What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, and here are the coolest ones this week.

Starvation Cheap: Planetary Warfare for Stars Without Number
We haven’t tried Stars Without Number yet, but adding new rules for military campaigns sounds pretty awesome.

“Starvation Cheap is a military campaign supplement for the free Stars Without Number sci-fi tabletop role-playing game. It’s written to provide the reader with all the tools they need for building a sandbox-style military campaign focused on planetary armies and mercenary legions. Everything from the construction of wars and vital military objectives down to the gritty details of building a battlefield adventure is provided in this 100+ page book.

While written for Stars Without Number, the great majority of the tools in this book are system-neutral, perfectly usable with the sci-fi game of your choice.”

 

Cardboard Clothing: Apparel for the Modern Board Gamer
This is a neat collection of shirts that reference some of the more popular board games out there.

“Cardboard Clothing was founded to provide a way for boardgamers to express themselves and their love of the boardgaming hobby.

All of our designs are created by us and based on modern boardgame staples as well as some of our current favorite games.”

 

Let’s Play Dice
The pips on these dice are different, but it’s supposed to be completely balanced. That’s not the most important thing for me for dice, but they’re pretty awesome looking.

“The challenge was to create a perfectly balanced design for each side: they all have the same volume (mass) removed one every surface, so no side is heavier than others. Our concept was use a shape that can be divided up into 6 parts, with always the same surface occupied: Rectangle and Round shapes offer the most attractive look!”

 

Carbon Fiber and Luminescent Rings
So pretty! So glowing! There’s others with inlays that I think are pretty cool looking as well.

 

Still active!

Blackskull Dice
At the Mountains of Madness
World War Cthulhu: Cold War
Wyrmwood Magnetic Dice Tower
The Pale Blue Die
Treasure Chest
Space Roller: Futuristic Dice
Things Could Be Worse Mugs
Microscope Explorer
Reaper Miniatures: Bones 3
The 20th HP Lovecraft Film Fest and Cthulhu Con

Fear Itself: Invasive Procedures pt. 2

Invasive-image

As the horror becomes pervasive, the patients try to band together to escape from the monsters in the dark.
Featuring Aser, John, Matt, Megan, Mike, and Rob.
Music by Kevin MacLeod, “Spider’s Web” & “Classic Horror”

Direct Download!
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News and Advice Round-Up

News and Advice

Cthulhu on Pluto
The New Horizons probe has made it to Pluto and started sending back pictures. So far no signs of the Mi-Go, but NASA has unofficially named one of the spots on Pluto’s surface Cthulhu. Whether or not this choice will lead to all of humanity’s demise is still unknown.
 

 

 

Roll20 Signs Monte Cook Games
Roll20 is now officially Monte Cook Game’s virtual gaming partner. This is pretty exciting news for those using Roll20 to play various Cypher System games. They’re integrating The Strange first, and you can currently get a Strange Starter Pack for free to help run your virtual games more smoothly. You can use this pack to do things like roll for Cyphers, play music tracks, and track XP with in Roll20. We haven’t tried Roll20 for our Cypher games since a grid isn’t necessary for the game, but this partnership is adding some great features that will improve your online gaming experience. You can also get specific modules for the adventures The Curious Case of Tom Mallard and The Dark Spiral.

 

Five Ways to Save Your Campaign from Summer
The summer can be very busy and with everyone’s busy schedules it can be hard to keep your weekly, or even bi-weekly games on track. Tribality has some advice on not letting these interruptions disrupt your game! We’ve had to skip some games this summer, but planning ahead and keeping a good calendar and everyone appraised has really helped us not miss too many sessions.

 

 

 

 

 

Things Worth Preparing
Every GM prepares for their sessions differently. However, things almost never go the way you think, which can throw all of your careful planning out the window. I also find a rigid plan for how the session much go is less enjoyable, players never enjoy being railroaded. But Sly Flourish has some great advice on what you should put time into prepping for your game.

 

GenCon!

How to Even GenCon: Advice from TheAngryGM
GenCon for the Cypher System Fan

Bundle of Holding/Gaming Deals

Fantasy Frontiers Bundle: A collection of Fantasy RPGs set in a wide variety of cultures including Native American, Indian, Viking, and Egyptian. I’ve heard a lot of good things about Ehdrigohr, the Native American setting, and the rest look intriguing as well.

