{"id":3399,"date":"2017-06-16T13:48:57","date_gmt":"2017-06-16T20:48:57","guid":{"rendered":"http:\/\/www.theredactedfiles.com\/?p=3399"},"modified":"2017-06-16T13:48:57","modified_gmt":"2017-06-16T20:48:57","slug":"finding-a-system-for-your-next-campaign","status":"publish","type":"post","link":"https:\/\/www.theredactedfiles.com\/?p=3399","title":{"rendered":"Finding a System for Your Next Campaign"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">Every couple of months around here at TRF, we finish up one of the three or so ongoing campaigns we have running at any given moment. For some people, this might represent an opportunity to pause, bask in the afterglow of a satisfying finale and plot out what comes next. More likely than not though, for us it means it\u2019s time to hit the ground running with our next big idea. When you run this many games, you begin to get a good feel for the best, read easiest, ways to plan for these things and the sorts of factors that make for a good experience.<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><a href=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2017\/06\/unnamed.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"3410\" data-permalink=\"https:\/\/www.theredactedfiles.com\/?attachment_id=3410\" data-orig-file=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2017\/06\/unnamed.jpg?fit=1685%2C1793&amp;ssl=1\" data-orig-size=\"1685,1793\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"unnamed\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2017\/06\/unnamed.jpg?fit=282%2C300&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2017\/06\/unnamed.jpg?fit=640%2C681&amp;ssl=1\" class=\"aligncenter wp-image-3410\" src=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2017\/06\/unnamed.jpg?resize=529%2C563\" alt=\"Bookshelf filled with RPG books\" width=\"529\" height=\"563\" srcset=\"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2017\/06\/unnamed.jpg?w=1685&amp;ssl=1 1685w, https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2017\/06\/unnamed.jpg?resize=282%2C300&amp;ssl=1 282w, https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2017\/06\/unnamed.jpg?resize=768%2C817&amp;ssl=1 768w, https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2017\/06\/unnamed.jpg?resize=962%2C1024&amp;ssl=1 962w, https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2017\/06\/unnamed.jpg?w=1280 1280w\" sizes=\"auto, (max-width: 529px) 100vw, 529px\" \/><\/a><\/span><\/p>\n<p><!--more--><\/p>\n<h4><span style=\"font-weight: 400;\">Choosing a Game<\/span><\/h4>\n<p><span style=\"font-weight: 400;\">So, what game are you going to play anyway? Ideally, you of course know what game you\u2019re going to run and have a killer original plot or published module all lined up, but suppose you\u2019re starting from scratch. In this hypothetical where you wake up one morning and decide, \u201cI\u2019m going to start a new RPG campaign,\u201d you\u2019ll have two major factors to consider: setting and mechanics. If you already have players in mind, this should be a collaborative process.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Setting of course will probably be your principal concern. Do you want a game of high fantasy intrigue or cyberpunk espionage? Mythos horror or posthuman conspiracy? Starting with a general idea for what you want and then drilling down is probably the best way to go, blocking off things you don\u2019t want until you\u2019re left with the common core of shared expectations. If you\u2019re planning with a group, start by asking people what they don\u2019t want to see in a game. This clearly defines the sorts of expectations for things people will not want to encounter and will limit their enjoyment. If there is something one player wants and another does not, there\u2019s often room for compromise. Otherwise democracy should rule, with the person running the game having slightly more say as it will be them that will have to create this world and stand by their creation. Some games have become very generalized in their approach, old school D&amp;D had damage tables for futuristic weapons after all. And since the days of GURPS and the flood of d20 titles simulating everything from Cold War espionage to professional wrestling, odds are you\u2019ll find something, somewhere that someone has bolted together to do what you want. On the other hand, there are highly abstracted games such as<a href=\"http:\/\/www.drivethrurpg.com\/product\/148997\/Cypher-System-Rulebook?affiliate_id=482924\"> Cypher System<\/a>, <a href=\"http:\/\/www.drivethrurpg.com\/product\/114903\/Fate-Core-System?affiliate_id=482924\">Fate<\/a>, or the <a href=\"http:\/\/apocalypse-world.com\/pbta\/\">Powered by the Apocalypse<\/a> system that can be used to run anything.