There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.
Cthulhu Mythos for Pathfinder
Sandy Petersen is a master of Lovecraftian mythos, especially when it comes to integrating it into RPGs. Now he is releasing Cthulhu Mythos for Pathfinder, which is certainly exciting. The project includes new rules, lore, stat blocks and even miniatures for over 100 mythos monsters. Since Paizo is releasing their own Adventure Path inspired by Lovecraft called Strange Aeons later this year, these new monsters may help to expand that campaign. This book also revises some of the stats released for mythos monsters in previous Bestiaries. I think this will definitely be worth it for the expanded number of monsters and artifacts, not to mention the gorgeous miniatures.
“Sandy Petersen is the undisputed authority on the Cthulhu Mythos in games as the author of the groundbreaking game Call of Cthulhu, the first game ever to bring HP Lovecraft’s work to the gaming world. He now proudly presents Sandy Petersen’s Cthulhu Mythos for Pathfinder, by Petersen Games. This is the definitive and ultimate guide to bringing Lovecraft to the high fantasy sword and sorcery worlds played using the Pathfinder rule system.
Your band of heroes can now fight (and maybe even defeat) monstrous horrors and bizarre, inhumanly advanced races in adventures featuring these unique entities, their magics, and the alien technologies accurately portrayed from Lovecraftian works!”
Drinking Dice d20
I love my drinking dice from the previous kickstarter, and I love that they now have a d20 version. The drinking d20 is actually a d24 with the normal 1-20, and then some sides that induce you and your friends to imbibe during your favorite RPG. The d6 versions are great for boardgames, now we have something for RPGs as well!
“We made Drinking Dice D6 with the tag line “make any game a drinking game”, however, after talking with a lot of you at GenCon and other conventions, the most common feedback we heard was, well the games I play don’t use D6, they use D20.
Drinking Dice D20, are 24 sided dice, with 20 of the sides labeled 1-20 and 4 specialty sided, one “take a drink” side, two “give a drink” sides, and one “everyone drinks” side. Simply use this D24 to play any D20 game system, and turn that game into a drinking game.”
It’s hard enough to appease Cthulhu, now you have to appease his son as well. I love the idea of a cute little Cthulhu making dark and terrifying demands while the cultists just try to survive his whims. Or maybe that’s just me. But you should check out this game, it looks like a lot of fun.
“Funny enough the story of Lil’ Cthulhu started when we decided to make a game about Cthulhu. We wanted to make a game that was true to the spirit of Cthulhu, where you were at his mercy and there was no way you could win against him. We wanted players to feel the hopelessness of even trying to “win.” As we designed the game it quickly became apparent that the game was getting way too dark way too fast. We wanted to make a game anyone could play so we had to move from this really dark theme somehow, and that’s when Lil’ Cthulhu was spawned.
With Lil’ Cthulhu we could easily have the personality of his dark father but also add in the lightness and demands of a young child. His demands would be toys! But these would not be the cute and fluffy toys we give children today, these had to be toys that a spawn of Cthulhu would have. So the Death Rattle, Necronomicoloring Book, Deaddy Bear and other toys were created.”
Kult: Divinity Lost
I haven’t heard of Kult before, but it looks like a great horror game. Plus the art they show is simply gorgeous. I’m interested in the idea that the characters experience a slow dawning realization that the world around them isn’t what they think it is and there is something darker and unimaginable behind the world they live in.
“In KULT: DIVINITY LOST, the world around us is a lie. Mankind is trapped in an Illusion. We do not see the great citadels of Metropolis towering over our highest skyscrapers. We do not hear the screams from the cellar where hidden stairs take us to Inferno. We do not smell the blood and burnt flesh from those sacrificed to long forgotten Gods. But some of us see glimpses from beyond the veil. We have this strange feeling that something is not right—the ramblings of a madman in the subway seems to carry a hidden message, and our reclusive neighbor doesn’t appear to be completely human. By slowly discovering the truth about our prison, our captors and our hidden pasts, we can finally awaken from our induced sleep and take control of our destiny.
KULT: DIVINITY LOST is a reboot of the highly acclaimed and infamous contemporary horror role-playing game “Kult”, originally released a quarter of a century ago, in 1991. This anniversary version of the game features a completely new rule-set, and the setting is updated to present day. Escape your nightmares, strike bargains with demons, and try to stay alive in a world full of pain, torture, and death.”
I love these Littlest Lovecraft books, classic Mythos tales retold in loving detail as children’s books. This is the fourth book released, and will be a short story collection. They also have some amazing dice and glasses as add-ons, make sure to get your hands on this collection.
“Hey there Kickstarter! It’s Tro and Eyo again with our fourth Littlest Lovecraft book – this time it’s a three short story collection creatively called The Horror Collection. It will contain our adaptations of “Pickman’s Model”, “The Haunter of the Dark”, and “The Whisperer in Darkness”. As always, it will be a full color, fully illustrated book, written in verse, and the same length as the previous books at 64 pages long. We’re knocking off a few of our traditional stretch goals this time and offering an e-book to all pledged tiers off the bat, and starting our books off in matte hardcover because by this point they just have to match (hehehe).”
I love Dune, it’s one of my favorite books of all time. So the promise of an RPG inspired in part by Dune immediately caught my interest. You won’t be playing on Arrakis, but the political intrigue and power struggles remain for you to enjoy.
“Emissary is a science-fantasy roleplaying game where players take on the role of Emissaries, physically and spiritually the most powerful warriors in the known galaxy. Emissaries are forever pledged to maintain the political and economic balance of the Third Golden Empire and support the perpetual rule of the Divine Imperial Majesty. Their missions and adventures will take them across a rich galaxy, full of mystery, strife and political intrigue, forcing them to confront monumental tests of might, wisdom and cunning along the way.
Thematically, Emissary is very heavily influenced by Alejandro Jodorowsky’s The Incal and Metabarons graphic novels, as well as Frank Herbert’s Dune and Tsutomu Nihei’s Blame and Biomega. However, inspiration is also taken from a wide range of cyberpunk, science fiction and fantasy settings, including the works of China Mieville, Iain M. Banks and Richard Morgan.
Emissary is a fully stand alone title that contains all of the rules and mechanics needed to play it, along with some optional rules, advice and guidance for GMs and players. Emissary uses a modified version of the Shrike roleplaying game system, which will be available separately as a free digital download from our website at a later date. The system is easy to pick up and learn and should feel familiar to experienced players of existing RPG products. The system is level-less and class-less and is focused around fast paced action and lethal combat.”
Baby Bestiary Vol. 2
7th Sea Second Edition
The Dragon Sheath
Cubi Dice: The Smallest Titanium Dice
The ABC’s of RPGs
Worlds of the Cypher System
HP Lovecraft Film Festival and CthulhuCon
AMP: Year 3