Interview: BattleBards Kickstarter

Hey everyone! We had the chance to talk to the creators of the exciting new BattleBards Kickstarter in the days before it goes live. BattleBards is a new tool for introducing audio into your Table Top games. It comes with an impressive library of sound effects, ambient music, and a way to combine the any files into something new and special for your game. They sent me the Soundboard they created in their last Kickstarter which was really amazing. I enjoyed that they had multiple tabs to keep track of your ambient music, SFX, and other files. You can save your most used files to a side panel, so they’re easy to use over and over, and it’s easy to set something to loop. It’s a much more handy way to handle sound files then fumbling around in iTunes and it looks awesome to boot. We sent our most burning questions to the group behind BattleBards, and here’s what we learned!

  1. Tell us about yourself and how you got into RPGs

We all grew up around gaming and it’s grown from a hobby to a passion.  We’ve all come into RPG’s from different angles.

Mike came into RPG’s starting from reading the Dragonlance series of books which primed him for jumping into Dungeons and Dragons.  Alex came into RPG’s from video games, namely, the series of Might and Magic games which also, primed him for D&D realizing “Wait, I can run my OWN Might and Magic type stuff with my friends?!” Kyn has always been a hardcore console gamer and RPG fan (Dragon Warrior!!!!). In highschool he was introduced to Spellfire the CCG based on Forgotten Realms and then to AD&D 2nd Edition through his geek friends. He was hooked and began enjoying weekly doses of junk food driven TTRPG Campaigns.

  1. What do you think adding ambient music and SFX brings to a tabletop game?

Sound effects provide evocative accenting to combat and important sequences around the gaming table.  Music adds the emotional context for a scene, providing that all important tool to help the GM direct players’ energy as needed.  A funny example of just how critical music is to contextualizing a scene, check out this rendition of the Star News A New Hope Ceremony scene at the end without John Williams’ score. https://www.youtube.com/watch?v=Tj-GZJhfBmI.  It’s the same way with gaming.

  1. What do you have planned in the future? Will you continue to develop music/SFX for Battlebards?

The audio library will never stop growing as we continue to work with our talent to continuously release audio for gamers.  In the future, once we are confident that we’re offering wonderful content for fantasy gamers, we’ll dive into Sci-Fi, modern, and cyberpunk settings, as directed by the Battlebards Community.

  1. What sets you apart from other RPG sound projects?

This falls into two categories.  First, let’s talk about the audio itself.  We set the bar exceedingly high for what we allow onto Battlebards. As such, we work with only the best artists who are known for their work on television, video games, and film. Another key difference is that we do not tie up with just one artist to do all the work. We throw every creative brief for the next audio piece we want to create to the entire artist community for auditions before settling on the right match. So, just because one artist can do an amazing Dark Elf Temple, doesn’t mean that they’ll produce an equally awesome Orc War March.

In terms of the tools, we have an almost single minded focus on simplicity.  Alex, our Audio Director, has been using a ton of audio in his games for 15 years and if anyone knows the frustrations of needing multiple media players and minimized YouTube windows open every which place, it’s him.  Here, the focus is on customization and accessibility.  GMs will be able to bring whatever audio they need at their fingertips by creating custom playlists which they can populate anyway they like.  With super simple tools which don’t extend in complexity beyond click and drag, Game Masters can crop tracks, layer a mix, adjust different volume settings in such a way that creating a rich multi-level mix can be done in a flash.  Despite having so much audio, you’ll always be able to find exactly what you need when you need it.

  1. How does licensing work? For instance, if the SFX are used during a game, can they be released in a podcast episode?

Some audio is purchased by us so there is more flexibility in how we can use them.  However, most Battlebards audio will be licensed, not owned by us, and those can only be used through the Battlebards system.  When it comes to commercial uses of our licensees outside of Battlebards, such as our audio’s inclusion in video games, podcasts, and the like, that is a case-by-case discussion. However we’re open to it and would be excited to discuss possible collaborations.

  1. What can I get if I pledge for your Battlebards project? 

Locked in months of service, the Soundboard & Mixer tools, Battlebards Cloud to integrate your own audio, Offline Mode to use the service without an internet connection, Alpha and Beta access, special Kickstarter only badges to signify that you were what made this happen, and even exclusive Kickstarter-only tracks for download that you get to help decide what they will be!  If you want to get in on this, now’s the time.

