This year at GenCon we had the absolute pleasure of sitting down with David Reid from MetaArcade to learn about Cthulhu Chronicles, their new mobile adventure game using all of your favorite classic Call of Cthulhu scenarios. We learned about how the game play works, and how you can create your own game to put in their marketplace! I played this the whole way home and it’s really great! You can find it for iOS in the App Store now!
Port_City_Music_-_29_-_Night_Terrors from ‘Silber Sounds of Halloween’
It’s August once again and the TRF braintrust’s credit score has just dropped precipitously. This can mean only one thing: Aser and Megan are back from GenCon! Once again, we’ve returned with a suitcase full of new games to try and new scenarios to run. We’ve also made a bunch of new friends to bother on the internet and new plans to maybe get around to in the next few months. And lest we forget, we also hit a new milestone as far as the podcast goes, we’ve released our 200th episode!
We sat down on the last day of the convention with Vincent Baker, the designer of Otherworlds and the recently kickstarted card game Spellslingers, to talk about his games and a forthcoming project. Otherworlds is a fantasy adventure with a mix of sci-fi elements while Spellslingers is a fast-paced card game for up to ten players. Plus exciting news about a new Otherworlds kickstarter!
We spoke to David Reid about his company’s new app Tunnels & Trolls Adventures. Available now on Android and iOS with plans to come to Mac and Steam, this new platform aims to provide players a means of playing through RPG scenarios in the classic choose your own adventure format, including stories submitted by the community for sale, complete with stock art and sound effects. We get to see how the Adventure Creator works and what a finished adventure looks like on the PC. Their initial release brings players digitized versions of some of the first choose your own adventure modules from the venerable Tunnels & Trolls RPG, from veteran writers including Michael Stackpole. The Adventure Creator is expected soon.
Another Gencon is behind us, and with the return to the everyday routine comes an opportunity to reflect on all we did and experienced in four glorious days of gaming, interviewing and walking: you would not believe how much walking, or maybe you would…. We arrived in Indianapolis on Wednesday afternoon and flew out on Sunday evening. In between, we ran five games, played in one, attended two panels, and for the first time, conducted six interviews that are being posted throughout the week.
At GenCon, we spoke with Ben Loomes to discuss the history of the Syrinscape platform and how GMs can use the service to bring customized sound effects, ambient soundscapes and background music into their games both around the table and online. We learned about pricing for the new Starfinder sound sets and a new feature that will allow you to trigger effects on other devices anywhere around the world.
You can learn more about Syrinscape here!
We had the chance to interview Chris Birch from Modiphius at GenCon about the the new Star Trek Adventures RPG. He describes how the game duplicates the character-based narratives of the franchise by encouraging players to challenge their characters’ values and build their own crew of familiar faces as they explore the unknown. We also get updates on Achtung! Cthulhu and some details about the forthcoming Fallout Miniatures game.
In this interview at the very beginning of Gencon, when you could still find Starfinder for sale at their booth, James Sutter from Paizo answered some questions about how the rules in this new science fantasy role-playing game have been simplified to speed up play. He also explains how starships have been integrated into the game, the level of backwards compatibility designed into the system and some of the evolutionary developments that led from Pathfinder to Starfinder. Lastly, he also doesn’t not announce something you might be able to look forward to in before too long by way of an iconic adventure path.