Dark Heresy, What Could Possibly Go Wrong? 8: Revelations

At the end of our first season of Dark Heresy, the warband finds that sometimes there are forces you just can’t defeat.
GM: Megan
Players: Aser, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e
Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Dark Heresy, What Could Possibly Go Wrong? 7: The Warp

As they head home in triumph, the warband finds that sometimes chaos finds you.
GM: Megan
Players: Aser, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e
Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Dark Heresy, What Could Possible Go Wrong? 6: Slaanesh-y Business

As the warband confronts a much more powerful threat then anticipated, they come into possession of new weapons that might come in handy.
GM: Megan
Players: Aser, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e
Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Dark Heresy, What Could Possible Go Wrong? 5: Getting in is Easy

The warband arrives on Lukius and tries to infiltrate a potential source of heresy.
GM: Megan
Players: Aser, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e
Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Delta Green: Shimmering Sea

There’s something not quite right on the US Navy’s newest stealth destroyer. Whatever it is, a scratch group of Delta Green agents have to stop it before it causes world War 3.

GM: Aser
Players: Jonn, Megan, Mike, Nyssa, Patrick, and Rob.
System: Delta Green

Music by Kevin MacLeod, “Day of Chaos”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Friends Like These 6: Fire Solves Everything

With zombies to fight and necromancers to punish, the supernatural “friends,” enter a moral gray area, and then keep on going.

This campaign contains major spoilers through White Night, and minor spoilers through Cold Day.

GM: Megan
Players: Aser, Landan, Jonn, Patrick.
System: Dresden Accelerated

Music by Kevin MacLeod, “Rynos Theme.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Friends Like These 5: Law and Disorder

The uncomfortable alliance of supernatural powers continues to investigate the ghoulish power bent on ending the career of one Justin Pritchard.

This campaign contains major spoilers through White Night, and minor spoilers through Cold Day.

GM: Megan
Players: Aser, Landan, Jonn, Patrick.
System: Dresden Accelerated

Music by Kevin MacLeod, “Rynos Theme.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Friends Like These 4: The Ghosts Did It

After a mysterious attack on a prisoner in his custody, Marshall Pritchard has to look to his supernatural allies for help.

This campaign contains major spoilers through White Night, and minor spoilers through Cold Day.

GM: Megan
Players: Aser, Landan, Jonn, Patrick.
System: Dresden Accelerated

Music by Kevin MacLeod, “Rynos Theme.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Forthright Open Roleplay: Home of Lost Hope pt 2

We try the new game system Forthright in a special episode GM-ed by the game designer, Bryan Shipp. The investigators travel further into the house in order to discover a way out. Unfortunately, things only get stranger and deadlier as they proceed.

This game module, Home of Lost Hope, is available now on DriveThruRPG! The game system is also available, and we highly recommend checking it out!

GM: Bryan
Players: Aser, Jonn, Megan, Mike D.
System: Forthright Open Roleplay

We’ve launched a new podcast! The Amber Clave is our new show that will release biweekly and be 100% Numenera! Join Megan, Aser, Landan, and Shaunna as we venture back into the Ninth World.

Intro & Outro Music:
Port_City_Music_-_29_-_Night_Terrors from ‘Silber Sounds of Halloween’
Freemusicarchive.org

Forthright Open Roleplay: Home of Lost Hope pt 1

We try the new game system Forthright in a special episode GM-ed by the game designer, Bryan Shipp. When a team of investigators discovers that the person they’ve been sent to rescue was last seen entering a home from which no one returns they make the logical choice and break in to rescue him.

This game module, Home of Lost Hope will be released this week on DriveThruRPG! The game system is already available, and we highly recommend checking it out!

GM: Bryan
Players: Aser, Jonn, Megan, Mike D.
System: Forthright Open Roleplay

We’ve launched a new podcast! The Amber Clave is our new show that will release biweekly and be 100% Numenera! Join Megan, Aser, Landan, and Shaunna as we venture back into the Ninth World.

Intro & Outro Music:
Port_City_Music_-_29_-_Night_Terrors from ‘Silber Sounds of Halloween’
Freemusicarchive.org