  1. I imagine ambient music and SFX could bring a lot to board games as well! Do you have plans to do sounds for those too?

Absolutely!  Any fantasy based board games as old as Hero Quest to up-and-coming ones like the Orcs Must Die! The Boardgame, would greatly benefit from the immersive nature of Battlebards audio.  Heck, we even played a game of MTG with our tracks and it was immensely gratifying to finish off a player with the lightning bolt card coupled with the lightning bolt sound effect!

  1. Do you imagine you will have something to help facilitate online gaming, like a Google Hangouts app?

It’s a total no brainer that we need to provide online tools and even integrate with virtual tabletops to really bring this incredible body of work to those games taking place in cyberspace.  As soon as we can find our legs, we’re going to be exploring the best way to take this next step so be on the look out!

  1. What is your favorite game?

Well, that’s a tough one, there’s so much we’re all into but to provide an answer that doesn’t span pages and pages where we point out games we love in different categories, we can say with confidence that on the tabletop side of things, where we draw our inspiration for this whole quest of ours, our heart lies in D&D 3.5 and more and more, warming up to 5E.

  1. Is there anything else we should know about your project?

We hope gamers out there will give us a chance to be part of the epic quests and journeys told over gaming tables everywhere.  We truly believe that we have the best tabletop audio in the world. We know the pains of bringing it to the table and we have the tools to make its use seamless.  Ultimately, we hope that Battlebards will be a platform that we can all share together. There really would be no better feeling than to successfully introduce the larger gaming community to the wonders of integrating audio into their games. That’s our passion.

 

You can find BattleBards on Kickstarter, Facebook, or Twitter. Definitely give their project a look, their tracks sound great and the look and usability of the app is fantastic.

Tacklebox of the Damned

Ready to go plot hooks and problems to torment your players with.

1. Don’t stop the music – A local musician has been found murdered and their instrument stolen. The instrument has been passed down through generations and if it is not played each full moon, a terrible monster is released from its prison.

2. Rats, why did it have to be rats – The proprietor from an award winning brewery enlists the aid of the party in clearing the rat infestation from his cellars before the big festival where their title is on the line. The party discovers that the award winning brew has made the rats semi-sentient and they have built a sprawling society under the city, and believe the brewer to be their god.

3. Timmy fell down the well – Not really, the well is actually the remnants of a Wizard’s tower that was enchanted to grant wishes proportionate to the sacrifice made by the wisher. And the now suddenly wealthy farmer has been feeding locals to the well. For extra fun, have the farmer’s goons abduct a PC.

4. Redshirts’ revenge – The party is hired to quell an uprising from a mercenary company. Turns out that the Mercenary have a legitimate complaint as the local noble sent them on a suicide mission on a bet.

5. Do you like “Dags”? – The party is hired to eradicate a large pack of feral dogs. The dogs aren’t actually feral, they are the successful experiment of a local Alchemist hired to make better fighting dogs that got out of hand when the Alchemist wasn’t paid. The alchemist is leading the pack using potions to communicate with the intelligent canines.

6. Medusa for Mayor – The party comes across a fairly idyllic town that is led by a benevolent Medusa. And a neighboring township is preparing to wipe out the abomination.

7. Hot item – One of the players has been targeted by a previous foe, and is framed for stealing a local relic/artifact.

8. Mystery Meat – A plague has struck the livestock of the region where the players are passing through. But the butcher shop is chock full of “meat”. Start with one of the players’ horses, and then get steadily darker. Mwahaha……

What’s Cool on Kickstarter

Calamityware Dinner Plate 5
I have seen the previous four sets and if I had more money my entire dinnerware set would be from this series. I love the juxtaposition of the art style and the silly scenarios occurring on the plates.

“I like drawings that make me laugh. When I inherited a traditional Willow-pattern plate, I just had to redraw it and add a pterodactyl. As I drew more plates and added more calamities—UFOs, Sasquatch, and volcanoes—folks urged me to produce real dinner plates. A Kickstarter project was born.