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Mechanical considerations should be decided in a similar way, with the game master perhaps having more input as they will be the one playing referee for these rules. Do you want a light game with a lot of collaborative improvisation driving the story or do you want a set piece action sequence choreographed by the game master? Certain games such as those<a href=\"http:\/\/apocalypse-world.com\/pbta\/\"> Powered by the Apocalypse<\/a> and <a href=\"http:\/\/www.drivethrurpg.com\/product\/170689\/Blades-in-the-Dark?affiliate_id=482924\">Blades in the Dark<\/a> have set rules for character advancement that will by necessity involve XP rewards whenever certain actions are taken: will this be compatible with the way you want to run your campaign and how long you want it to last? Some games like <a href=\"http:\/\/www.drivethrurpg.com\/product\/150997\/Call-of-Cthulhu-7th-Edition--Keepers-Rulebook?affiliate_id=482924\">Call of Cthulhu<\/a> or <a href=\"http:\/\/www.drivethrurpg.com\/product\/181674\/Delta-Green-Agents-Handbook?affiliate_id=482924\">Delta Green<\/a> that use the <a href=\"http:\/\/www.drivethrurpg.com\/product\/24384\/Basic-Roleplaying?affiliate_id=482924\">BRP system<\/a> or Old School Renaissance games like<a href=\"http:\/\/www.drivethrurpg.com\/product\/86467\/Stars-Without-Number-Free-Edition?affiliate_id=482924\"> Stars Without Number<\/a> have very fragile characters: is this something you want to mitigate or might that mean choosing a different system?<\/span><\/p>\n<p><span style=\"font-weight: 400;\">If you\u2019re in the market for the quintessential RPG experience, it\u2019s still probably <a href=\"http:\/\/dnd.wizards.com\/\">Dungeons and Dragons<\/a>. With its return to a more familiar form with some modernization in 5<\/span><span style=\"font-weight: 400;\">th<\/span><span style=\"font-weight: 400;\"> Edition, D&amp;D offers a blend of the traditional F20 RPG and the modern, narrative-focused games. It\u2019s a good default game to begin campaign play with because it has rules like the inspiration point to encourage role play and generally forgiving combat rules. <a href=\"http:\/\/www.drivethrurpg.com\/product\/118994\/13th-Age-Core-Book?affiliate_id=482924\">13<\/a><\/span><a href=\"http:\/\/www.drivethrurpg.com\/product\/118994\/13th-Age-Core-Book?affiliate_id=482924\"><span style=\"font-weight: 400;\">th<\/span><\/a><span style=\"font-weight: 400;\"><a href=\"http:\/\/www.drivethrurpg.com\/product\/118994\/13th-Age-Core-Book?affiliate_id=482924\"> Age<\/a> by contrast takes the things that worked about 4<\/span><span style=\"font-weight: 400;\">th<\/span><span style=\"font-weight: 400;\"> Edition D&amp;D and creates a far smoother narrative based game that abstracts a lot of the crunch to focus on characters and story. On the other end of the spectrum is <a href=\"http:\/\/paizo.com\/pathfinderRPG\">Pathfinder <\/a>and its seemingly limitless library of sourcebooks. And if that isn\u2019t enough tables for you, there\u2019s <a href=\"http:\/\/www.drivethrurpg.com\/product\/101050\/Dungeon-Crawl-Classics-RPG?affiliate_id=482924\">Dungeon Crawl Classic<\/a>.