Lost Lands BundleFrog God’s settings and adventures written for Pathfinder

Chaosium is having a sale on their classic PDFs, 25% off!

Looking for a Game?

We’re itching to try the Leverage RPG, and just need a few more players. We’re planning on trying for a Friday night. Interested? Email us at redactedfilespodcast@gmail.com!

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, and here are the coolest ones this week.

Things Could Be Worse Mugs
I love the Calamityware plates, and now there are mugs too! The design includes one disaster per ounce the mug holds. They’re microwave and dishwasher safe, and made of porcelain, so you’re getting really nice, really funny mugs!

“Lost your keys? Lost your job? Look at the bright side. At least you’re not plagued by pterodactyls, pursued by giant robots, or pestered by zombie poodles. Life is good! The Things-Could-Be-Worse Mug is designed to remind you how lucky you are.

What do you get? Sponsors of this Kickstarter project will receive sets of four identical mugs decorated with my multi-calamity drawing. These mugs are made and decorated by the award-winning Kristoff Porcelain workshop in Poland using the traditional in-glaze technique. The mugs are food safe, microwave safe, and dishwasher safe so you can use them every day to remind you of all the problems you don’t have.”

 

Microscope Explorer
Aser and I have been wanting to try Microscope for a while, a game where you start out small and then build your own universe. Now that there’s an expansion to the original RPG, we can’t wait to jump in!

“Microscope is a game where you sit down and create an epic history, spanning hundreds or thousands of years, all in just a few hours of play. Create cities, nations or whole worlds… or destroy them.

You can defy the limits of time and space, jumping backward or forward to explore the parts of the history that interest you. Want to leap a thousand years into the future and see how an institution shaped society? Want to jump back to the childhood of the king you just saw assassinated and find out what made him such a hated ruler? That’s normal in Microscope.

Microscope Explorer is an expansion that lets you take Microscope in whole new directions. Explore a family tree with UNION. Forge the epic story of a city, a ship or a sword of power in CHRONICLE. Travel back in time and rewrite history in ECHO.

It’s loaded with tools and strategies to get the most out of all your Microscope games, like SEEDS to get you started playing faster, TECHNIQUES to improve play, and WORLD-BUILDING methods to create settings for other role-playing games.”

 

Reaper Miniatures: Bones 3
Reaper Miniatures are some of the best on the market. They’re releasing another set of their Bones line on Kickstarter, and it’s a great place to buy up some cool miniatures for your game.

“Thanks to you, our last two Kickstarters were an amazing success! We’ve added over 500 new models to the Bones range, and we’ve discovered that these products are monstrously popular. You wanted more! More Monsters! More Demons! More Dragons! More Characters! More variety and more amazing new models!

You’re in luck! We haven’t even scratched the surface. We have many more models that we think deserve to be added to Bones – new sculpts and classic favorites from our metal lines! We’d like to see if you think so, too!

Bones are still really expensive to produce, and we still need your help to expand the line. Your support makes the molds that we need to produce the figures, and in exchange you get the first crack at these figures for a fantastic deal!

Bones are only the best high-quality plastic gaming models to hit the industry in the last decade. Inexpensive, high quality, soft gaming models that are easy and fun to paint and won’t break when you actually use them for games!”

 

The 20th HP Lovecraft Film Fest and Cthulhu Con
Even if you can’t make it to Portland for Cthulhu Con, you can still get some of the really cool swag they’re going to be offering. Also, Charles Stross and Adam Scott Glancy are going to be there, so it’s your chance to meet/hear from them!

“This year marks the 20th Anniversary of the H.P. Lovecraft Film Festival® in Portland, OR! We invite you to join us for this celebration of film, literature, and art. Much of our programming is still being confirmed. Expect big announcements soon!

We’ll be presenting the Howie Award to our Guest of Honor Charles Stross (the Laundry Files), a special anniversary screening of the HPLHS’s Call of Cthulhu, a catered 1930s Speakeasy VIP event on Thursday, Oct. 1, plus a pre-party at Portland’s own original Lovecraft bar! Add to that the usual over-full weekend of amazing films, panel discussions, author readings, art competitions, vendors, and live performances, and you’ve got a weekend of unique experiences and memories.

