Hard Helix 3: The Anthrophage

HCIU responds to a hostage situation to find possible connections to a super-powered killer thought dead and gone, but could they have put the wrong person away?

GM: Megan
Players: Aser, Brian, Jonn, Nathan, and Nyssa.
System: Mutant City Blues

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, John, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Music by Kevin MacLeod, “Miami Nights – Extended Theme.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License 

The Esoterrorists: The Love of Money pt 2

The investigators think they have a handle on the problem, but they’re wrong…several times.

GM: Megan
Players: Aser, Brian, Jonn, Nathan, and Nyssa
System: The Esoterrorists 2e

Check out Cut to the Chase! It’s a 2 player game with hunter and prey!

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Music by Kevin MacLeod, “Classic Horror 2” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

This episode was edited by Joshua Wright.

For more information visit The Redacted Files. To help support us, check out our Patreon. You can also find us on Discord.

The Esoterrorists: The Love of Money pt 1

A team with more baggage then a 747 is sent to the continent to investigate another plot to destroy the world. Worse yet, it involves accounting.

GM: Megan
Players: Aser, Brian, Jonn, Nathan, and Nyssa
System: The Esoterrorists 2e

Check out Cut to the Chase! It’s a 2 player game with hunter and prey!

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Music by Kevin MacLeod, “Classic Horror 2” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

This episode was edited by Joshua Wright.

Call of Cthulhu: When the Light Goes Out

Standing forgotten on the Oregon coast, a beacon for lost sailors helps conceal a town’s secrets, and an insidious evil. The Widow’s Peak Lighthouse has been a landmark for travelers near the Witch’s Cauldron State Natural Area for nearly 150 years. Closed to the public, it’s been the source of many local legends. Recently it went up for sale, and the bidding between the locals and a reclusive millionaire was vicious. However, money won out over local interests, and members of the party have been hired to help with the restoration and study of the lighthouse. As they work to restore the building, they find more and more things that should not be.

Did you like this scenario? Megan wrote it and released it on DriveThruRPG with six pregenerated characters!

GM: Megan
Players: Aser, Brian, Jonn, and Nathan
System: Call of Cthulhu 7e

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Music by Kevin MacLeod, “Classic Horror 1” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

This episode was edited by Joshua Wright.

Fear Itself: The Seventh Circle pt 1

The crew of the Other Side gets the chance to film at the mysterious Glaas house seven years after the architect and owner disappeared. Unfortunately their investigation uncovers that the supernatural is frighteningly real.

GM: Megan
Players: Aser, Brian, Jonn, and Nathan.
System: Gumshoe (Fear Itself)

Music by Kevin MacLeod, “Classic Horror 2.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/