TRF’s Twelve Days of Christmas: Day 7, Mi-Gos

On the Seventh Day of Christmas
My GM gave to me,
Seven mi-go’s buzzing,
Six vampires drinking,
Five meepin’ ghouls!
Four terror birds,
Three planetvores,
Two orks choppin’,
And dread Cthulhu dreaming ‘neath the sea.

A mi-go holds a brain and text reads "Never let mi-go"

TRF’s roots lie in mythos horror and foremost in the world of Delta Green. Therefore, no chronicle of beasties would be complete without the alien menace that featured so heavily in many of our early adventures and has made recurring appearances since then.

With their unknowable ends and alien plotting, these creatures can pop up anywhere, even the Ninth World. They’re still probably peeved about Pluto’s demotion to dwarf planet status as well, so we wouldn’t bring it up if you run into one at the bar. You might want to see if it can get you a good deal on lightning guns, which we hear work okay at banishing sons of Yogsothoth.

With our intention to begin an ongoing campaign in the new Delta Green RPG just as soon as the core rule book ships, we’d expect to hear more buzzing from the hills before too long. For now, they feature in PX Poker Night and The Madman.

TRF’s Twelve Days of Christmas

Aser is a visually impaired attorney and assistive technology instructor that started playing RPGs shortly before the podcast's founding. He ran our games of The Strange and Night's Black Agents, and is an advocate for accessibility in gaming. His gaming interests tend towards mythos horror, investigation, espionage, and military role-playing games.

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