Join us for an Expedition to R’lyeh! This year’s rewards and theme center around a secret return trip to the island by the Miskatonic University’s Explorers Club. Live the excitement with Kickstarter exclusives like the Expedition Log Book, the map of the island (with landmarks named after several of the explorers… that could be you!), a box of sculpted artifacts, and show your allegiance with our official MU Explorers Club lapel pins and shirts, or be one of the cultists in our limited edition winged Cthulhu lapel pins and shirts. Either way, be sure to grab the goods you want now because most won’t be available outside this Kickstarter.”

 

Still active!

New Riyera Fantasy Novel: The Death of Dulgath
Cthulhu Wars: The Art of Richard Luong
Hyde
Blackskull Dice
At the Mountains of Madness
World War Cthulhu: Cold War
Wyrmwood Magnetic Dice Tower
The Thin Blue Line
The Pale Blue Die
The Outer Presence
Treasure Chest
Space Roller: Futuristic Dice

Mysteries of the Ninth World 9: They Forgot the 10-ft Pole

the pit

As the adventurers head into the Mechanized Tomb, they work hard to set off every trap possible.
Featuring Aser, Ash, Landan, Megan, and Shaunna.
Music by Kevin MacLeod, “Decisions”
Direct Download!

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Continue reading Mysteries of the Ninth World 9: They Forgot the 10-ft Pole

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, and here are the coolest ones this week.

Space Roller: Futuristic Dice
These are some pretty neat looking d6. They were designed to be futuristic, but I would love to use them in any game.

“As a Sci- Fi lover, I’ve always yearned for one day I can experience the world like Star Wars, Blade Runner, Matrix, Tron, Starcraft ever since I was a kid. After so many years, I become a designer and I start to get back into tabletop game from TV game and PC game. Dreadball fanatics is the one I like to play. It’s a really fun game, but I always feel some futuristic elements are missing, just like a watching a football game without beer. So I decide to design my own dice that can satisfied my desire and here comes the Space Roller.”

 

Treasure Chest
This is a lovely treasure box that I would love to keep my dice and tokens in. Stretch goals have added locks and other items to improve the box. You can use it hold cards and other treasures.

“The Chest comes with 3 compartments to store your fantasy coins & bars, or your dice and counters for any table top or role playing games.

Made from plywood. The printed patterns on the chest is made from synthetic leather that is glued on to the plywood surface.”

 

The Outer Presence
This is a short adventure, and I love collecting more of those to play!

“Ok, what’s The Outer Presence about? An expedition to New Guinea. I took a little inspiration from Cannibal Holocaust, Lost, and H.P. Lovecraft. I’ve playtested it twice and have a couple guys looking it over and hopefully playtesting it themselves over the next few weeks.”

 

The Pale Blue Die
“To me, it underscores our responsibility to deal more kindly with one another and to preserve and cherish the pale blue dot, the only home we’ve ever known.” – Carl Sagan

These dice are inspired by a quote by Carl Sagan, and they’re pretty interesting d6.

“The message and power of the original photograph are only equaled by Carl Sagan’s poignant and candid words in the passage from his book. They’ve always meant a great deal to me and with this die I wanted to pay tribute to the original photograph and those powerful words, the meaning they have for me and the importance of their overall message to our planet and us as a species.

I chose a D6 die for this project to pay tribute to the record setting distance this photograph was taken from, 6 Billion Kilometers. Each of the six sides of the die counts out the number of heavenly bodies shown (Sun, earth, moon and other planets) and shows their path through the solar system.

The #1 side depicts the original Voyager 1 photograph only showing the earth as a pale blue dot highlighted by rays of sunlight. ”

 

The Thin Blue Line
This a modern horror campaign set in Detroit. It looks like a very interesting setup, and I haven’t ever seen a game set in Detroit.

“Calamity brews in Detroit. Paranormal activity is on the rise. An angry spirit, a dangerous creature, or a pack of desperate cultists hides under every sewer cover and within every abandoned building. Corktown has a secret, though. Its crew of supposed washouts are either psychics or have encountered the paranormal. The officers of Corktown Precinct stand between the city and paranormal onslaught. These damaged, over-worked, and under-paid officers must keep paranormal activity in Detroit under wraps and out of sight. No mean feat in a city as old, large, and haunted as Detroit. Corktown officers face constant threats from mundane crime, paranormal forces, as well as their inner demons and growing madness.

