#RPGaDay2015 24: Favorite House Rule

Last year we celebrated Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 24, What is your favorite house rule?
Aser: If it’s cool enough, it happens.
Chuck: Stop the game by making the GM laugh uncontrollably, get an exp point.
John: Roll 4 dice for d20 Attributes and discard the lowest. Also the Final Girl method of drawing one card at a time to streamline death scenes.
Jonn: Depends on the system, but the most common rule is not tracking mundane equipment. Characters is assumed to have basic equipment that fits their character, roll a high-low roll for items that would be possible for them to have, and told what they would have to do to get their hands on it otherwise.
Landan: I am a fan of Megan’s Nat 20 always being a critical hit without having to roll to confirm. My in-person group tends to also always have Weapon Finesse as a free feat.
Matt: N/A. Can’t think of a house rule that wasn’t set up to fix something frustrating so we could get on with a game.
Megan: Most of my house rules come about because I don’t want to spend time looking up some specifics. But I’m always really happy to let something happen if it’s particularly clever or awesome.
Patrick: Roll a Nat 20 on a skill check get 100 xp and a permanent skill point to that skill.

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#RPGaDay2015 23: Perfect Game for You

Last year we celebrated Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 23, What is the perfect game for you?
Aser: The perfect game for me is something more towards the social, rules lite end of the spectrum though still probably with a GM. It will probably end up being whatever the TRF crew behind The Strange comes up with using the Cypher System Rulebook
Chuck: One that has friends and will keep going next week.
John: Eclipse Phase. Bored woth PC? Change bodies! RPG is so fun and varied, sci fi, humor and horror; rules are flexible enough to be adapted pretty easily: I easily envision a habitat fighting a Terminator: Future War scenario or a Gamma World Earth for example.
Jonn: Fantasy/SCI where actions are heroic and maybe the gravity is 15% less 🙂 the with A game where magic is either limited in magnitude or is extremely dangerous.
Landan: Any session I come out alive and not dead.
Matt: Probably something like the Cypher System or FATE; simple mechanics with the ability to do a lot of customization.
Megan: I like rules light games in weird settings so Numenera is basically my perfect game. I love pretty much everything about this game, and any new addition just makes it better .
Patrick: Airship Pirates with magic and stuffs.
Rob: Final Girl

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#RPGaDay2015 22: Perfect Gaming Environment

Last year we celebrated Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 22, What is your perfect gaming environment?
Aser: My perfect gaming environment is one I rarely get to enjoy: it’s any time I get to sit near Megan while playing.
Chuck: At home with large table
John: In basement with dim lights, online via Google Hangouts or Skype.
Jonn: An place that supports human life and isn’t too windy.
Landan: Well I guess a good internet connection for my online RPG activities like TRF, and a decently big table for when I play within an arm’s reach of people.
Matt: Anywhere with plenty of space and a well-stocked bar.
Megan: I really love playing around a table, with lots of snacks and alcohol. But playing online is also a ton of fun!
Patrick: Home, or a friends home. Just make the experience a bit more intimate and you can play off the energy of the room.
Rob: Kitchen table with beers and snacks!

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#RPGaDay2015 21: Favorite RPG Setting

Last year we celebrated Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 21, What is your favorite RPG setting?
Aser: I’m going to cheat and say the world of The Strange. Because in The Strange, you can go pretty much anywhere. My party killed Darth Vader last month… 🙂
Chuck: The Strange
John: ‘Real’ world, or BECMI Mystara setting.
Jonn: Hmm, That is a hard one. I would say Fallout, but that would be using a technicality since I never actually played the fan made Fallout Pen and Paper. I’ve gotten the most use out of Eberron. I’ve used that setting for games in at least four different rulesets.
Landan: I really like the world Pathfinder has established but Numenera’s setting is really great to.
Matt: Planescape still stands out to me. So much potential for wild adventures with no limitations on how weird things could get. I keep hoping it will get an official relaunch in some capacity, but Numenera and The Strange are excellent spiritual successors that I am enjoying.
Megan: The Ninth World, no question. It has everything I could ever want in a setting.
Patrick: Not sure if there is a Diesel punk setting, but I’d be down for that all damn day.
Rob: Shadowrun

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Happy 125th Birthday HP Lovecraft!

There’s a lot of celebrating going on for Lovecraft’s 125th birthday and you too can take part!

