Scary on the Choo-Choo 25: Unflappable

Captured by the Brotherhood, the party needs to escape to get back to the Orient Express one more time.

GM: Megan
Players: Aser, Eli, Phil, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Scary on the Choo-Choo 24: A Grave Situation

The party heads to a graveyard to finally get a hold of the ritual they need to save the world.

GM: Megan
Players: Aser, Eli, Phil, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Scary on the Choo-Choo 23: Back in Constantinople

The team arrives in Constantinople and is put on the case of a missing child even as they try to find out more about how to destroy the Simulacrum.

GM: Megan
Players: Aser, Phil, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

The Amber Clave Episode 1

A newly formed knot of the Amber Clave are sent on a mission under the sea. But first they must find a way to get there.

GM: Megan
Players: Aser, Landan, and Shaunna

If you want to hear the latest news about the show and keep up with what’s going on in the world of Numenera, check us out on Twitter @amberclave or go to our website.

Outro Music by Kevin MacLeod, “Ossuary 2 – Turn.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Forthright Open Roleplay: Home of Lost Hope pt 2

We try the new game system Forthright in a special episode GM-ed by the game designer, Bryan Shipp. The investigators travel further into the house in order to discover a way out. Unfortunately, things only get stranger and deadlier as they proceed.

This game module, Home of Lost Hope, is available now on DriveThruRPG! The game system is also available, and we highly recommend checking it out!

GM: Bryan
Players: Aser, Jonn, Megan, Mike D.
System: Forthright Open Roleplay

We’ve launched a new podcast! The Amber Clave is our new show that will release biweekly and be 100% Numenera! Join Megan, Aser, Landan, and Shaunna as we venture back into the Ninth World.

Intro & Outro Music:
Port_City_Music_-_29_-_Night_Terrors from ‘Silber Sounds of Halloween’
Freemusicarchive.org

Forthright Open Roleplay: Home of Lost Hope pt 1

We try the new game system Forthright in a special episode GM-ed by the game designer, Bryan Shipp. When a team of investigators discovers that the person they’ve been sent to rescue was last seen entering a home from which no one returns they make the logical choice and break in to rescue him.

This game module, Home of Lost Hope will be released this week on DriveThruRPG! The game system is already available, and we highly recommend checking it out!

GM: Bryan
Players: Aser, Jonn, Megan, Mike D.
System: Forthright Open Roleplay

We’ve launched a new podcast! The Amber Clave is our new show that will release biweekly and be 100% Numenera! Join Megan, Aser, Landan, and Shaunna as we venture back into the Ninth World.

Intro & Outro Music:
Port_City_Music_-_29_-_Night_Terrors from ‘Silber Sounds of Halloween’
Freemusicarchive.org

Curse of the Masked Jackal 10: A Curious Relation

A former enemy has joined the party of adventurers, while a former friend has turned rotten.

GM: Patrick
Players: Aser, Landan, Jonn, Megan.
System: 7th Sea 1e

We’ve launched a new podcast! The Amber Clave is our new show that will release biweekly and be 100% Numenera! Join Megan, Aser, Landan, and Shaunna as we venture back into the Ninth World.

Music by Kevin MacLeod, “Intended Force.” and “Ossuary 2 – Turn” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Three’s Company – A Review of Braille Dice

When we started The Redacted Files and the idea that I would become a regular player in a variety of games including Call of Cthulhu, D20 Modern and Numenera first started to materialize, a big question in my mind was how I would be able to roll dice. From listening to other actual play podcasts wrestle with large dice pool games, I’d heard about dice roller apps, and figured that would be the natural, and exclusive, tool I would be using if I wanted that function to stay in my hands. But that was way back in the Naïve days of 2014, when people were still figuring out a lot of what makes gaming as vibrant and dynamic as it is today: including the wonders of 3D printing.

Read More …

Moving Target – Making Character Sheets Accessible in Play

When working to make the tabletop experience more accessible for someone with a visual impairment, some obstacles might be more prominent than others. For instance, many people gravitate towards that repository of essential information, the character sheet: but a bigger problem arises when you dig a little deeper and realize many of the items on such a sheet are inherently mutable. Since so many of them are subject to change, even an accessible version, such as one printed out in Braille or large print may not fully duplicate the experience. This is a problem Megan and I have given some thought to over the years and what follows are some of the suggestions we’ve worked out.

First, a discussion of making character sheets accessible will probably help ground this conversation. For most of the time I’ve been gaming, Megan and I have prepared plain text character sheets for any visually impaired players who might be joining our groups. This offers the most versatile accommodation as it can then be accessed by desktop or mobile screen reader or magnifier, or output to a Braille display. If the facilities are available, it’s also usually the easiest starting point for creating a Braille document suitable for printing using a Braille embosser or using enlarged font. So, in essence, we can make the sheet bigger, talk, or tactile. The problem once again is that once play begins, the values on the sheet aren’t likely to remain static for long.

Read More …

Curse of the Masked Jackal 9: Talking Heads

As things continue to get weird in Vendel, Blaise finds a hidden trove of information.

GM: Patrick
Players: Aser, Landan, Jonn, Megan.
System: 7th Sea 1e

You can find Tails from the Dark Dragon Inn here!

Music by Kevin MacLeod, “Intended Force.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/