Forthright Open Roleplay: Home of Lost Hope pt 2

We try the new game system Forthright in a special episode GM-ed by the game designer, Bryan Shipp. The investigators travel further into the house in order to discover a way out. Unfortunately, things only get stranger and deadlier as they proceed.

This game module, Home of Lost Hope, is available now on DriveThruRPG! The game system is also available, and we highly recommend checking it out!

GM: Bryan
Players: Aser, Jonn, Megan, Mike D.
System: Forthright Open Roleplay

We’ve launched a new podcast! The Amber Clave is our new show that will release biweekly and be 100% Numenera! Join Megan, Aser, Landan, and Shaunna as we venture back into the Ninth World.

Intro & Outro Music:
Port_City_Music_-_29_-_Night_Terrors from ‘Silber Sounds of Halloween’
Freemusicarchive.org

Forthright Open Roleplay: Home of Lost Hope pt 1

We try the new game system Forthright in a special episode GM-ed by the game designer, Bryan Shipp. When a team of investigators discovers that the person they’ve been sent to rescue was last seen entering a home from which no one returns they make the logical choice and break in to rescue him.

This game module, Home of Lost Hope will be released this week on DriveThruRPG! The game system is already available, and we highly recommend checking it out!

GM: Bryan
Players: Aser, Jonn, Megan, Mike D.
System: Forthright Open Roleplay

We’ve launched a new podcast! The Amber Clave is our new show that will release biweekly and be 100% Numenera! Join Megan, Aser, Landan, and Shaunna as we venture back into the Ninth World.

Intro & Outro Music:
Port_City_Music_-_29_-_Night_Terrors from ‘Silber Sounds of Halloween’
Freemusicarchive.org

Review: Forthright Open Roleplay

Forthright Open Roleplay logo, blue with a circle angled to encompass the words

As the name suggests Forthright Open Roleplay is a system that is meant to be shared. That idea is suggestive in the mechanics which make the stakes clear before any roll takes place; the art selection, which is both beautiful and diverse; and even in the developer’s choice for licensing. While these things are not unique, it is a very rare combination even with more modern role-playing games. What I do find unique that really set Forthright apart is how the book is written. It forgoes the typical format of selling you on an image which more times than not the GM needs to provide independently of a ruleset. What it does do is presents a framework, supporting tools, and guidance on how to make use of the system using clear and precise language. Forthright takes the approach that is more like instruction manual like you would look for when developing a new skill like HTML, or using Git or some other set of a software tool.

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