#RPGaDay2015 20: Favorite Horror RPG

Last year we celebrated Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 20, What is your favorite horror RPG?
Aser: My favorite horror RPG has to be Fear Itself. There are other gumshoe contenders like Trail of Cthulhu, Esoterrorists, or Night’s Black Agents, but Fear Itself makes you face all the potential horror as normal people. Now, that’s scary.
Chuck: Weird Wars Rome for Savage Worlds
John: Call of Cthulhu, duh!
Jonn: Call of Cthulhu
Landan: Generally not a fan of horror but the closest thing was a D&D 3.5 game played at Geekly Con 2015 DM’d by Michael Lane of the Cthulhu and Friends Podcast. Either V’s creepiness rubbed off on him or she may have gotten some of it from him since he DM’d for them back in the day if I remember right when they first met. Generally dolls don’t creep me out but he had an extremely creepy doll and a creepy old man NPC.
Matt: I’m not sure an RPG is the best medium for horror. I enjoy the genre for movies, video games, books, etc., but it somehow doesn’t translate well to RPGs in my experience.
Megan: I think I like the sanity/stability mechanic in Gumshoe the best, so Trail of Cthulhu and Fear Itself.
Patrick: Haven’t played one yet, maybe soon. And I can’t qualify anything that I’ve played by White Wolf as horror. It’s is the Coke Zero of horror.
Rob: Call of Cthulhu

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#RPGaDay2015 19: Favorite Supers RPG

Last year we celebrated Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 19, What is your favorite supers RPG?
Aser: I haven’t played any supers games, but the ones I’ve liked of those I’ve run into are Base Raiders and Godlike. Base Raiders is about the land rush that happens when the superheroes all disappear and people start turning the planet upside down looking for the cool stuff they left behind, a really fun concept. Godlike is pretty much on the other end of the spectrum, inserting superpowered people into a world that makes them feel as helpless as the next guy by putting them up against the horrors of WWII.
Chuck: The Cypher System
John: Marvel SAGA.
Landan: I am going to classify the Harry Dresden RPG in this category whether it fits or not.
Matt: I haven’t played in a super heroes game, and I’m not sure I have all that much interest in doing so. I’ve heard good things about Godlike, so I may be willing to give that a shot.
Megan: I haven’t played one, but I did build a character for Godlike since Aser and I were interested in finding out how easy it was. It’s on our list!
Patrick: Silver Age Sentinels

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#RPGaDay2015 18: Favorite SciFi RPG

Last year we celebrated Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 18, What is your favorite SciFi RPG?
Aser: My favorite sci-fi RPG is probably Eclipse Phase. That system and world are so meticulously put together and play off the early 21st Century zeitgeist so well that the game just feels fresh and cool every time you visit one of the strange little bubbles of transhumanity struggling to survive after the fall.
Chuck: The Cypher System
John: Eclipse Phase.
Jonn: Serenity/Firefly
Landan: Numenera fits this in my opinion
Matt: The Strange has been a lot of fun, and has been the only sci-fi RPG I’ve played in awhile.
Megan: The Strange. Though WH40k has a special place in my heart.
Patrick: Dresden Files, not sure if it is SF per se, but I’ll just put it here
Rob: Firefly RPG

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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, and here are the coolest ones this week.

Vurt: The Tabletop Roleplaying Game
I’ve never read the novels this game is based on, but it’s using the Cypher System to create a new world to play in. Plus the sci-fi weirdness of this world seems very interesting, and a pretty great fit for the Cypher System

“Vurt: The Tabletop Roleplaying Game is an RPG based on the visionary and hallucinatory science fiction of author Jeff Noon (who won the Arthur C. Clarke Award for Vurt in 1994). Amid the glass-strewn streets of the lethal and anarchic Manchester England of the near future, players ingest slender Vurt feathers to travel to parallel worlds as vivid, unique, and unpredictable as our wildest dreams. But they’re no mere fantasies. These worlds – and all the wonders and horrors they contain – are as a real, and every bit as dangerous, as the one you were born in.

The ability to seamlessly transition to the shared dreamscapes of the Vurt and then back to Manchester’s gritty cyberpunk scene without missing a beat – without having to change the game in any way or fumble with changing game mechanics – is what makes Vurt: The Tabletop Roleplaying Game so perfectly suited to the incredible versatility of the Cypher System by Monte Cook Games. (If you’ve already played Numenera or The Strange, then you’re already familiar with the flexibility and ease of the Cypher System rulebook and it’s capacity for facilitating great adventures.) The perfect alignment of Jeff Noon’s prismatic source material with the flexible, low-maintenance framework of the Cypher System rulebook is why Vurt: The Tabletop Roleplaying Game is the first officially licensed Cypher System game based on an existing fictional universe—and it’s why Jeff Noon allowed us to bring his work to tabletop gamers around the world in the form of a luxurious, 300 page full color hardcover rulebook filled with vivid art.”

 

At the Mountains of Madness: Interactive Book
This looks like a great way to experience one of Lovecraft’s most famous stories.

“At the Mountains of Madness is a report on the events of a disastrous expedition to Antarctica. The story is told by Geologist William Dyer who is the leader of the expedition. Dyer is lonely and desperate, and he also wants to deter a much publicized planned expedition to Antarctica based on his own experience on the continent. The report is his attempt to save mankind from the Antarctic horror.

At the Mountains of Madness Interactive eBook is a media project in the form of an app for iOS and Android.

Imagine that you’re opening the notes of Dr. William Dyer, the geology professor and leader of the disastrous Miskatonic University Expedition to Antarctica in 1930-1931.

