Beyond the Threshold 15: We Brought our own Fan

Pencil drawing of Alice Hawthorne drinking from a blood bag

In the explosive finale to Beyond the Threshold, the team trace the evil back to its source, where they plan to destroy it once and for all. What could possibly go wrong?

GM: Aser
Players: Matt W, Megan, Phil
System: Night’s Black Agents

Music by Kevin MacLeod, “Hitman”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Art by Sandy Jacobs-Tolle

Beyond the Threshold 14: The Plan

A sign that reads "Welcome to Montana"

The team follow the conspiracy to Big Sky Country, and find that the worst monsters are just like them. Well, actually, they are them.

GM: Aser
Players: Matt W, Megan, Phil
System: Night’s Black Agents

Music by Kevin MacLeod, “Hitman”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Beyond the Threshold 13: Chokehold

Aerial view of the LA Convention CenterIt’s campaign season in Los Angeles, where the team must work to avert the assassination of the president of the United States. As a historical note, this game was recorded in early 2016.

GM: Aser
Players: Matt W, Megan, Phil
System: Night’s Black Agents

Music by Kevin MacLeod, “Hitman”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Beyond the Threshold 12: An Offer we Should Refuse

A vial of a red liquid

Having obtained more information the scope of the conspiracy, the team receives an offer of an alliance from an unexpected quarter, and a threat of a fate worse than death from an entirely expected one.

GM: Aser
Players: Matt W, Megan, Phil
System: Night’s Black Agents

Music by Kevin MacLeod, “Hitman”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Scary on the Choo Choo 17: It’s Not Paranoia

Bronze statutues of a chimera with a snake for a tail, a lion head, spines down the back, and an antelope head

The investigators must stop those responsible for the ghastly abominations plaguing the countryside, but at what cost??

GM: Megan
Players: Aser, Eli, Phil, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Scary on the Choo Choo 16: An Unexpected Detour

An old postcard picture showing the cathedral in Zagreb

Someone other than the investigators has been up to no good, and now they’re going to have to deal with a beastly problem.

GM: Megan
Players: Aser, Eli, Phil, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Beyond the Threshold 11: Behind the Hedges

Topiary shaped like people sitting in a park

Finally away from immediate danger, the team tries to get more intel from an unexpected source.

GM: Aser
Players: Matt W, Megan, Phil
System: Night’s Black Agents

Music by Kevin MacLeod, “Hitman”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Beyond the Threshold 10: Setting Charges

A sniper is in the grass wearing a ghillie suit.

As horror sets in, the team tries to find a way to retreat without being caught.

GM: Aser
Players: Matt W, Megan, Phil
System: Night’s Black Agents

Music by Kevin MacLeod, “Hitman”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Beyond the Threshold 9: Like Cattle to the Slaughter

Cattle being lead through a narrow passage

The team starts to investigate a secretive facility near Mountain Home, Idaho.

GM: Aser
Players: Matt W, Megan, Phil
System: Night’s Black Agents

Music by Kevin MacLeod, “Hitman”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Scary on the Choo-Choo 15: Devil Take the Hindmost

 

Caves with columns under groundAs the cold winds continue to blow through Trieste, the party heads to a cave to find answers.

GM: Megan
Players: Aser, Eli, Phil, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Direct Download!