The Esoterrorists: The Love of Money pt 2

The investigators think they have a handle on the problem, but they’re wrong…several times.

GM: Megan
Players: Aser, Brian, Jonn, Nathan, and Nyssa
System: The Esoterrorists 2e

Check out Cut to the Chase! It’s a 2 player game with hunter and prey!

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Music by Kevin MacLeod, “Classic Horror 2” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

This episode was edited by Joshua Wright.

For more information visit The Redacted Files. To help support us, check out our Patreon. You can also find us on Discord.

The Esoterrorists: The Love of Money pt 1

A team with more baggage then a 747 is sent to the continent to investigate another plot to destroy the world. Worse yet, it involves accounting.

GM: Megan
Players: Aser, Brian, Jonn, Nathan, and Nyssa
System: The Esoterrorists 2e

Check out Cut to the Chase! It’s a 2 player game with hunter and prey!

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Music by Kevin MacLeod, “Classic Horror 2” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

This episode was edited by Joshua Wright.

Call of Cthulhu: When the Light Goes Out

Standing forgotten on the Oregon coast, a beacon for lost sailors helps conceal a town’s secrets, and an insidious evil. The Widow’s Peak Lighthouse has been a landmark for travelers near the Witch’s Cauldron State Natural Area for nearly 150 years. Closed to the public, it’s been the source of many local legends. Recently it went up for sale, and the bidding between the locals and a reclusive millionaire was vicious. However, money won out over local interests, and members of the party have been hired to help with the restoration and study of the lighthouse. As they work to restore the building, they find more and more things that should not be.

Did you like this scenario? Megan wrote it and released it on DriveThruRPG with six pregenerated characters!

GM: Megan
Players: Aser, Brian, Jonn, and Nathan
System: Call of Cthulhu 7e

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Music by Kevin MacLeod, “Classic Horror 1” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

This episode was edited by Joshua Wright.

Friends Like These 9: It Shrieks for Thee

Whoops, it seems that this heist was all part of someone’s master plan. Worse yet, there are lawyers involved.

This campaign contains major spoilers through White Night, and minor spoilers through Cold Day.

GM: Megan
Players: Aser, Landan, Jonn, Patrick.
System: Dresden Accelerated

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Music by Kevin MacLeod, “Rynos Theme.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

This episode was edited by Joshua Wright. 

For more information visit The Redacted Files. To help support us, check out our Patreon. You can also find us on Discord!


Friends Like These 8: Don’t Bring a Van to a Gunfight

Imagine the most awkward meeting between two groups of criminals you can. This is worse, and someone drove here in the van from their family business.

This campaign contains major spoilers through White Night, and minor spoilers through Cold Day.

GM: Megan
Players: Aser, Landan, Jonn, Patrick.
System: Dresden Accelerated

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Music by Kevin MacLeod, “Rynos Theme.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

This episode was edited by Joshua Wright. 

For more information visit The Redacted Files. To help support us, check out our Patreon. You can also find us on Discord!


Friends Like These 7: Eyes on the Prize

When a statue goes missing, someone will have to bring it back and make those responsible pay. One of the team is obligated to help with the first part, and everyone else comes along for the second.

This campaign contains major spoilers through White Night, and minor spoilers through Cold Day.

GM: Megan
Players: Aser, Landan, Jonn, Patrick.
System: Dresden Accelerated

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Music by Kevin MacLeod, “Rynos Theme.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

For more information visit The Redacted Files. To help support us, check out our Patreon. You can also find us on Discord!


Dark Heresy, What Could Possibly Go Wrong? 12: The Worst Pupper

The ship carrying the warband receives a distress signal in the void. Investigating would probably be a bad idea, so of course they have to check it out.

GM: Megan
Players: Aser, Jack, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License 
 

Dark Heresy, What Could Possibly Go Wrong? 11: Can’t Stop the Beatdown

Chaos is no match for a warband inspired to greatness by the Emperor’s Light, and equipped with more heavy weaponry than they know what to do with.

GM: Megan
Players: Aser, Jack, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License

Dark Heresy, What Could Possibly Go Wrong? 10: Dank Heresy

The warband’s investigation takes them into the dark underbelly of the hive’s drug trade, which they are totally capable of dealing with.


GM: Megan
Players: Aser, Jack, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e


Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.


Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License

Dark Heresy, What Could Possibly Go Wrong? 9: Get Wrack’t

A new warband is brought together to perform a mission within a mission, if they don’t kill each other first.


GM: Megan
Players: Aser, Jack, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e


Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.


Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/