Only War, We Got This 4: End of the Line

A dock yard with dozens of Imperial ships landing

After securing the docking arm, the Imperial Guard now must keep it.

GM: Megan
Players: Aser, John, Mike D., and Zack.
System: Warhammer 40k: Only War

Music by Kevin MacLeod, “Killers” and “Fife and Drum.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Direct Download!

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Innsmouth: The Lost Drawings
I really enjoy the almost Victorian style of art for these drawings. This artbook is a collection of ‘found’ images of the denizens of Innsmouth. You can get the entire artbook, or just some postcards with prints.

“H.P. Lovecraft has become a legend among those of us with “darker” sensibilities. His Cthulhu mythos has inspired writers as diverse as Stephen King and William S. Burroughs. But what if there was more to Lovecraft’s stories? What if his settings were not so imaginary.

Renowned illustrator and comic artist, Mark A. Nelson, has spent years researching legends surrounding the “fictional” town of Innsmouth, and discovered, on a surprisingly fruitful visit to the Miskatonic University Library in Arkham, Mass, evidence that an artist named Mannish Sycovia, traveled from revolutionary Russia to Innsmouth in 1914, to create portraits of the Innsmouth elite, under the patronage of Mr. Barnabas Marsh. Marsh was the cornerstone of the Innsmouth high society, and heir to the Obed Marsh Gold Refining business. His increasingly strange behavior and his infrequent ventures out of Innsmouth helped to alienate him from those closest to him. Following the 1927 demolition of the town by the U.S. Army following an aggressive bootlegging raid, the artist was never heard from again. Only rumors and fishy stories remained until this body of work was uncovered.”
Read More …

Only War, We Got This 3: Heroic Murder

A sentinel walker strides across a battlefield, firing as it goes

The squad works to open up a safe landing zone for reinforcements to arrive, but must get through more secessionist fortifications.

GM: Megan
Players: Aser, John, Mike D., and Zack.
System: Warhammer 40k: Only War

Music by Kevin MacLeod, “Killers” and “Fife and Drum.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Direct Download!

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Harlem Unbound
There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.
The 1920’s is a very popular era for Call of Cthulhu games. Harlem Unbound is a sourcebook for the Harlem Renaissance for Call of Cthulhu and Gumshoe games. My history education is lacking, and I sadly don’t know much about the era, but it looks like a really intriguing place to pull from your game. Plus it’s really nice to see mythos based RPGs that overtly work address the bigotry in Lovecraft’s original works.

“Harlem Unbound is a unique RPG sourcebook that takes players into the exciting world of the Harlem Renaissance at its height, to face terrifying horrors from the Lovecraftian Mythos. This groundbreaking tome gives Keepers and players everything they need to bring this unique place and time to life, and engage with the people who gave it its soul. Harlem Unbound is compatible with multiple systems, with options for investigating the Mythos on New York’s jazz-soaked streets using either Chaosium’s Call of Cthulhu RPG or any of the several GUMSHOE-powered investigative RPGs by Pelgrane Press.

This sourcebook flips the standard Lovecraftian view of minorities on its head, putting them in the role of heroes who must struggle against cosmic horrors while also fighting for a chance at equality. By default, the protagonists of Harlem Unbound are African American, not white (which is the standard assumption found in Lovecraftian fiction). Our heroes and heroines come from all walks of life with regard to class, ethnicity, race, religion, gender and sexual orientation. The heart of the Renaissance was a revolution aimed at changing the world through art, ideas, and the written word. It was a uniquely powerful movement against the unjust status quo, a time in history that still inspires today. The history, people and stories in this book shine the spotlight on the people of Harlem, their successes and their struggles.”
Read More …

January Release Schedule

Illustration for 13th age shows  a party of four fighting through a group of grasping monsters

What are we playing this month?

January 1, 2017 – Only War, We Got This 2: Ow it hurts
The squad attempts to secure a beachhead in the Star Fort Lycurgos.

January 8, 2017Only War, We Got This 3: Heroic Murder
The squad works to open up a safe landing zone for reinforcements to arrive, but must get through more secessionist fortifications.

January 15, 2017Only War, We Got This 4: End of the Line
After securing the docking arm, the Imperial Guard now must keep it.

January 22, 2017The Gnomish Conspiracy 1: The Lavapus
Sent by an old friend to recover a Gnomish artifact, this ragtag group of adventurers tries to work together in the face of strange threats.