You will find photos of landscapes, drawings and sketches of his colleagues and students who disappeared in the ice.”

 

Mint Tin Mini Apocalypse
If you like gaming on the go, then this is definitely a project you’ll be interested in. It comes with the dice, pieces, and instructions you’lll need. And the instructions are even waterproof! I think it looks like a lot of fun, and would be a great game to carry around.

“A little worker placement, a lot of resource management, and some area control all in a real-time game.

It’s a nice day in Meepleton. You and your friends are enjoying the day without a care in the world when suddenly . . .BOOM! Transformers blow, cars crash, people fall to the ground. Phew, you’re wobbly but okay. RAWR! Nearby a giant, nefarious monster wreaks havoc! Be forewarned: this is no B-movie monster. It has its own intelligence, specifically level 2 AI (artificial intelligence) as defined by Tom Jolly. Hurry! Get your team to the school’s forgotten fallout shelter.

Once two or more of your team members make it inside the shelter, send out a reconnaissance pair to grab a box of supplies. One box is plenty and it doesn’t matter if you or your opponent gets it. But the monster spots you once you grab a box – so you gotta be fast! The shelter holds a max of 7 meeples and it takes 4 from the same team to pull the door closed. Do what you must to survive – If you’re standing outside, knock down an opponent and make them scramble to their feet again. If you’re in the shelter, shove an opponent out and make room for your team. Once the fallout shelter is closed, it sucks to be outside!

But wait! It might not be over if you spot a manhole cover. Grab it and knock the monster down or use it to pry open the fallout shelter. If you grab the cover before you secure the box of supplies, the nefarious monster will surely notice you. So don’t waste time but be careful! This is a simultaneous, competitive, and frantic 2 player game all packed into a tiny tin. So ridiculously small that it makes other microgames look monstrously huge!”

 

Chaos of Cthulhu
Have you ever wanted to build a being of unmentionable horror while beating your friends at a game? Now’s your chance! This is a relaunch of a previous Kickstarter, but it looks like a great game, especially if you have a great group of friends to play with.

“A pantheon of Elder Beings from the mind of H. P. Lovecraft has been unwittingly set loose in the basement of the teenager next door. The catch? The Necronomicon, or Book of the Dead, used to summon the creatures was torn asunder in an argument between the teen and her friends. The stars are definitely not aligned, the essential grimoire has been mended with tape, and the monsters appear as hybrid abominations, eager for the chaos of battle. The tournament to find the strongest amongst them begins…

Take hold of the damaged tome and summon forth a unique Lovecraftian nightmare, mix-and-matched from 6 different Old Ones and Dark Minions. Then clash in strategic dice battle to be the first to assemble a fully matched monster. Part strategy, part luck…all madness!”

 

All Fathomed Out
This game is about ocean exploration to be the first to find a new species and presumably be able to be the first person to name them. It rubs me a little the wrong way that this game only accounts for mustachioed men being at the forefront of scientific exploration, but I can let it slide. The art and set up for this box are gorgeous, and its worth checking out!

“It’s 1878, and All Fathomed Out pits 3-6 players against each other in a family friendly race to discover and catalog the most noteworthy new species brought up from the uncharted waters of the South Pacific. These mustachioed men of science face not only stiff competition from their fellow explorers as they dive (only one man can take credit for discovering each species, after all, and science waits for no one) but also the multitudinous natural dangers and perilous creatures that lurk in the briny deeps.

As you explore the beautiful hex-based ocean you’ll uncover aquatic species ripe for the cataloging, environmental events both fair and foul, and underhanded shenanigans the unscrupulous can use to tip the balance in their favor (the scallywags!).”

 

Still active!

Dungeons on Demand 2
Marked for Death: A Comedic Fate module about assassins
Cultists of Cthulhu
RPG Coasters
Pennypult
Fablestone Dice
Wheel of Flame Candle
Numenera: Into the Ninth World
AcadeCon 2015
The Things We Leave Behind
Zodiac Empires
Meta Dice

#RPGaDay2015 17: Favorite Fantasy RPG

Last year we celebrated Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 17, What is your favorite fantasy RPG?
Aser: I think NumenĂ©ra would be my favorite fantasy setting. Though not strictly sword and sorcery, the Ninth World harkens back to a time when it was a common conceit for technology of the future to be so advanced as to belong to the realms of magic. Science Fantasy has always been a fun playground and Monte Cook has revived the qualities of weirdness and wonder that made the genre so appealing to so many for so long.
Chuck: (You are going to see a pattern) The Cypher System
John: D&D red box BECMI.
Jonn: D&D. Despite my dislike of its semi-Vancian magic system there is nothing that really comes close to what it offers across all its varies platforms.
Landan: Pathfinder
Matt: I haven’t played it as much as I would like, but the Iron Kingdoms RPG does a lot of neat things in a very cool setting.
Megan: Numenera
Patrick: 7th Sea
Rob: D&D 5e

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