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">On the investigation front, there is the perennial standard Call of Cthulhu and its host of descendants. While Call of Cthulhu has recently undergone a face lift, some of the games it inspired such as <a href=\"http:\/\/www.drivethrurpg.com\/product\/55567\/Trail-of-Cthulhu?affiliate_id=482924\">Trail of Cthulhu<\/a> and Delta Green provide more mechanical options for extended play such as the Gumshoe engine\u2019s core clues mechanic to propel narrative and its more durable characters. If you want more fragile characters and the BRP experience, Delta Green can offer some extra layers to CoC\u2019s sanity mechanics to keep your characters\u2019 alive and sane long enough to reach the end of their character development<\/span><span style=\"font-weight: 400;\">. If you don\u2019t want Cthulhu in your investigative campaign, check out <a href=\"http:\/\/www.drivethrurpg.com\/product\/123154\/The-Esoterrorists-2nd-Edition?affiliate_id=482924\">Esoterrorists<\/a>\u00a0and <a href=\"http:\/\/www.drivethrurpg.com\/product\/197312\/Fear-Itself-2nd-Edition?affiliate_id=482924\">Fear Itself<\/a> for the plain weird, <a href=\"http:\/\/www.drivethrurpg.com\/product\/106783\/Nights-Black-Agents?affiliate_id=482924\">Night\u2019s Black Agents<\/a> for vampires, or <a href=\"http:\/\/www.drivethrurpg.com\/product\/95598\/Ashen-Stars?affiliate_id=482924\">Ashen Stars<\/a> to do it all in space.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Science Fiction tends to be the domain of far crunchier games, with Fantasy Flight\u2019s <a href=\"https:\/\/www.fantasyflightgames.com\/en\/starwarsrpg\/\">Star Wars<\/a> and Warhammer 40k (hard to get a hold of now), and Posthuman\u2019s <a href=\"http:\/\/www.drivethrurpg.com\/product\/64135\/Eclipse-Phase?affiliate_id=482924\">Eclipse Phase<\/a> being among the most notable examples. Of course though, there are Powered by the Apocalypse and Fate variants to fill the need for rules light space opera, as well as hard sci-fi like <a href=\"http:\/\/www.drivethrurpg.com\/product\/162122\/Uncharted-Worlds?affiliate_id=482924\">Uncharted Worlds<\/a> or <a href=\"http:\/\/www.drivethrurpg.com\/product\/79933\/Diaspora?affiliate_id=482924\">Diaspora<\/a>. If something more along the lines of D&amp;D is what you crave, Old School Renaissance favorite Stars Without Number fits the bill right down to the THAC0 combat. And of course, Starfinder is bringing D&amp;D 3.x to space later this year.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Then there are the games that straddle the line between genres: <a href=\"http:\/\/www.drivethrurpg.com\/product\/114133\/Numenera?affiliate_id=482924\">Numenera\u2019s <\/a>science fantasy weirdness, <a href=\"http:\/\/www.drivethrurpg.com\/product\/129405\/The-Strange-corebook?affiliate_id=482924\">The Strange\u2019s<\/a> genre-hopping translation adventures, the kitchen-sink post-apocalypse of <a href=\"http:\/\/www.drivethrurpg.com\/product\/60679\/Rifts-RPG--1st-Edition-Rules?affiliate_id=482924\">Rifts <\/a>and <a href=\"http:\/\/www.drivethrurpg.com\/product\/115985\/Shadowrun-Fifth-Edition-Core-Rulebook-Master-Index-Edition?affiliate_id=482924\">Shadowrun\u2019s<\/a> magic-infused cyberpunk \u00a0among others. These games provide interesting breaks from more conventional settings and can provide more freedom to create while staying within the setting.<\/span><\/p>\n<p>If you want to build the history of your world together, I recommend <a href=\"http:\/\/www.drivethrurpg.com\/product\/91183\/Microscope?affiliate_id=482924\">Microscope<\/a>, a system-less game where the entire table can sit down together and build the factions, cultures, locations, history, and major figures of your world, as in depth as you desire.<\/p>\n<h4><span style=\"font-weight: 400;\">Setting Some Ground Rules<\/span><\/h4>\n<p><span style=\"font-weight: 400;\">There are certain expectations that might have to be set before the game begins, that are either contemplated by optional rules or for which you may want to modify rules to suit your group\u2019s desired play style. Do you want death to be permanent? Do you want social skills to effect PCs? These sorts of considerations will frame the players choices and it\u2019s best to have everyone on the same page before you start play. <\/span><\/p>\n<h4><span style=\"font-weight: 400;\">Conclusion<\/span><\/h4>\n<p><span style=\"font-weight: 400;\">As with most things, the key to success in setting up a new campaign is appropriately managing expectations. If you have answers to all of the above, then you\u2019re on your way to having the start of a well-run campaign. Happy gaming!