There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.
A Strange Box
Everytime MCG puts out a new kickstarter, I know I’m going to need to get what they have to offer. The Strange Box is a follow up to last year’s Numenera Box, featuring a beautiful box to carry all of your game components in as well as books, maps, cards, character sheets, and everything else you need to run a game of the Strange. The box again looks stunning and I can’t wait for a new and improved place to store all of my Strange stuff. You can get the empty box, or one that will be more stuffed with goodies as the campaign goes on. Higher levels include all Strange PDFS, a custom wooden box, and the ability to craft your own recursion. This box will only be available through the Kickstarter, so you should make sure to get your copy. (Haven’t played the Strange? Check out our current releases to get an idea of the possibilities.)
“One of the first questions we get asked at every convention is whether we’re going to do a boxed set for The Strange like we did for Numenera. Because of that, we asked fans of The Strange to let us know how much they’d like to see this. They responded enthusiastically. Since we love The Strange and its fans at Monte Cook Games, we decided to give them the most spectacular experience with The Strange that we can create with a deluxe boxed edition.
As you can probably imagine, we want to make it absolutely beautiful and crammed full of all the coolest extra content we can come up with: character sheets, XP cards with a brand new design, and maybe even a gorgeous cloth version of the Ardeyn poster map, if we hit some stretch goals. We did it once before, and with your help, we’re going to make that dream a reality again, this time to create a deluxe boxed edition of The Strange! (Already own The Strange? Don’t worry—we’ve got some things that will interest you as well as those new to the game.)”
We’ve heard the story of a hero a million times, heard them tell of the struggles they’ve overcome and the challenges they’ve faced as they’ve completed their journey. This game is a little different. As you play you tell stories of the hero from the point of view of their companions. As you play you build a map of your hero’s journey and the people they encounter. I like the Rashomon aspect to the game, where every player’s experience with the hero is a little different until you start to get a picture of the hero as a whole.
“Companions’ Tale is a map-making storytelling game where you tell the tale of an epic hero, righting wrongs and saving kingdoms. The hero acts, and leaves others to tell the tale. You are those others: the hero’s closest companions. Whose version of the heroic tale will become canon, and whose will be a footnote to history?
The Mentor will tell you that the Hero learned sorcery when they visited the High Hills together, in lands where maps are scarcely drawn. The Lover will tell you that the Hero actually grew up in the High Hills, and knew by heart the solemn and slow songs of its people. But listen to me: I was the Hero’s Rival, and I knew them best. We stood together in the Southern Shores, blades in hand, as we encountered something truly unexpected…
Companions’ Tale is a game is for 4 players and takes approximately 2 ½ hours to play. It uses evocative world-building rules, a deck of inspirational themes and art, and a series of rotating roles for shared storytelling. Together, you’ll build the history and culture of the realm, fill in a rich and changing map, and reveal your companions’ tales.”
The 7th edition Guide to Cthulhu Invictus
Golden Goblin Press has had a lot of experience in releasing great products for Cthulhu Invictus, the Roman era setting for Call of Cthulhu. Now they’re building a new guide for Cthulhu Invictus for the game, rebuilding the system with new skills, professions, and altered combat system. When we played a Cthulhu Invictus scenario as part of Horror on the Orient Express it was really interesting to experience how the Roman era rules really changed the feel of the game. This new book will be essential if you want to include this era in your game.
“What to Expect – This is more than a re-skinning of the Cthulhu Invictus for the 7th edition. We are remaking the game from the ground up, with a revamped skill list, new professions, optional rules, and a drastically overhauled combat system. We expect the finished book to be somewhere in the range of 80,000 words. At the time of this campaign’s launch seven of the eleven planned chapters and the included scenario are already written and in the initial editing phase.”
I don’t even know if I need to explain why this is a great project to back, mostly I need to make everyone aware that it exists. Munchkin is a great and silly game where you work heard to be the first to reach level 10, with all kinds of ridiculous equipment, monsters, and loot. This version bring Shakespeare into it, including all of the terrible (read: wonderful) puns that go along with it. If you or anyone you know like the classics, you should run to get this.
“Presenting Munchkin Shakespeare – a Shakespeare-themed version of the classic Munchkin card game! Shakespeare’s affinity for puns and dramatic betrayal is the perfect complement to this game of monster slaying, punnery, and backstabbing. Et tu, Brute?
For years, fans have requested a Shakespearean Munckin. Some of them – some of YOU! – even helped us brainstorm these pins. Back this project today, and help us crowdfund this crowdsourced effort!”