-and-Destiny.jpg?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2017\/08\/Numenera-Discovery-and-Destiny.jpg?resize=350%2C200 1x, https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2017\/08\/Numenera-Discovery-and-Destiny.jpg?resize=525%2C300 1.5x"},"classes":[]},{"id":1465,"url":"http:\/\/www.theredactedfiles.com\/?p=1465","url_meta":{"origin":1147,"position":5},"title":"#RPGaDay2015 1: Forthcoming game you&#8217;re most looking forward to","author":"trfadmin","date":"August 1, 2015","format":false,"excerpt":"Last year we celebrated Autocratik's #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay2015! For August 1, What is the forthcoming\u2026","rel":"","context":"In &quot;Blog Posts&quot;","block_context":{"text":"Blog Posts","link":"http:\/\/www.theredactedfiles.com\/?cat=41"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-nyPBtQNDfHE\/VYFR2oGlEqI\/AAAAAAAABaA\/3w11H3DtVbU\/s1600\/RPG%2Ba%2Bday%2B2015%2B-%2BTwitter.jpg?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-nyPBtQNDfHE\/VYFR2oGlEqI\/AAAAAAAABaA\/3w11H3DtVbU\/s1600\/RPG%2Ba%2Bday%2B2015%2B-%2BTwitter.jpg?resize=350%2C200 1x, https:\/\/i0.wp.com\/1.bp.blogspot.com\/-nyPBtQNDfHE\/VYFR2oGlEqI\/AAAAAAAABaA\/3w11H3DtVbU\/s1600\/RPG%2Ba%2Bday%2B2015%2B-%2BTwitter.jpg?resize=525%2C300 1.5x, https:\/\/i0.wp.com\/1.bp.blogspot.com\/-nyPBtQNDfHE\/VYFR2oGlEqI\/AAAAAAAABaA\/3w11H3DtVbU\/s1600\/RPG%2Ba%2Bday%2B2015%2B-%2BTwitter.jpg?resize=700%2C400 2x, https:\/\/i0.wp.com\/1.bp.blogspot.com\/-nyPBtQNDfHE\/VYFR2oGlEqI\/AAAAAAAABaA\/3w11H3DtVbU\/s1600\/RPG%2Ba%2Bday%2B2015%2B-%2BTwitter.jpg?resize=1050%2C600 3x"},"classes":[]}],"_links":{"self":[{"href":"http:\/\/www.theredactedfiles.com\/index.php?rest_route=\/wp\/v2\/posts\/1147","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.theredactedfiles.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.theredactedfiles.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.theredactedfiles.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.theredactedfiles.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1147"}],"version-history":[{"count":7,"href":"http:\/\/www.theredactedfiles.com\/index.php?rest_route=\/wp\/v2\/posts\/1147\/revisions"}],"predecessor-version":[{"id":1184,"href":"http:\/\/www.theredactedfiles.com\/index.php?rest_route=\/wp\/v2\/posts\/1147\/revisions\/1184"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.theredactedfiles.com\/index.php?rest_route=\/wp\/v2\/media\/1151"}],"wp:attachment":[{"href":"http:\/\/www.theredactedfiles.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1147"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.theredactedfiles.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1147"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.theredactedfiles.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1147"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}