What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Call of Cthulhu Metal Dice
Q-Workshop makes gorgeous dice. This Cthulhu set is another addition to their wonderful line, with all kinds of great mythos details. I really love how crisp the numbers look, especially since I think some of the other details make them a little busy. However, the leech like mouths on every corner of the dice is a cool and creepy detail. If you pledge at $69 you get the full set of metal dice as well as any stretch goals, which include plastic Nyarlathotep dice and dice bags. If you need a really detailed mythos themed dice set, this is your chance to get a really nice set.

“The horror… The horror. And tentacles, and many mouths full of teeth. I’m still shaking when I think about that. But it made me design this – murmured the artist. We just laughed. But then we abruptly stopped laughing when he showed us what was on the screen.

Since then, this image has been tormenting us, and we finally decided that we needed to release it to the world. We do hope that this will keep our Sanity in check, although you can never know…Ladies and gentlemen, behold the CALL OF CTHULHU RPG METAL DICE!”
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Scary on the Choo-Choo 13: A Gentle Push

Baby heads in a doll factory, dripping with wet slurry. 1947:  Dolls' heads in the doll factory waiting to dry. Original Publication: Picture Post - 4292 - Dolls Factory - unpub.  (Photo by Merlyn Severn/Picture Post/Getty Images)

The party forcefully invites a new victim to join their team as they recover another piece of the simulacrum, and find their sleep to be troubled.

GM: Megan
Players: Aser, Eli, Phil, Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Direct Download!

Review: FAITH: A Garden in Hell

FAITH: A Garden in Hell is a starter kit for playing FAITH from Burning Games. We’ve been watching the development of this game system over the last few years, and this starter set is a great place to get started with FAITH.

The Starter Set includes a rule book, an adventure book, four pre-generated characters, a deck for play, a deck with NPCs, gear, and robots, a deck with monsters, and some boss cards all neatly packed in an easy to transport box.

FAITH is set in a future where human civilization has fallen and the Earth is ruled by warlords. We would be fated to stay on earth, but an alien civilization arrived and offered a new option, to work for them as soldiers or laborers. These insectoid aliens are called Corvo, and need reinforcements to help in their fight against the Iz’kal, an aquatic race. I really like the touch that the Corvo required any humans that joined up with them be sterilized so that the Iz’kal couldn’t start a slave army of their own. The two societies were locked in something of a cold war, neither side gaining ground until the Ravagers showed up, a gene-stealing race intent on bringing new samples back to their Queen. The Iz’kal, Corvo, humans, and a fourth race called Raag are now tenuously united to fight against this new enemy. They also make up the four playable races in the game.

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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Shadow of the Demon Lord Freeport Companion
I’ve never ventured to Freeport in a game, but a dark and grimy pirate city on the edge of the known world seems like it would fit easily into almost any game. Now you can bring it into your Shadows of the Demon Lord game, with an official guide to the city and a bunch of new monsters and ancestries. If you’re running Shadow of the Demon Lord then this is a great addition to your game.

“The Shadow of the Demon Lord Freeport Companion will be loaded with goodies for any fan of the Demon Lord. Inside its pages, you’ll find two new ancestries–the undine and the mysterious serpent people known as the Valossans. The book offers ten new expert and master paths, such as the drunken celebrant and the vicious pit fighter. Over thirty new spells join the game, all speaking to the darkness of the city and the sorts of adventures one might undertake in and around it. New gear and new rules for underwater exploration, voyages, and ship battles all help you run seafaring adventures in Shadow. This book gives you a ton of characters, relics, new monsters, and a big adventure you can use to kick off a new campaign.”
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Not So Strange 13: Into the Strange

A spacecraft that looks like the ISS

TM and © 2016 Monte Cook Games, LLC

In the finale (but certainly not the end) of Not So Strange, the team heads to the source of the problem they’re greeted by an old friend. They work together-ish to defend Earth from one of the greatest threats yet.

GM: Aser
Players: John, Matt, Megan, Mike
System: The Strange

If you love The Strange, check out MCG’s current Kickstarter for a boxed edition of the game. This beautiful set includes everything you need for your own game in The Strange and more. It will be available through March 17, 2017.

Music by Kevin MacLeod, “Failing Defense.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Direct Download!

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Satanic Panic
I love the concept for this game. Satanic Panic posits that the people in the ’80s were right. Tabletop games are evil and a way for your soul to become possessed by all types of evil. You play as people trying to end the grip the terrible hobby has on the country. Besides the really great meta jokes there are to be had with this game, secret government agencies tasked to take down evil is a genre I definitely love. I can’t wait to play this!

