Only War, We Got This 2: Ow it hurts

Minastorum preist stands in front of tanks

The squad attempts to secure a beachhead in the Star Fort Lycurgos.

GM: Megan
Players: Aser, John, Mike D., and Zack.
System: Warhammer 40k: Only War

Music by Kevin MacLeod, “Killers” and “Fife and Drum.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Not So Strange Holiday Special: Silent Night, Strangely Bright

Robot santa unleashes with a machine laser gun

The team has to work together to survive the deadliest mission yet- the Estate holiday party.

GM: Aser
Players: John, Matt, Megan, Mike
System: The Strange

Music by Kevin Macleod, “Wish Background.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Only War, We Got This 1: What Could Possibly Go Wrong

Ramillies Star Fort surrounded by other star forts with a yellow sun in the background

The 12th Elysian Drop Troops confidently approach the Star Fort Lycurgos on a heroic mission to retake it from secessionists and heretics.

GM: Megan
Players: Aser, John, Mike D., and Zack.
System: Warhammer 40k: Only War

Music by Kevin MacLeod, “Killers” and “Fife and Drum.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Chronicle of Chronicles 4: Chronicle of Betrayal

A street in Paris in the 1910's

Having risked all and killed a lot of people to reach a point where they can undo the damage done by their nemesis, the team struggles to figure out exactly how that’s actually supposed to work.

GM: Mike
Players: Aser, John, Matt, and Megan.
System: World of Darkness

Music by Kevin MacLeod, “Oppressive Gloom.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Chronicle of Chronicles 3: Chronicle of Collateral Damage

A picture of the glass ceiling at Charles de Gaulle Airport

The team try to make the best of their second do over by going straight for the jugular…literally.

GM: Mike
Players: Aser, John, Matt, and Megan.
System: World of Darkness

Music by Kevin MacLeod, “Oppressive Gloom.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

 

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Chronicle of Chronicles 2: Chronicle of Consequences

Wall of monitors in a dark room

Reeling from their failure to complete their task, the team heads to a remote diner to find some answers.

GM: Mike
Players: Aser, John, Matt, and Megan.
System: World of Darkness

Music by Kevin MacLeod, “Oppressive Gloom.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Chronicle of Chronicles 1: Chronicle of Failure

A road leads to a city where the sun, or maybe an explosion, dominates the skyline

In attempt to convince Megan and Aser to hate World of Darkness Mike sat down to run a mini-campaign to let us see what the fuss was about.

A dark evil has been brewing (heeheehee) in the city of Seattle. Now a team of extraordinary people with very special talents has been gather to stop the unthinkable. Or at least mildly inconvenience it. Maybe.

GM: Mike
Players: Aser, John, Matt, and Megan.
System: World of Darkness

Music by Kevin MacLeod, “Oppressive Gloom.” (incompetech.com). Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Delta Green: A Shimmering Light

 

A hotel surrounded by Pine TreesA team is hastily assembled to clean out a Green Box in Phoenix and transport the artifact they find. On the way, they end up somewhere very different then they expected.

GM: Aser
Players: John, Matt, Megan, and Mike
System: Delta Green

We made it to 100 episodes! Thank you so much for your support ^(;,;)^ <3

Music by Kevin MacLeod, “Day of Chaos”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

 

Direct Download!

#RPGaDay 31: Best advice you were ever given for your game of choice

RPG a Day 2016 image

Each year we celebrate Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 31, what is the best advice you were ever given for your game of choice?
Aser – I was told a long time ago that if you’re a GM and the roll goes against plot direction, just lie…
John D. – ‘Don’t worry about the rules; it’s more important for everyone to have fun. You can retcon or fix the plot later if needed but try to just roll with what the players give you.’
Jonn P. – Making sure everyone is having fun isn’t the responsibility of the GM, it’s the responsibility of everyone at the table.
Landan – I forget who said it but I really liked hearing someone say “Don’t let the dice get in the way of the Story” and in that vein people need to remember the books are guidelines to play. If something is not written in them and a player wants to do figure out a way for it to happen if possible.
Megan – I think the best advice I’ve gotten is to relax and let the plot go where it goes instead of rigidly depending on an outline.
Mike G. – I have a great, very experienced group that introduced me to games like FATE, Apocalypse World, and other systems that drive story instead of muddying things up with rules. Their advice was always to concentrate on the story and the rules will flow from that.
Patrick – Don’t be a dick.
Phil – Don’t get too attached to your character, it’s going to go mad or die.

#RPGaDay 30: Describe the ideal game room if the budget were unlimited

RPG a Day 2016 image

Each year we celebrate Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 30, describe the ideal game room if the budget were unlimited?
Aser – I would like a large table lined with comfortable chairs. I would want access to a digital projector and adjustable lighting to help with mood.
John D. – A room with hi-fi surround sound with speakers and rumble sensors built into the chairs and table, motion-controlled lights and dimmers, smell-o-vision and monitors displaying all the charts from a GM screen. The room would be fully accessible for players with Braille pads, TDD and so on. An opaque electronic privacy shield would disable cell calls and texts inside while preventing outside noise. A robot butler for snacks and drinks would be nifty.
Jonn P.  – A room with plenty of standing room and shelf space around the game table.  The table would be slightly larger than two folding tables. In the center of the table would be a lazy susan large enough for a Chessex 34½” x 48” Battlemap that I could use for battlemap, game art or food.
Landan – It would take me a long time to describe it I think, but it would likely end up being as big as a house alone. I would also want billiard tables, bowling lanes, some pinball machines, shelves devoted for board games, shelves devoted to RPG books, etc.
Megan – A big room with plenty of tablespace and comfy chairs, with food and drink and good lighting. I always thought those projector setups for making a grid were awesome too.
Mike G. – Shelves of books, dedicated wifi, embedded laptop/tablets around a large gaming table with a wet/dry erase board in the center. Does anyone have $25k I can drop on this? Please?
Patrick – Dragonsreach from Skyrim, but with better heating. And you know, game tables.
Phil – Comfy chairs and table. Good acoustics. Donuts.