Beyond the Threshold 10: Setting Charges

A sniper is in the grass wearing a ghillie suit.

As horror sets in, the team tries to find a way to retreat without being caught.

GM: Aser
Players: Matt W, Megan, Phil
System: Night’s Black Agents

Music by Kevin MacLeod, “Hitman”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Beyond the Threshold 9: Like Cattle to the Slaughter

Cattle being lead through a narrow passage

The team starts to investigate a secretive facility near Mountain Home, Idaho.

GM: Aser
Players: Matt W, Megan, Phil
System: Night’s Black Agents

Music by Kevin MacLeod, “Hitman”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Numenera: The Hideous Game

A pale creepy figure with long fingers and no eyes, but mouths covering it's head

Three adventurers try to find the answer to the nefarious game that is being played on the citizens of Qi before it’s too late.

GM: Megan
Players: Aser, John, Richard
System: Numenera

Music by Kevin MacLeod, “Decisions.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Review: Book of Unremitting Horror

Cover of the book of unremitting horror. Shows a creepy creature with long arms grinning menacingly at the viewer

One of the toughest parts of running an investigative horror RPG can be creating interesting monsters to terrorize your players. Unlike adversaries in more combat-oriented RPGs, the baddies in a horror game are more than just stat blocks: they need to have a complete background with hooks to discover in order to complete the investigation. Creating these can often be the most entertaining part of GM-ing games like Fear Itself, but sometimes it’s nice to have something to weave a story around.

That’s where The Book of Unremitting Horror comes in. This book provides a collection of fearsome creatures from your worst nightmares. Each entry provides a background for the creature including a story about a haunting and advice on how to run them in a game. And of course, the book also has stats. These entries are more than just single page write-ups, and can easily form the core of a scenario by themselves. In fact, Megan did this to create the one on one session we released for Halloween in 2015.

The thing is, the monsters and demons on offer in Unremitting Horror aren’t just your run of the mill catalog of things that go bump in the night. There are very unique manifestations of common tropes and urban legends that make for genuinely creepy reading. They include things like the Kooks, creatures that retain their immortality by feeding on the essence of young children, the Blossomer, a demon summoned by angsty teenagers in a fit of sex and cannibalism, and Sisterides, basically an MRA’s fears given form.

This book is a treasure trove of the sorts of horrifying moments that make Fear Itself, Esoterrorists and games like them so memorable. Some of the creatures featured in the book are used in the scenario Invasive Procedures, which The Redacted Files played in two parts. Another is featured in the one on one session entitled Soliloquy.

The book comes in both Gumshoe and d20 variants. We plan on using several of the entries in this book to terrorize our cast in the near future. We highly recommend you check it out and pick up a copy to inflict on your unsuspecting friends. You can purchase it on DriveThruRPG for Gumshoe or d20. It’s also available for purchase from the Pelgrane Press website.

Scary on the Choo-Choo 15: Devil Take the Hindmost

 

Caves with columns under groundAs the cold winds continue to blow through Trieste, the party heads to a cave to find answers.

GM: Megan
Players: Aser, Eli, Phil, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Scary on the Choo-Choo 14: Room with a Killer View

Bacchus' face wreathed with clusters of grapes

The party begins to investigate Mr. Winkelmann and find some of their new friends aren’t 100% human.

GM: Megan
Players: Aser, Eli, Phil, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

For more information visit us at The Redacted Files. What to help us out? Check out our Patreon.

Scary on the Choo-Choo 13: A Gentle Push

Baby heads in a doll factory, dripping with wet slurry. 1947:  Dolls' heads in the doll factory waiting to dry. Original Publication: Picture Post - 4292 - Dolls Factory - unpub.  (Photo by Merlyn Severn/Picture Post/Getty Images)

The party forcefully invites a new victim to join their team as they recover another piece of the simulacrum, and find their sleep to be troubled.

GM: Megan
Players: Aser, Eli, Phil, Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Not So Strange 13: Into the Strange

A spacecraft that looks like the ISS

TM and © 2016 Monte Cook Games, LLC

In the finale (but certainly not the end) of Not So Strange, the team heads to the source of the problem they’re greeted by an old friend. They work together-ish to defend Earth from one of the greatest threats yet.

GM: Aser
Players: John, Matt, Megan, Mike
System: The Strange

If you love The Strange, check out MCG’s current Kickstarter for a boxed edition of the game. This beautiful set includes everything you need for your own game in The Strange and more. It will be available through March 17, 2017.

Music by Kevin MacLeod, “Failing Defense.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Not So Strange 12: The Beginning of the End

Extereon from the Bestiary. A pod creature with tentacles and eyes on stalks

TM and © 2016 Monte Cook Games, LLC

As the Strange starts appearing throughout Seattle the team struggles to prevent chaos.
If you love The Strange, check out MCG’s current Kickstarter for a boxed edition of the game. This beautiful set includes everything you need for your own game in The Strange and more. It will be available through March 17, 2017.

GM: Aser
Players: Matt, Megan, Mike
System: The Strange

Music by Kevin MacLeod, “Failing Defense.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

For more information visit The Redacted Files. To help support us, check out our Patreon.

Not So Strange 11: Toil and Trouble

The Three Witches painted by Henry Fuseli shows three hagsin white cloaks. They point off screen and have their finger to their lips as they point.

Witches. Why’d it have to be witches?
If you love The Strange, check out MCG’s current Kickstarter for a boxed edition of the game. This beautiful set includes everything you need for your own game in The Strange and more. It will be available through March 17, 2017.

GM: Aser
Players: Matt, Megan, Mike
System: The Strange

Music by Kevin MacLeod, “Failing Defense.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Direct Download!