Interview with Jeff Barber on Blue Planet: Recontact

We had the pleasure of sitting down with Jeff Barber at GenCon to chat about the new version of Blue Planet he is working on! We talk about the changes in the new version, the inspiration behind it, and the long history. You can playtest it now by getting a copy on DriveThru!

You can find Jeff on Twitter, at Biohazard Games, and at Gallant Knight Games.


Interview with Shane Ivey, Dennis Detwiller, and Scott Glancy of Arc Dream Publishing

This year at GenCon we had the absolute pleasure of sitting down with the creators of one of our favorite games. We chatted with Shane Ivey, Dennis Detwiller, and Scott Glancy about Delta Green, the horrors of Frontier Airlines, get rich quick schemes, and the stories behind one of the best games available! 


Fate of Cthulhu Interview with PK Sullivan, Sophie Lagacé, and Stephen Blackmoore

We had the chance to chat with three of the people behind Evil Hat’s newest game release: Fate of Cthulhu! We talk about new mechanics, time travel, the Cthulhu Mythos and more!

Joining us were PK Sullivan, who you can find online at his website or on twitter at @pk_sullivan, Sophie Lagacé who you can find online at her website or on twitter at @MechanteAnemone, and Stephen Blackmoore, who you can find selling his books on Amazon, including the latest in the Eric Carter series, on his website, or on twitter at @sblackmoore.

You can find the kickstarter by searching for Fate of Cthulhu or clicking here! We’ll also be streaming a session on Friday, April 10th at 6:30 PM PDT, so join us on Twitch!


Cut to the Chase Interview with Johnathon Grach

We had the chance to chat with Johnathon Grach of Mongrel Games about his two person game currently on Kickstarter, Cut to the Chase! Aser and Megan both contributed scenarios for this nail-biting game so we hope you’ll give it a look!

To hear an example of this game, check out Party of One! To learn more from Johnathon, check out his website and twitter. Let all of us know what monster you don’t want to be chased by on twitter!

For more information visit The Redacted Files. To help support us, check out our Patreon. You can also find us on Discord. 


Interview with Pranks from Autonomic

We sat down with Pranks, a co-designer of Autonomic and performer on Autonomic Podcast to learn more about the game and show. Autonomic is a new RPG system with Indian and Ecuadorian influences designed for kids currently in development by Kat Kuhl and Pranks. You can learn more on their website!

Outro Music:
Port_City_Music_-_29_-_Night_Terrors from ‘Silber Sounds of Halloween’
Freemusicarchive.org

For more information visit The Redacted Files. To help support us, check out our Patreon. You can also find us on Discord. 


Interview with Taylor about 13 Demon Princes

We had the chance to chat with Taylor LaBresh about 13 Demon Princes, a LARP/RPG about Hell’s favorite dating game show. Please check out the kickstarter, and don’t forget to tweet for your chance to win an exclusive copy of the game before it ends on October 19th!
 
You can find Taylor in a huge number of places, including Riverhouse Games, Descent Into Midnight, and Itch
 
Also be sure to check out the other Kickstarters Taylor mentioned: 
Scherzando!

Outro Music:
Port_City_Music_-_29_-_Night_Terrors from ‘Silber Sounds of Halloween’
Freemusicarchive.org


Interview with Phil Vecchione about Hydro Hackers

We sat down with Phil Vecchione from Encoded Designs and Misdirected Mark to talk about his new PbtA game, Hydro Hacker Operatives. In this hydropunk game, you work to build your neighborhood and steal water to make sure everyone has what they need to survive. You can get the Ashcan version on DriveThruRPG now, and look for the kickstarter in 2019!

Other links from the show:
Official Authority Twitter Account
Local 666 Twitter Account

Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Free Spacer Interview with Christoph Sapinsky

We sat down with Christoph Sapinsky to learn more about Free Spacer, a sandbox sci-fi RPG currently on Kickstarter. Free Spacer lets you play the crew of a ship, and gives options for pulling in most genres of sci-fi into your game! The Kickstarter ends on September 18th, so check it out ASAP!
Free Spacer is a sandbox science fiction game about a crew of a commissioned starship in a quadrant wide cold war. There is exploration, trade, investigation, space combat, science projects, infiltration, and troubleshooting. We play to find out how the crew gets the job done, the choices they make, the rules they break, and the lengths they will go for their patrons.”

You can also find Christoph on twitter!

Outro Music:
Port_City_Music_-_29_-_Night_Terrors from ‘Silber Sounds of Halloween’
Freemusicarchive.org

Interview with David Reid of MetaArcade

This year at GenCon we had the absolute pleasure of sitting down with David Reid from MetaArcade to learn about Cthulhu Chronicles, their new mobile adventure game using all of your favorite classic Call of Cthulhu scenarios. We learned about how the game play works, and how you can create your own game to put in their marketplace! I played this the whole way home and it’s really great! You can find it for iOS in the App Store now!

Screenshot for loading screen of Cthulhu Chronicles, shows people searching in a misty forest   Screenshot of a successful roll. There's a wheel with the portions for success and fail marked, and the dial is in the successful range

Outro Music:
Port_City_Music_-_29_-_Night_Terrors from ‘Silber Sounds of Halloween’
Freemusicarchive.org

Interview with Jonathan Tweet about Over the Edge

Jonathan Tweet, designer behind such iconic titles as Ars Magica, D&D 3.0 and 13th Age talks to us about a game near and dear to his heart that’s being reborn for a new generation and kickstarting now.

“With simple, story-forward rules and an intense, edgy setting, Over the Edge broke new ground in roleplaying games. When it was released over twenty-five years ago, it influenced a generation of game designers and spawned countless campaigns on Al Amarja.

Today, we’re bringing Over the Edge back with a new vision, new era, and new stories. We want you to be a part of that effort.

Return to the island you only think you remember.”

You can find Jonathan on twitter @JonathanMTweet and Atlas Games @AtlasGames

Outro Music:
Port_City_Music_-_29_-_Night_Terrors from ‘Silber Sounds of Halloween’
Freemusicarchive.org