<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Every couple of months around here at TRF, we finish up one of the three or so ongoing campaigns we have running at any given moment. For some people, this might represent an opportunity to pause, bask in the afterglow of a satisfying finale and plot out what comes next. More likely than not though,&hellip; <a class=\"continue\" href=\"https:\/\/www.theredactedfiles.com\/?p=3399\">Continue Reading Finding a System for Your Next Campaign<\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[41],"tags":[71,15],"class_list":["post-3399","post","type-post","status-publish","format-standard","hentry","category-blog-posts","tag-advice","tag-aser"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p5r9Oo-SP","jetpack-related-posts":[{"id":3435,"url":"https:\/\/www.theredactedfiles.com\/?p=3435","url_meta":{"origin":3399,"position":0},"title":"Interview with Rob Stith of The Orpheus Protocol and Seraph Films","author":"trfadmin","date":"June 27, 2017","format":false,"excerpt":"Aser and Megan had the chance to chat with Rob Stith from The Orpheus Protocol and Seraph Films about his Actual Play podcast, game system in development, and kickstarter that is currently running! You can find Rob on Twitter, on the Orpheus Protocol website, where you can find the in\u2026","rel":"","context":"In &quot;Interview&quot;","block_context":{"text":"Interview","link":"https:\/\/www.theredactedfiles.com\/?cat=72"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2017\/06\/download.png?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2017\/06\/download.png?resize=350%2C200 1x, https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2017\/06\/download.png?resize=525%2C300 1.5x"},"classes":[]},{"id":1563,"url":"https:\/\/www.theredactedfiles.com\/?p=1563","url_meta":{"origin":3399,"position":1},"title":"#RPGaDay2015 15: Longest Campaign Played","author":"trfadmin","date":"August 15, 2015","format":false,"excerpt":"Last year we celebrated Autocratik's #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay! For August 15, What is the longest\u2026","rel":"","context":"In &quot;Blog Posts&quot;","block_context":{"text":"Blog Posts","link":"https:\/\/www.theredactedfiles.com\/?cat=41"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-nyPBtQNDfHE\/VYFR2oGlEqI\/AAAAAAAABaA\/3w11H3DtVbU\/s1600\/RPG%2Ba%2Bday%2B2015%2B-%2BTwitter.jpg?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-nyPBtQNDfHE\/VYFR2oGlEqI\/AAAAAAAABaA\/3w11H3DtVbU\/s1600\/RPG%2Ba%2Bday%2B2015%2B-%2BTwitter.jpg?resize=350%2C200 1x, https:\/\/i0.wp.com\/1.bp.blogspot.com\/-nyPBtQNDfHE\/VYFR2oGlEqI\/AAAAAAAABaA\/3w11H3DtVbU\/s1600\/RPG%2Ba%2Bday%2B2015%2B-%2BTwitter.jpg?resize=525%2C300 1.5x, https:\/\/i0.wp.com\/1.bp.blogspot.com\/-nyPBtQNDfHE\/VYFR2oGlEqI\/AAAAAAAABaA\/3w11H3DtVbU\/s1600\/RPG%2Ba%2Bday%2B2015%2B-%2BTwitter.jpg?resize=700%2C400 2x, https:\/\/i0.wp.com\/1.bp.blogspot.com\/-nyPBtQNDfHE\/VYFR2oGlEqI\/AAAAAAAABaA\/3w11H3DtVbU\/s1600\/RPG%2Ba%2Bday%2B2015%2B-%2BTwitter.jpg?resize=1050%2C600 3x"},"classes":[]},{"id":490,"url":"https:\/\/www.theredactedfiles.com\/?p=490","url_meta":{"origin":3399,"position":2},"title":"Why The Cypher System is a Blind GM&#8217;s Best Friend","author":"Aser Tolentino","date":"January 18, 2015","format":false,"excerpt":"One of the principal selling points for the Cypher System is the ease with which a GM can pick it up and be running epic games of action, intrigue and suspense in just minutes. The thing is, that many of the steps that Monte Cook Games took to achieve this\u2026","rel":"","context":"In &quot;Accessibility&quot;","block_context":{"text":"Accessibility","link":"https:\/\/www.theredactedfiles.com\/?cat=168"},"img":{"alt_text":"Braille d20 from 64 oz Games","src":"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2015\/01\/IMG_0029-300x225.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":1224,"url":"https:\/\/www.theredactedfiles.com\/?p=1224","url_meta":{"origin":3399,"position":3},"title":"What&#8217;s Cool on Kickstarter","author":"Megan","date":"June 8, 2015","format":false,"excerpt":"The Sedefkar Simulacrum Just imagine me sitting in front of you making grabby hands towards this. I'm currently running Horror on the Orient Express, and if we were playing in person I would have this at my table in a heart beat. It's such a cool prop to have at\u2026","rel":"","context":"In &quot;Blog Posts&quot;","block_context":{"text":"Blog Posts","link":"https:\/\/www.theredactedfiles.com\/?cat=41"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/ksr-ugc.imgix.net\/assets\/003\/880\/210\/38c01b2fd71b74f207831ff8ce6d44ab_original.