Mysteries of the Ninth World 23: Back to Hell

Green slime with bones and arrows filling it opens it's maw toward the viewer

Heading into the last arc of this campaign, the party begins to make their way to Hell, hoping to finally stop Dagon and the threat he’s brought to the Ninth World

Note: Some of the imagery in the episode might be upsetting for those with PTSD.

GM: Megan
Players: Aser, Chuck, Landan, Michael, and Shaunna.
System: Numenera

Music by Kevin MacLeod, “Decisions.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Scum and Villainy 4: The Saga of Bob Star Wars

the icy landscape of hoth with some ruined structures

The crew of the Artful Dodger travel to an old battlefield in search of a lost treasure and end up confronting one of Aser’s arch-nemeses.

Scum and Villainy and Blades in the Dark are available on DTRPG! We had a blast with this system, and highly encourage you checking it out.

GM: Aser
Players: Jonn, Landan, Megan, and Patrick
System: Blades in the Dark, Scum and Villainy Hack

Music by Audioblocks, “Return to Naybala” (audioblocks.com)

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Scum and Villainy 3: No One Breaks INTO Prison

 

AT-ST from star warsTasked with recovering someone from an Imperial prison, the crew takes inventive steps to accomplish their goal.

GM: Aser
Players: Jonn, Landan, Megan, and Patrick
System: Blades in the Dark, Scum and Villainy Hack

Music by Audioblocks, “Return to Naybala” (audioblocks.com)

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Scum and Villainy 2: Rocks Freefall

 

A trandoshan alien stands with a gun pointed off cameraThe crew of the Artful Dodger get a tip about a juicy piece of Imperial tech just drifting in space, ready to be picked up. It’s never really that easy though.

GM: Aser
Players: Jonn, Landan, Megan, and Patrick
System: Blades in the Dark, Scum and Villainy Hack

Music by Audioblocks, “Return to Naybala” (audioblocks.com)

Direct Download!

GenCon Interview with David Reid of MetaArcade

MetaArcade logo across a hex grid

We spoke to David Reid about his company’s new app Tunnels & Trolls Adventures. Available now on Android and iOS with plans to come to Mac and Steam, this new platform aims to provide players a means of playing through RPG scenarios in the classic choose your own adventure format, including stories submitted by the community for sale, complete with stock art and sound effects. We get to see how the Adventure Creator works and what a finished adventure looks like on the PC. Their initial release brings players digitized versions of some of the first choose your own adventure modules from the venerable Tunnels & Trolls RPG, from veteran writers including Michael Stackpole. The Adventure Creator is expected soon.

You can download Tunnels & Trolls adventures for free now on your mobile devices! Apple Store. Google Play.

GenCon Interview with Ben Loomes of Syrinscape

syrinscape logo

At GenCon, we spoke with Ben Loomes to discuss the history of the Syrinscape platform and how GMs can use the service to bring customized sound effects, ambient soundscapes and background music into their games both around the table and online. We learned about pricing for the new Starfinder sound sets and a new feature that will allow you to trigger effects on other devices anywhere around the world.

You can learn more about Syrinscape here!

GenCon Interview with Chris Birch from Modiphius

people on the bridge as it is in battle

We had the chance to interview Chris Birch from Modiphius at GenCon about the the new Star Trek Adventures RPG. He describes how the game duplicates the character-based narratives of the franchise by encouraging players to challenge their characters’ values and build their own crew of familiar faces as they explore the unknown. We also get updates on Achtung! Cthulhu and some details about the forthcoming Fallout Miniatures game.

GenCon Interview with James Sutter of Paizo on Starfinder

In this interview at the very beginning of Gencon, when you could still find Starfinder for sale at their booth, James Sutter from Paizo answered some questions about how the rules in this new science fantasy role-playing game have been simplified to speed up play. He also explains how starships have been integrated into the game, the level of backwards compatibility designed into the system and some of the evolutionary developments that led from Pathfinder to Starfinder. Lastly, he also doesn’t not announce something you might be able to look forward to in before too long by way of an iconic adventure path.

GenCon Interview with Monte Cook about Numenera 2 and Invisible Sun

Covers for Numenera Discovery and Numenera Destiny

While we were at GenCon last week, we had the chance to sit down with Monte Cook and get some more details about Numenera and Invisible Sun. In this interview, he discusses what the three new character types in the forthcoming Destiny will look like and how they might interact with the types from the core book, whose new incarnation will be called Discovery. We also asked him about how the cards in Invisible Sun will be used and hear about some of the other new products MCG brought to the convention.

Official Numenera 2 Announcement

Image TM and © 2017 Monte Cook Games, LLC

Scum and Villainy 1: Smash and Grab

A large brown freighter, the WIld Karrde from Star Wars

We start playing in the Star Wars universe as the crew of a perfectly legitimate salvage ship attempts to recover components from a wrecked Trade Federation battleship. There’s just one problem, someone lives on top of it.

GM: Aser
Players: Jonn, Landan, Megan, and Patrick
System: Blades in the Dark, Scum and Villainy Hack

Music by Audioblocks, “Return to Naybala”(audioblocks.com)

Direct Download!