January 29, 2017The Gnomish Conspiracy 2: Why’d it have to be books?
They thought their enemies were weird last time.

Only War, We Got This 2: Ow it hurts

Minastorum preist stands in front of tanks

The squad attempts to secure a beachhead in the Star Fort Lycurgos.

GM: Megan
Players: Aser, John, Mike D., and Zack.
System: Warhammer 40k: Only War

Music by Kevin MacLeod, “Killers” and “Fife and Drum.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Direct Download!

TRF’s Twelve Days of Christmas: Day 12, Deep Ones

On the Twelfth Day of Christmas
My GM gave to me,
Twelve Deep Ones swimming,
Eleven cultists plotting,
Ten goblins singing,
Nine monstrous shoggoths,
Eight ghosts a-haunting,
Seven mi-go’s buzzing,
Six vampires drinking,
Five meepin’ ghouls!
Four terror birds,
Three planetvores,
Two orks choppin’,
And dread Cthulhu dreaming ‘neath the sea.

 

I’ve put Deep Ones in pretty much every set of adventurers I’ve put together myself. The fishy humanoids emerge from the sea, and breed with the humans in Innsmouth, their offspring have that Innsmouth look. But they’re not limited to just Massachusetts, I think they’re a great creature to pull from anytime you’re near the sea. Plus you have the built in power levels, from hybrids to full on Deep Ones to Father Dagon to Mother Hydra, you can build a solid set of adventures around encountering them. 

Deep Ones and their ilk have appeared in Mysteries of the Ninth World, Fishy Business, and Robinson Gruesome.

Among TRF’s ranks are representatives of many faiths, people who believe in a range of different things or nothing, or something more complicated. Aser and Megan simply and dearly wish you and them good times in the company of loved ones and the hope of brighter things in the new year.

TRF’s Twelve Days of Christmas

Not So Strange Holiday Special: Silent Night, Strangely Bright

Robot santa unleashes with a machine laser gun

The team has to work together to survive the deadliest mission yet- the Estate holiday party.

GM: Aser
Players: John, Matt, Megan, Mike
System: The Strange

Music by Kevin Macleod, “Wish Background.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Direct Download!

TRF’s Twelve Days of Christmas: Day 11, Cultists

On the Eleventh Day of Christmas
My GM gave to me,
Eleven cultists plotting,
Ten goblins singing,
Nine monstrous shoggoths,
Eight ghosts a-haunting,
Seven mi-go’s buzzing,
Six vampires drinking,
Five meepin’ ghouls!
Four terror birds,
Three planetvores,
Two orks choppin’,
And dread Cthulhu dreaming ‘neath the sea.

A hooded man stands in front of an altar with skulls

Oh cultists, where would be without you: probably at home in bed I expect. But what fun would that be? And I’m sure if we weren’t off ruining your plans for world domination and/or annihilation, I’m sure there’d be something less fun on the agenda like going to a University of Phoenix graduation.

As it is, cultists have generally been the TRF stand-in for stormtroopers. They crop up in Cthulhu games all the time of course, as well as in any fantasy game that goes on for more than a few sessions. Because let’s face it, sometimes there’s nothing more fun than finding someone who disagrees with you, is objectively wrong, and has no legal, moral, or even practical defense to your slings and arrows, much less slaughter accelerators and hand flamers.

Want to encounter them on TRF? You can find them in A Rune Awakening, Scary on the Choo-Choo, and The Wickerman

TRF’s Twelve Days of Christmas

TRF’s Twelve Days of Christmas: Day 10, Goblins

On the Tenth Day of Christmas
My GM gave to me,
Ten goblins singing,
Nine monstrous shoggoths,
Eight ghosts a-haunting,
Seven mi-go’s buzzing,
Six vampires drinking,
Five meepin’ ghouls!
Four terror birds,
Three planetvores,
Two orks choppin’,
And dread Cthulhu dreaming ‘neath the sea.

 

A few goblins aren’t much of a risk to an adventuring party, but damn if they aren’t great at creating chaos in numbers. I love their cruel, mischievous behavior and their tendency towards violence. Even if your party could wipe them out quickly, you can still use them to create moral quandaries (do you kill a baby goblin?) or lead your party to find some heartbreaking tragedies in a small town they’ve raided. Since they don’t write anything down, it makes sense that they sing their threats as they attack, which makes things either funny or more terrifying.

Goblins, of course, show up in A Rune Awakening.

TRF’s Twelve Days of Christmas