Do they have what it takes? Can they stand against the growing threats, or will they be consumed, along with the city they guard? The Thin Blue Line is a modern horror setting for Savage Worlds tabletop role playing game.”

 

Still active!

New Riyera Fantasy Novel: The Death of Dulgath
The Mysterious Package Company
Cthulhu Wars: The Art of Richard Luong
Hyde
Blackskull Dice
At the Mountains of Madness
World War Cthulhu: Cold War
Wyrmwood Magnetic Dice Tower

Beyond the Threshold 5: It’s Not Personal


Finally arriving in San Francisco, the agents decide to infiltrate a charity dinner for the Pacific Light Foundation to try to get more information. However, they lose more then they gain.

Featuring Aser, Brian, Matt, Megan, and Phil

Music by Kevin MacLeod, “Hitman”

Direct Download!
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July Release Schedule

What are we playing this month?

July 5, 2015 – Beyond the Threshold 5: It’s Not Personal
Finally arriving in San Francisco, the agents decide to infiltrate a charity dinner for the Pacific Light Foundation to try to get more information. However, they lose more then they gain.

July 12, 2015Mysteries of the Ninth World 9: They Forgot the 10-foot Pole
As the adventurers head into the Mechanized Tomb, they work hard to set off every trap possible.

July 19, 2015 – Fear Itself: Invasive Procedures 2
As the horror becomes pervasive, the patients try to band together to escape from the monsters in the dark.

July 26, 2015Mysteries of the Ninth World 10: The Impossible Bard
As they plunge deeper into the tomb, the party finds more traps and even some answers.

Character School – Bards! Part 2

You can find Part 1 here.

So, in the last article we covered the hard portions of the Bard, aka the abilities and options that you have relatively little choice over. This week we take a look at feats and spell choice.

I want to start with feats, as I feel that a good idea of what feats you want will help shape your spell choices as the two can often be used in conjunction. Bards receive only the standard allotment of feats; that is they get them at the standard rate listed in the Pathfinder Core Book with no bonus feats at all, other than a racial bonus feat if applicable. Making it pretty important to make the right choices for the Bard you want to be.

First up are the feats that I look at almost every time I consider playing a Bard. Extra Performance, Spellsong, Lingering Song, and Harmonic Spell. I mentioned Extra Performance in the previous article so we will be skipping that one. Spellsong allows you to hide a bard spell in a perform check, masking your intentions from those looking, but it also allows you to cast spells without breaking your performance mid battle. Damn useful.

Lingering Song lets your bardic performances effects last two rounds beyond your performance’s end. Used judiciously it can allow you to extend the number of rounds that you have available in a day. For example, a first level bard with 6 available rounds of bardic performance can stretch them to 18 effectively by performing for only one round and then dropping the song. This will cause Lingering song to kick in for two rounds, unless another song is performed during that time.

Harmonic Spell is similar to Spellsong in that you can cast spells while maintaining a bardic performance. However, it does not mask that you are casting a spell. Instead it gives you the benefit of maintaining the performance during the round that you cast the spell (1st level or higher) without using a round of your daily allotted bardic performance, again extending the amount that you can use in a day. Secondly, the feat allows you to change the type of bardic performance you are using as a swift action when you cast. For example, you are using Countersong but think a better choice this round would be Inspire Courage. Normally at a low level you would need to use a standard action to change performances, but with Harmonic Spell you can cast cure Light Wounds to get the fighter back into action AND switch to inspire courage without skipping a beat.

After the necessities I gravitate toward the feats that offer a greater flexibility in survival options. This is primarily due to needing to be within 30 feet of my allies while using performances. Dodge comes to mind right off the bat, a +1 to AC is really nothing to sneeze at. It’s a small bonus but AC is AC. Shield Focus, as you can sing and still use a shield. Combat Expertise is good when making ranged or melee attacks. I tend to keep my Bard away from the fighting if possible, or just make it next to impossible to be targeted/hit through spell effects and such. Just something to think about.

Next are the utilitarian feats. Skill focus is great, it really adds to the performance checks that you wish to focus on. And it pairs well with Versatile Performance, mentioned in the first part of this series. You can take it multiple times, I like to take it twice if I can. Once for performance, and the other for something like spellcraft or escape artist. Pushing the selected skills beyond stupid levels of bonuses.