My first four Calamityware Kickstarter projects (flying monkey, giant robot, voracious sea monster, and UFO invasion) found sponsors, so here is the fifth project in what might turn out to be a long series. ”

 

Best Birthday Prank Card Ever
This is so funny. I want a million of them to give out to everyone for every occasion.

“Your card is delivered to you in a “Safe mode”. Here you can start and stop the song as much as you want. After you sign the card with a lovely message, pull the activation tab inside the card which will activate the card. Then slide it into an envelope and deliver!”

 

Ion: A Compound Building Game
I backed the previous game by this creator – A peptide building game. As a biochemist, I couldn’t resist it. This game is in the same vein, except now you get to build molecules. If you love science and games you should check it out!

“Ion is a quick but explosively fun card game themed accurately around a few fundamental chemistry concepts. More specifically, how ions form some of the most basic compounds we use everyday. But don’t worry, we didn’t leave out the noble gases!”

 

Phoenix: Dawn Command
This a card game with a lot of RPG drivers behind it. The tagline “A game were death not only makes you stronger, but defines who you are” was what caught my attention as I was browsing. Also, it’s from the people who made Gloom, so it’s probably pretty amazing!

“Phoenix is a story-driven roleplaying game that uses cards to resolve actions. Every player has a deck of cards that represent a character’s abilities. To accomplish an action, a player needs to lay down a set of cards with a total value that equals or exceeds the difficulty of the task. A player can get an extra push by using a trait – a card that describes a unique aspect of a character. If the player can explain how that trait applies to the current challenge, the value of the card is increased. This encourages cinematic storytelling, driving players to describe an action beyond the simple numbers. In addition, each player has Sparks – a pool of mystical energy that can be used to boost the value of an action. This allows a character to succeed at a normally impossible task… but when that pool of energy is exhausted, the character dies.

While Phoenix has a gamemaster who drives the story and controls the challenges the characters face, the card-based system places a significant amount of narrative control in the hands of the players. Success isn’t based on the roll of a die; it’s a question of what a player is willing to sacrifice to make an action succeed. Because death isn’t the end of the story, character survival isn’t the most important part of a mission. Instead, the challenge is to make each death meaningful, and to achieve the objectives the Phoenixes are willing to lay down their lives for.”

 

Still active!

Miniature Chests
Neon Sanctum
Chaos of Cthulhu
FF6 Dice Prestigious Metal Dice for the Digital Age
Aza Dice
Dino-Light
Game of Thrones Gaming Coins by Shire Mint
Dice Display Box and Rolling Tray
Death by Die
Cthulhu Dice Tower
Knot Dice

A Rune Awakening 4: The Littlest Black Dress

Erylium

The party ventures into the caverns under Sandpoint to find the quasit mentioned in Tsuto’s journal.

Featuring Aser, James, Jonn, Landan, Megan, and Patrick.

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Music by Kevin MacLeod, “Five Armies”
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Continue reading A Rune Awakening 4: The Littlest Black Dress

Remedial GM’ing

Hello! My name is Patrick and I am a player and DM here on The Redacted Files.com. I have been playing RPG’s for a few decades with 10 years of those as a GM in a number of different systems. Playing as a GM (DM, Storyteller, Control, etc.) is, to me, one of the more rewarding and challenging ways to enjoy role-playing.

As GM you spin tales and craft adventures for your players to enjoy and explore. Not to mention lay your best laid plans to ruin, albeit with a casual sounding action or unforeseen course taken. But that’s the game for a GM, to set things up and then adapt as needed. I’m going to lay out a few guidelines that I GM by. These are by no means hard rules that you should follow, just things I’ve learned through the years that I remember when I run things.

KNOW THYSELF – As a GM the first issue that you may run into is not knowing your own play style, or worse, knowing your play style but not being able to effectively convey it to the players. It’s a doozy of a thing to lead off with but it’s true.

If you do not know what you want from your game, neither will your players.

And it will make things suck.

Before volunteering to run for your group or committing to do so for an established one; Have a sit. Write out your thoughts for your game. Things like “What genre?” and “Do I want a high adventure with ye olde romance or thrills?” Asking yourself questions like these can help you understand what it is you’ll be doing and what gets you excited to play.

