What Could Possibly Go Wrong? 4: Dakka Dakka Dakka

As the warband readies to leave Kulth, they encounter a large, green problem.
GM: Megan
Players: Aser, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e
Interested in Loremasters? You can find them here!
Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Dark Heresy, What Could Possibly Go Wrong? 3: Research Facility Lambda

The warband heads to Research Facility Lambda in an attempt to get the information they need to free their source.

GM: Megan
Players: Aser, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e

Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Not So Strange Easter/April Fools/Spring Break Special: Island of the Damned

The least cohesive team at the Estate returns to Earth and finds themselves sent to Tampa as punishment.

We had so many holidays to celebrate in this special, but we hope you enjoy all of them!

For the oft-mentioned Drinking Game, click here!

GM: Aser
Players: John, Matt, Megan, Mike
System: The Strange

Music by Kevin MacLeod, “Failing Defense.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

What Could Possibly Go Wrong? 2: The Orange Daisy

Arriving on Kulth to make contact with an Imperial Spy, things start going wrong very quickly.

GM: Megan
Players: Aser, Bran, and Mike D.
System: Warhammer 40k: Dark Heresy 2e

Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Ave Maria licensed under Creative Commons by attribution 3.0. Performed by John Michel (https://t.co/lvEEAPBGJT)

What Could Possibly Go Wrong? 1: Mission Impossible

Inquisitor Mariel Valance recruits a new warband, tasked with investigating how the secessionists were able to capture a Chaos Space Marine.

This campaign continues some of the story found in our Only War campaign, We Got This.

GM: Megan
Players: Aser, Bran, and Mike D.
System: Warhammer 40k: Dark Heresy 2e

Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Friends Like These 3: Get Off My Lawn

Our heroes try to protect a potential victim while seeking out a confrontation with their attacker, but they’re not the only ones looking for a showdown.

This campaign contains major spoilers through White Night, and minor spoilers through Cold Day.

GM: Megan
Players: Aser, Landan, Jonn, Patrick.
System: Dresden Accelerated

Music by Kevin MacLeod, “Rynos Theme.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Friends Like These 2: Meanwhile, Back at the Soup Kitchen

An alliance forms to discover the identity of the person behind the dragon attack at the SCA, as their unknown adversary continues to settle scores with deadly magic.

This campaign contains major spoilers through White Night, and minor spoilers through Cold Day.

GM: Megan
Players: Aser, Landan, Jonn, Patrick.
System: Dresden Accelerated

Music by Kevin MacLeod, “Rynos Theme.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Friends Like These 1: All We Have to Fear is a Big F’ing Dragon

A local SCA event is interrupted by the appearance of a dragon. Luckily Kringle’s Seneschal, a Warden of the White Council, the Erlking’s Huntsman, and a US Marshal are there to save the day.

This campaign contains major spoilers through White Night, and minor spoilers through Cold Day.

GM: Megan
Players: Aser, Landan, Jonn, Patrick.
System: Dresden Accelerated

Music by Kevin MacLeod, “Rynos Theme.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Scary on the Choo-Choo 22: A Knock at the Window

The party finally confronts Fenalik in a very head-heavy episode.

GM: Megan
Players: Aser, Eli, Phil, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Scary on the Choo-Choo 21: Evil Eye

Content Warning: Eye Trauma

The team arrives in Sophia, searching for the head of the Simulacrum and meet with a great deal of unexpected resistance.

GM: Megan
Players: Aser, Eli, Phil, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/