I haven’t really mentioned combat feats other than survival for the reason that I dislike combat as a Bard. But if you do choose to be combat focused, my advice is this. You have to focus on what kind of combat you want to engage in. most Bards have a higher Dex so ranged combat options such as Point Blank and Precise shot should not be overlooked. If you feel gutsy and want to be in the tick of it, Weapon Finesse and Combat Expertise are your best friends. Maybe even go down the path of the “One Hit for All the Glory” path, using Vital Strike when it becomes available.

Finally we reach Spell Choice. Bards, due to the staggering amount of abilities they already have, get a somewhat truncated spell list and max spell level. Also, as they are spontaneous casters, they have a severely limited amount of spells known but a higher than normal amount of spells per day. For those who are looking at playing a Bard as their first foray into a spell casting class it can be a bit difficult to choose the right spells for what they want to do. Everyone has their own tastes, much like drink choices, so here are mine.

0 Level

Summon Instrument – Self explanatory. You summon an instrument to your hand. But the fun part is that they don’t disappear when they leave your hand. Case in point, I once used cowbells to set off traps laid by spiders, letting us know where the spiders were at. Or if you took the Catch Off Guard feat, you are almost never without a weapon. Summon cymbals and toss them with Throw Anything to be a musical Captain America. Dirty.

Light – So many uses. Cast it on a rock and toss it down a hallway to light things up. Or a coin or something that you can easily put in your pocket for an easily concealable light source. Or an arrow to mark you targets on the dark. If you can’t think of at least five different uses for this spell, you’re doing something wrong.

Ghost Sound – One of the few 0-Level spells that scales with your level. I use it to sow chaos, or as a harmonizer when performing. Get creative. Fun times will abound. My favorite use was making “Mommy/Daddy time” moaning sounds to distract an innkeeper.

Prestidigitation – Long name, useful spell. It’s the all purpose minor trick that does little other than flavor your character.

Dancing Lights – Light+. In reality I use it for effects. Like having the lights pop in tune with your song, or when you want to mark target priority for your fighter wizard and such. Just talk it out with your party before hand what the colors/shapes mean. It sometimes comes down to choosing between this OR Light. If you don’t want to have two Light type spells, choose what you think will work best with the way your character operates.

Detect Magic – Yep, you can see magic.

Mage Hand – Who can’t find a use for telekinesis, even if it is only five pounds?

1st Level

Chord of Shards – Can be using during a bardic performance and deals a cone of piercing damage. Pretty solid.

Charm Person – Yup. Bards have it and it can make their job loads easier. Especially if you hide the spell in a performance.

Ear Piercing Scream – One of the few scaling damage spells for the bard at an early level. Only effects one target but it can daze and damage.

Disguise Self – Oh you tricky person you. Deception is fun.

Fumbletongue – Low level anti-caster spell. Situational but neat.

Forced Quiet – Second to Silence for usefulness. Make your fighter clank less when sneaking or stop the guards from raising an alarm. Both equally decent choices.

Hideous Laughter – The bane of fighters. Makes a target unable to act but not helpless, it does scale duration with level. Useful in a bunch of different situations. Like maybe hiding the spell in a song and causing an adviser to fall down laughing for no apparent reason….

Swallow Your Fear – Single target buff at first but for the whole party later. Gives bonuses to STR and CON as well as some other things. Great if you want to use a different performance than Inspire Courage but still want a party bonus.

2nd Level

Alter Self – Like Disguise Self but better. Think of it as a limited wild shape.

Bladed Dash – Great for finishing something off, or some off the cuff combat antics.

Cacophonous Call – The brown note. Inflicts the nauseous  condition on a single target.

Charitable Impulse – Useful both in and out of combat, a “Gimme all your stuff!” spell.

Dust of Twilight – Kinda situational but good, I like to use it to gain a tactical advantage prior to a fight. Especially when my character or allies have dark vision and such.

Hold Person – Paralyze but only works on people. Still, can be an instant win button if used right.

Sonic Scream – Damaging spell that can be used three times in a single casting. And you can act like Banshee from the X-Men. Woot.