Even more specific questions should be asked, such as how many players you think you can keep track of, is dice rolling something that bores you or do you want more rolling to keep things extremely random. How far are you willing to go to retain your original plot, or are you more flexible? Do you like to use real-world physical aids like miniatures for combat, or prefer the old school mind’s eye style of describing distance. Introspection is a powerful tool, use it.

READ YO’ BOOKS – Pretty self-explanatory. You should reach each of the books for your chosen system cover to cover at least once. If for nothing else than to familiarize yourself with where things are in them. I have met few people that are able to memorize everything in their rule sets but enough to have a good grasp of which is which and what does what. It will make your life miserable if you are reaching for your book each time a rule is called out or a player forgets what their spell does. Plus there is the added bonus of getting all the neat little GM tips from the guide for GM’s. Yeah, the book can be as dry as hardtack or full of boring advice, but it’s all in there to help you be a better GM. Read your books, read them. And then read them again for good measure.

TALK TO YOUR PLAYERS – Players, we all have them. And they are a necessary part of RPG’s. And you know what? They are the greatest barometer for how you stack up as a GM. RPGs are at their most basic level a communication device between parties. You speak/type/sing/etc.. to your players and they do the same with you, why not listen? Before you start your campaign or story, have a session where everyone gets on the same page about what type of game you are playing. If you have not decided on a system yet, decide as a group. Or if you have a game system in place, ask what type of adventures they like and adapt as needed. After each session ask for feedback, see what they liked and didn’t like, make it collaborative. The things that you can do by knowing what your payers want and expect are invaluable when crafting a game.  I’m not saying pander to the point where what you want from the game is eclipsed by the players’ needs, but hear what they say and try to walk the line between the two. It’ll make for happy players and a rewarding game.

NEVER LET THEM SEE YOU BLEED – It’s a roundabout way of saying, “When you fuck up, the players should not know it.” No matter how much you plan, no matter how much you think you are prepared, the players are going to piss in your kool-aid. The goal is that you should be ready for it and simply smile when they kill your villain on the first hit and described how the previously laughing megalomaniac feels about having a bit of lead lodged in his heart. And then let them do it. Kill your main villain, let them pull the pin on the train and ruin two weeks of planning in the first five minutes of the session. It happens. But how you respond is what they’ll remember.

They shot the villain, ok, they just released him/her from their mortal form and are now a demon. Or their lover/paramour saw what the players did and vows revenge; becoming the new antagonist for your game. The point is, the players got lucky. Don’t break from character and show them that you were ready for that business and the game goes on. Give the heroes their win, and then remind them that you came to play too. And making them pay for it can be oh so much fun.

BEING PETTY IS UNBECOMING – Along with the previous advice, know this. No player will stay with an asshat GM. What is an asshat GM you ask? I’ll tell you, one that punishes the player just for being lucky or figuring out what the GM is up to. Looking at the players in an RPG as adversaries is a huge mistake that a lot of rookie GMs make. I did at one point, my game suffered for it, and my players (who were all seasoned GMs) let me know. Big time. I found myself benched, reading how to be a GM for a year. It was the definition of suck. If you do act as an asshat, expect repercussions. It could be players suddenly being busy on game night, to straight up calling you out at the table. If you find your temper about to get the better of you, it may be time for a break before continuing, or getting a drink, or bathroom. Just take a moment, regain your composure, and calm things down. You’ll be all the better for it.

PLAY FOR FUN, OR GO HOME – If you are not playing for the sake of having a good time with friends, why are you playing? Do whatever it takes to keep things fun. Cheat, lie, say you flubbed rolls when you didn’t. Say you made rolls, when you were way off. Drop hint, drop a crate of hints, smack a player character with an ugly stick. Make memorable characters with an outrageous French accent. If you couldn’t get what I’m driving at here, close your browser and find something else to read. Fun is the name of the game. Fun can be vampires hunting down an elusive human to eat. Fun can be a political discourse between players on opposing sides. Know what your players find to be fun and wring the fun juice out of it. FUN.

Well, that covers the main things that I go by when I GM. I hope you find this little article useful, or perhaps gave you some things to think about. If you liked this, let us know and maybe more content on GM’ing and running games will be added. Thank you for reading!

