Scary on the Choo-Choo 25: Unflappable

Captured by the Brotherhood, the party needs to escape to get back to the Orient Express one more time.

GM: Megan
Players: Aser, Eli, Phil, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Scary on the Choo-Choo 24: A Grave Situation

The party heads to a graveyard to finally get a hold of the ritual they need to save the world.

GM: Megan
Players: Aser, Eli, Phil, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Scary on the Choo-Choo 23: Back in Constantinople

The team arrives in Constantinople and is put on the case of a missing child even as they try to find out more about how to destroy the Simulacrum.

GM: Megan
Players: Aser, Phil, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

The Amber Clave Episode 1

A newly formed knot of the Amber Clave are sent on a mission under the sea. But first they must find a way to get there.

GM: Megan
Players: Aser, Landan, and Shaunna

If you want to hear the latest news about the show and keep up with what’s going on in the world of Numenera, check us out on Twitter @amberclave or go to our website.

Outro Music by Kevin MacLeod, “Ossuary 2 – Turn.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

What Could Possibly Go Wrong? 4: Dakka Dakka Dakka

As the warband readies to leave Kulth, they encounter a large, green problem.
GM: Megan
Players: Aser, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e
Interested in Loremasters? You can find them here!
Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Dark Heresy, What Could Possibly Go Wrong? 3: Research Facility Lambda

The warband heads to Research Facility Lambda in an attempt to get the information they need to free their source.

GM: Megan
Players: Aser, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e

Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

What Could Possibly Go Wrong? 2: The Orange Daisy

Arriving on Kulth to make contact with an Imperial Spy, things start going wrong very quickly.

GM: Megan
Players: Aser, Bran, and Mike D.
System: Warhammer 40k: Dark Heresy 2e

Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Ave Maria licensed under Creative Commons by attribution 3.0. Performed by John Michel (https://t.co/lvEEAPBGJT)

What Could Possibly Go Wrong? 1: Mission Impossible

Inquisitor Mariel Valance recruits a new warband, tasked with investigating how the secessionists were able to capture a Chaos Space Marine.

This campaign continues some of the story found in our Only War campaign, We Got This.

GM: Megan
Players: Aser, Bran, and Mike D.
System: Warhammer 40k: Dark Heresy 2e

Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Friends Like These 3: Get Off My Lawn

Our heroes try to protect a potential victim while seeking out a confrontation with their attacker, but they’re not the only ones looking for a showdown.

This campaign contains major spoilers through White Night, and minor spoilers through Cold Day.

GM: Megan
Players: Aser, Landan, Jonn, Patrick.
System: Dresden Accelerated

Music by Kevin MacLeod, “Rynos Theme.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Friends Like These 2: Meanwhile, Back at the Soup Kitchen

An alliance forms to discover the identity of the person behind the dragon attack at the SCA, as their unknown adversary continues to settle scores with deadly magic.

This campaign contains major spoilers through White Night, and minor spoilers through Cold Day.

GM: Megan
Players: Aser, Landan, Jonn, Patrick.
System: Dresden Accelerated

Music by Kevin MacLeod, “Rynos Theme.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/