TRF’s Twelve Days of Christmas: Day 6, Vampires

On the Sixth Day of Christmas
My GM gave to me,
Six vampires drinking,
Five meepin’ ghouls!
Four terror birds,
Three planetvores,
Two orks choppin’,
And dread Cthulhu dreaming ‘neath the sea.

Lugosi as the classic Dracula

Okay, well our campaign of Night’s Black Agents may have played a little fast and loose with the setting and the rules, but we maintain that everyone had fun along the way, except maybe all the ones who ended up dead. And let’s face it, any confrontation with vampires conducted by a crew operating for TRF is going to get a little messy.

It’s funny to have the embodiments of human temptation and excess form the centerpiece of what is esssentially a power fantasy. But the trick with Night’s Black Agents is that your nominal superpower of being a black ops badass is so carefully constrained, while your adversary has an menu of interesting tricks available to cut you down to size without getting her hair mussed. To beat them, you’ll have to think fast and act smart: something our team managed to do…most of the time.

This campaign will reach its thrilling conclusion next year, at which point we’ll have to come up with another crew of burned agents to torment. I hear Prague is lovely this time of year.

TRF’s Twelve Days of Christmas

Aser is a visually impaired attorney and assistive technology instructor that started playing RPGs shortly before the podcast's founding. He ran our games of The Strange and Night's Black Agents, and is an advocate for accessibility in gaming. His gaming interests tend towards mythos horror, investigation, espionage, and military role-playing games.

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