What’s Cool on Kickstarter

Soulfall
Ugh. The art for this is gorgeous. The gameplay sounds simple and fun, and with an estimate of only 10 minutes/player it seems like it would be a great game to play with friends and family.

“Soulfall is a barren land brought back from the edge of destruction by a mysterious group of entities known as the Lords. Preventing the destruction of the land, the Lords gained the devotion of the remaining survivors of Soulfall. Now, various Nomad tribes begin to expand across the land, eking out a new life in the ruins of an old world, establishing outposts and living in the shadow of the powerful – and often unpredictable – Lords of Soulfall.
Soulfall is a board game for 2-4 players designed by John Clowdus and illustrated by Sandro Rybak. Game time is roughly 10 minutes per player. Each player is the leader of a Nomad tribe, leading his Nomads across the barren landscape of Soulfall. Along the way, each player will expand his tribe, build Outposts, try to gain the favor of the Lords, and collect Shards, all while preventing the other players from doing the same. The player with the highest score at the end of the game wins. ”

 

Knot Dice
These dice/blocks are so cool looking. If you like the design of Celtic knots, you should definitely think about adding this game to your collection. I think I would probably just spend a lot of time playing with the dice, not even playing the game.

“These are Knot Dice – they are games, puzzles, and artistic inspiration. They are a way to get everyone making Celtic knots. They’re not just for monks.

The paths on each die are continuous over all of the faces. By connecting several dice side by side, you form intricate Celtic knot designs. Knot Dice combine some of the best elements of dice and tiles in six games and six puzzles in the printed rulebook.”

 

Cthulhu Dice Tower
This is incredibly expensive, but so so cool looking.

“Intimidate your friends and game master! Spew forth dice from the slumber god himself. Only he know if you should succeed of fail in your gaming quest. Obey the dice!

Standing 5.5 inches tall, the Cthulhu is cast from the highest quality polymer resin. Includes all the parts need to build 1 Cthulhu horror dice tower. The basic kit dice towers are designed to be easy to assemble OR you can back the pre-painted edition.”

 

Death by Die
Ever had trouble coming up with ways to dismember your players? Well, these dice will give you all kinds of ideas on how to gorily damage your PCs.

“The first two dice in the Death by Die system are the Death and Dismemberment Dice. These two dice allow any player, game master, or other player-character to decide the fate of their own, or another player’s in-game character.
With these two dice alone you can sever appendages, heads and mash entire bodies, you can kill or be killed by fire, absurd mishap, common trap, random explosion, radiation, acid, electric shock and any other creative interpretation of the depictions of death and mayhem seen each time these dice are rolled. You can choose for the result of the roll to happen generally in an area, or specifically to an individuals body region. You’re in complete control of everything except how the dice land.”

 

Dice Display Box and Rolling Tray
I keep my dice in either a Ghiradelli box that used to have chocolate or a dice bag I knitted, but having a beautiful box like this to display them would be pretty nice. Dice rolling trays are also surprisingly handy, so having all this awesomeness in one place is pretty great.

“The Box is made with excellent care by hand right at Studio 6d6 in Wisconsin. Made of Solid Red Oak, with very attractive finger joints at the corners, this box is made to last. Finished in a beautiful natural stain and lined with felt.

The bottom section of the Box is divided into 10 sections, each of which will fit 10 16mm dice. This section, all on its own, makes a great display for your dice. The partitions are removable if you need to fit larger dice.”

The top section is removable and makes a great Rolling Tray. The inside is lined with felt in your choice of color selected from those unlocked.

 

Still active!

Miniature Chests
Shadow of the Demon Lord
Blades in the Dark
Neon Sanctum
Chaos of Cthulhu
buddingSTEM
FF6 Dice Prestigious Metal Dice for the Digital Age
Aza Dice
Dino-Light
Game of Thrones Gaming Coins by Shire Mint
Dice of Curiously Strong Attraction

Mysteries of the Ninth World 7: Captain Morgan and the Pomegranate Beasts

blood barm
Our heroes head downriver to Harmuth in search of a substance needed to remove the parasites.
Music by Kevin MacLeod, “Decisions”

Direct Download!
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What’s Weird on Kickstarter

I spend a lot of time perusing Kickstarter, so I find some more….unique stuff among the stuff I actually want to buy.