“Satanic Panic is a tabletop roleplaying game set in the fictional 1970’s and 1980’s where players take on the role of secret government agents tasked with combating the evils of tabletop. The players work as a team with the common purpose to contain, control, and eliminate the threats to our world. They must do all this while keeping the truth from the public, lest a panic ensue.

The game will be a 200-page hardcover book with everything needed for a GM and 2-6 players. It is designed so that the game can be played as a traditional RPG campaign or can be played in an episodic fashion with different numbers and arrangements of players. Satanic Panic brings modern game design principles to traditional tabletop game play. It gives the players all the power they need to fight against the forces of evil while making their every decision have long term consequences.

Join us in the fight against evil, join us in the fight against tabletop.”
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Review: Story, Please! – An Adventure-Building Deck for No, Thank You Evil!

I finally got my copy of Story, Please – An Adventure-Building Deck for No, Thank You Evil! last week. I never got any alert to redeem my copy from the Kickstarter and because of the craziness of life didn’t realize it until around Christmas. But emailing any company during the holidays is pointless, so it was a bit before Monte Cook Games had time to solve my issue which they did with much graciousness. Then even longer for me to get around to redeeming it once I got my redemption codes all worked out.

But this weekend, my daughter, age 6, and I got to take out the expansion for a test drive. We loved it. For her, she could look at the pictures and pick places and stories that looked cool or cute or whatever metric a 6 year old uses to pick things. While I the parent had simple guides to help narrate a story. One of the problems I found with playing No, Thank You Evil! with such a young kid is that they need lots of guides and prompts, and that is hard for me as an adult to remember to give them. I have spent so many years working towards collaborative storytelling, that it’s hard to go back to basics and run a game where you need to give the player(s) more information and options. Add this to the enthusiasm of a kid who has dragged me out of bed before I’ve even had coffee to play, and it’s rough to give her the best experience I can. So I was ultra excited when I heard about these cards and story prompts, and even happier now that I’ve seen them in action.

Picture of the story cards laid out in play

In the box you get 100 cards of various types: Story cards that give you dilemmas and problems to solve, Place cards that give you three locations based on a picture, People cards that have many of the characters from Storia, Map cards, Handout cards, Stuff cards, and Twist cards. I’m most impressed with the Story and Place cards because those are the tools I needed the most as the GM. Each comes with a beautifully illustrated pictures and three options of either story or place based on that picture from simple to detailed. My daughter absolutely loved the People cards because she knew them from the stories and some of the adventures from the base game that we’ve ran. For her they were almost like old friends.

So on a grading scale of 1 to 5 dice – Story, Please is hands down a 5 dice product. It enhances the main game without distracting from the fun, which is rare in a supplement and I really needed them to help run the game smoothly and quickly. My only experience with the game is for running it for a young child, but I can totally see new gamers (10-12 years old) using these cards to help create their own stories. So if you own No, Thank You Evil! this is a must buy supplement!

Not So Strange 12: The Beginning of the End

Extereon from the Bestiary. A pod creature with tentacles and eyes on stalks

TM and © 2016 Monte Cook Games, LLC

As the Strange starts appearing throughout Seattle the team struggles to prevent chaos.
If you love The Strange, check out MCG’s current Kickstarter for a boxed edition of the game. This beautiful set includes everything you need for your own game in The Strange and more. It will be available through March 17, 2017.

GM: Aser
Players: Matt, Megan, Mike
System: The Strange

Music by Kevin MacLeod, “Failing Defense.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

For more information visit The Redacted Files. To help support us, check out our Patreon.

March Schedule

A boat sails between the San Juan islands

What are we playing this month?

March 5, 2017 – Not So Strange 12: Beginning of the End
As the Strange starts corrupting Seattle the team struggles to prevent chaos.

March 12, 2017Not So Strange 13: Into the Strange
As the team heads to the source of the problem they’re greeted by an old friend. They work together-ish to defend Earth from one of the greatest threats yet.

March 19, 2017Scary on the Choo-Choo 13: A Gentle Push
The party forcefully invites a new victim to join their team as they recover another piece of the simulacrum, and find their sleep to be troubled.

March 26, 2017Scary on the Choo-Choo 14: Room with a Killer View
The party begins to investigate Mr. Winkelmann and find some of their new friends aren’t 100% human.

Not So Strange 11: Toil and Trouble

The Three Witches painted by Henry Fuseli shows three hagsin white cloaks. They point off screen and have their finger to their lips as they point.

Witches. Why’d it have to be witches?
If you love The Strange, check out MCG’s current Kickstarter for a boxed edition of the game. This beautiful set includes everything you need for your own game in The Strange and more. It will be available through March 17, 2017.

GM: Aser
Players: Matt, Megan, Mike
System: The Strange

Music by Kevin MacLeod, “Failing Defense.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Direct Download!