Now at this point I’m going to stop as this would become little more than a long list of stuff I think is fun to play around with. With spell selection what I would impress upon you as a player is to choose the spells that would suit the way you play your Bard the most. If you are a combat based Bard, choose combat spells, sneaky Bards should look to the ones that disguise yourself and others or affect the reactions of NPCs. And lastly, under no circumstances should you rush to choose a spell. Take the time between sessions to really look at the options available. A hasty choice can lead to regret.

If you would like any direct advice on playing a Bard or would like some ideas, feel free to contact me through G+ or Twitter.

Thank you for reading and happy rolling!

What’s Cool on Kickstarter

Wyrmwood Magnetic Dice Tower
This dice tower is gorgeous. There are a bunch of wood options and add-ons to the tower, but it’s all gorgeous. And expensive. Some of the options cost upwards of $800. But they are very nice, well made, and even portable.

“As a Kickstarter Exclusive, we have created a very limited number of Dice Tower Systems featuring hand cut marquetry and custom inlay. Made with elm burl, highly figured birch, holly, ebony, and silver, this is the highest level of craftsmanship available, and a piece that stands out on any game table. ”

 

World War Cthulhu: Cold War
If you want to move beyond WWI and WWII in your Call of Cthulhu adventures, you should definitely check out this setting for the Cold War.

“World War Cthulhu: Cold War throws you into one of the most paranoid and chaotic conflicts of the 20th century. The tangled webs of the spymasters tear and rejoin, double and triple agents make their moves and counter-moves, and it’s hard to be sure which side you’re really working for. Nuclear destruction hangs over everyone, and a few people at the heart of western intelligence continue their personal battle against the insidious influence of a much older enemy…”

 

At the Mountains of Madness
Here’s a secret, I haven’t read At the Mountains of Madness yet. But I think this game looks like it could be pretty great, and a fun way to experience the story.

“Back in the 1930’s you play in first-person perspective by the geologist William Dyer, a professor at Miskatonic University, as if in the hope to deter a planned and much publicized scientific expedition to Antarctica. in search of undiscovered fossils and zones unexplored by man.

The game is being developed with the Unreal Engine 4 and will be available for PC/MAC/Linux, using latest technology like Directx11, physics / wind / ragdoll system, post-processing effects and lighting.”

 

Blackskull Dice
These are some pretty pretty dice, and they’re available in a lot of woods and colors of acrylic. Unfortunately they only are making d6, but they’re very nice dice.

“Have you ever been to a gaming night and were afraid and ashamed to bust out your dice? Have DMs ever looked at you like you are a crazy warlock when you rolled? Thanks to Blackskull Dice you now have the chance to fix this problem!

Blackskull Dice is the result of me being that person described above. Not only did I want to have some awesome dice for our next game night but I wanted dice that no one else had. So… I made some one of a kind dice out of my exotic woods and acrylic blanks I use for other woodworking projects.”

 

Hyde
I want to go through this maze right now. I love that you have to do certain things to get the doors to open and move on through. I hope that once they raise the money they can come to the US, especially out to the West Coast, so I can go through it.

“Hyde is a maze game inspired by the tale of Jekyll and Hyde. We’re building it in London. Set in the near future, the experience will be like playing a cross between the Crystal Maze and Portal but in the real world. We’ve developed some really cool tech that will bring Hyde to life, we’re now looking for your support to build it into a real world game environment.

This is the story:

You’re taking part in experimental trials of a new drug developed by the Jekyll Corporation. It’s designed to modify the capabilities of the human body, giving you the power to control your environment simply by controlling your physical state (your pulse rate, breathing, posture etc).

Armed with some wearable tech your assignment is to navigate your way though a maze of connected rooms, using your new powers to complete a series of increasingly challenging tasks along the way.

But this is a smart maze: it knows where you are, and how you’re doing. You begin to realise that someone – or something – is working against you. You’ll need to stay calm to retain control of your surroundings. Because there’s only one way out of this maze, and that’s through it…”

 

Still active!

Calamityware Dinner Plate 6
The Sedefkar Simulacrum
Part Time Gods: Fate Conversion
Saiqlo Dice
H.P. Lovecraft Literary Podcast Live
New Riyera Fantasy Novel: The Death of Dulgath
Beast: The Primordial
The Mysterious Package Company
The Writer: Cthulhu Playing Cards
Cthulhu Wars: The Art of Richard Luong