For instance, the Condom Cooler. At first I thought it was funny because who wants a cold condom? To say nothing of the fact that it would make it less reliable. But no. The name just refers to it being a “cooler” way to carry around your condoms. Which….well, judge for yourself.

Yeah….

I don’t know where you could put an ass to slap whenever you want though. But if you need a butt light that turns on when slapped, pinched or squeezed (or maybe turns you on?), this is the product for you. It also jiggles. However, if I walked into a bar or office and someone was busy groping a butt on the wall, I think I might turn around and go the other way.

I’m growing my hair out for the first time in 8 years, and I haven’t had any problems that would induce me to wear this in the shower.

And what about your poor butt? I deserves to get clean. I think the thing that stood out to me the most with The Shower Apron was the creepy headless mannequin that has no head, but still has lovely long hair.

April Release Schedule

blood barm

What will we be playing this month?

April 5, 2015 – Mysteries of the Ninth World Episode 7: Captain Morgan and the Pomegranate Beasts
Our brave adventurers take a little boat trip to a city by the sea, and discover the culprit behind a few thefts as they prepare for an aquatic expedition.

April 12, 2015 – A Rune Awakening Episode 4: The Littlest Black Dress
The party ventures into the caverns below Sandpoint to investigate rumors of a Quasit.

April 19, 2015 – Mysteries of the Ninth World Episode 8: That’s Where It’s Better, Down Where It’s Wetter
In order to secure the substance that is needed to rid two of their number of their deadly parasites, our heroes dive into the depths under a raging storm. Are they prepared for what lies beneath…?

April 26, 2015 – Beyond The Threshold 1: Totally Not a Set-up
Four agents are recruited from various agencies to steal back information from a Canadian general. The job seems a bit too easy. Join us for our first episode of Night’s Black Agents!

What’s Cool on Kickstarter

 Dice of Curiously Strong Attraction
I’ve posted magnetic dice before – but in case you missed them and really want some awesome dice for your fridge, here’s your opportunity

 

Game of Thrones Gaming Coins by Shire Mint
I had to snap up a Half-Dragon from House Martell, my personal favorite house, as soon as I saw this. You can get coins from any house, or get sets to use in your games! I have the Iron Coin of Braavos from their last Kickstarter, and it’s pretty impressive.

“Our gaming coins are designed specifically to replace of the cardboard tokens in the A Game of Thrones living card game from Fantasy Flight Games, and may be also be used in many other gaming scenarios.

There are two main denominations, the small “half-penny” replacing the “power” token, and the larger “half-dragon” replacing the “gold” token. Below are photos of the half-dragon types, shown in “mint” condition (top) and “circulated” condition (second row). Mint condition is how coin collectors (numismatists) usually prefer their coins, but others may prefer the coins that have been tumbled and darkened to emulate the darkening and wear of decades of pocket-carry.”

 

U-Dice, the Universal Electronic Dice
If you don’t like needing to carry all your dice around, this little gadget is for you! You can roll up to 6 dice of any standard denomination at a time.

“Could not find the dice for your dice game? Lost one of the needed dice? Annoyed at dice dropping off a table? Tired of summing up the value of several dice? Introducing U-Dice, an universal electronic dice for most dice games. It could have up to 6 dice at one roll, with each die be 2, 3, 4, 6, 8, 10,12, 20 or 100 faces.”

 

Dino-Light
I love these lamps. They just look so cool. I wish I had somewhere I could display it properly.

“Dino Light is inspired by our childhood memories, while at the same time bringing a fresh and unique perspective to lighting design.

We took a non-conventional approach and applied creative thinking to research and develop our product.

Dino Light is a 90cm (35.5″) lamp in the shape of a dinosaur’s skeleton, made from translucent acrylic with stunning light-reflecting characteristics.”

 

Aza Dice
If you want another interesting and unique d6 for your collection, you should really check this out.

 

Still active!

Tesla vs. Edison
Dungeons on Demand: Instant 5e Dungeons
Miniature Chests
Who is Lovecraft?
Shadow of the Demon Lord
Curse of the Yellow Sign
Blades in the Dark
Neon Sanctum
Chaos of Cthulhu
buddingSTEM
FF6 Dice Prestigious Metal Dice for the Digital Age