Review: Predation

Cover of predation shows a person on the back of a dinosaur fighting of three assailants with a flame thrower and spear

Like most kids, I loved dinosaurs when I was growing up. It was a few hours away, but I made several pilgrimages to the Dinosaur National Monument in Vernal, Utah to pretend to dig up dinosaur bones and learn about why the Utahraptor was the best raptor. (Don’t hold me to that, it’s just what they told me). So I think, like many, opening an RPG where you get to live alongside dinosaurs re-opens a lot of childlike glee.

Predation is the most recent addition to Monte Cook Game’s Cypher Systems line, an adaptation of the wonderfully flexible Cypher System to bring you dinosaurs and science. The setting is that a few hundred years in our future, the Space and Time, Intg. (SATI) corporation started sending ‘commuters’ back to the Cretaceous Period for some now unknown reason. Nine years after this time travel began, all of the machines on the Cretaceous side of the Gre-Vakian c trials malfunctioned, trapping the commuters in the past. Now we’re 100 years after The Last Commute, and Grevakc is its own society, made up of the descendants of the 20,000 people left to live with the dinosaurs. These people are the descendants of scientists and soldiers and have all kinds of advanced technology to build their communities. However, they all know that at some point they’re civilization is going to be wiped out by an asteroid, and many are desperate to find the secrets of time travel once more.

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