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/ksr-ugc.imgix.net\/assets\/003\/880\/210\/38c01b2fd71b74f207831ff8ce6d44ab_original.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/ksr-ugc.imgix.net\/assets\/003\/880\/210\/38c01b2fd71b74f207831ff8ce6d44ab_original.jpg?resize=525%2C300&ssl=1 1.5x"},"classes":[]},{"id":1607,"url":"https:\/\/www.theredactedfiles.com\/?p=1607","url_meta":{"origin":3399,"position":4},"title":"#RPGaDay2015 26: Favorite Inspiration for your Game","author":"trfadmin","date":"August 26, 2015","format":false,"excerpt":"Last year we celebrated Autocratik's #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay! For August 26, What is your favorite\u2026","rel":"","context":"In &quot;Blog Posts&quot;","block_context":{"text":"Blog Posts","link":"https:\/\/www.theredactedfiles.com\/?cat=41"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-nyPBtQNDfHE\/VYFR2oGlEqI\/AAAAAAAABaA\/3w11H3DtVbU\/s1600\/RPG%2Ba%2Bday%2B2015%2B-%2BTwitter.jpg?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/1.bp.blogspot.com\/-nyPBtQNDfHE\/VYFR2oGlEqI\/AAAAAAAABaA\/3w11H3DtVbU\/s1600\/RPG%2Ba%2Bday%2B2015%2B-%2BTwitter.jpg?resize=350%2C200 1x, https:\/\/i0.wp.com\/1.bp.blogspot.com\/-nyPBtQNDfHE\/VYFR2oGlEqI\/AAAAAAAABaA\/3w11H3DtVbU\/s1600\/RPG%2Ba%2Bday%2B2015%2B-%2BTwitter.jpg?resize=525%2C300 1.5x, https:\/\/i0.wp.com\/1.bp.blogspot.com\/-nyPBtQNDfHE\/VYFR2oGlEqI\/AAAAAAAABaA\/3w11H3DtVbU\/s1600\/RPG%2Ba%2Bday%2B2015%2B-%2BTwitter.jpg?resize=700%2C400 2x, https:\/\/i0.wp.com\/1.bp.blogspot.com\/-nyPBtQNDfHE\/VYFR2oGlEqI\/AAAAAAAABaA\/3w11H3DtVbU\/s1600\/RPG%2Ba%2Bday%2B2015%2B-%2BTwitter.jpg?resize=1050%2C600 3x"},"classes":[]},{"id":4896,"url":"https:\/\/www.theredactedfiles.com\/?p=4896","url_meta":{"origin":3399,"position":5},"title":"Review: Thirsty Sword Lesbians","author":"Megan","date":"March 6, 2020","format":false,"excerpt":"Thirsty Sword Lesbians by April Kit Walsh is a game that lets you know exactly what you\u2019re getting from the title. Going into our sessions, no one was surprised to be a lesbian with a sword who was looking for something more; whether that be action, the other type of\u2026","rel":"","context":"In &quot;Reviews&quot;","block_context":{"text":"Reviews","link":"https:\/\/www.theredactedfiles.com\/?cat=46"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2020\/03\/tsl_pageheader.jpg?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2020\/03\/tsl_pageheader.jpg?resize=350%2C200 1x, https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2020\/03\/tsl_pageheader.jpg?resize=525%2C300 1.5x, https:\/\/i0.wp.com\/www.theredactedfiles.com\/wp-content\/uploads\/2020\/03\/tsl_pageheader.jpg?resize=700%2C400 2x"},"classes":[]}],"_links":{"self":[{"href":"https:\/\/www.theredactedfiles.com\/index.php?rest_route=\/wp\/v2\/posts\/3399","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.theredactedfiles.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.theredactedfiles.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.theredactedfiles.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.theredactedfiles.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3399"}],"version-history":[{"count":3,"href":"https:\/\/www.theredactedfiles.com\/index.php?rest_route=\/wp\/v2\/posts\/3399\/revisions"}],"predecessor-version":[{"id":3412,"href":"https:\/\/www.theredactedfiles.com\/index.php?rest_route=\/wp\/v2\/posts\/3399\/revisions\/3412"}],"wp:attachment":[{"href":"https:\/\/www.theredactedfiles.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3399"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.theredactedfiles.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3399"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.theredactedfiles.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3399"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}