Interview with Pete Petrusha on the Rest in Pieces Kickstarter

Today we’re joined by Pete Petrusha of Imagining Games to learn more about his game currently on Kickstarter – Rest in Pieces! Rest in Pieces is a dark comedy game where the Grim Reaper is your deadbeat roommate and you’re stuck in the lease for one reason or another. Your misadventures as his slacker roommates are influenced by a two toned block tower. We love this concept, and are anxiously looking forward to the Cthulhu supplement. You can learn more in the Rest in Pieces Facebook group

Check out what you can get on Kickstarter now!

We’re huge fans of the IGDN Diversity Scholarship, and they’re currently raising money to support more marginalized designers make it to conventions like Metatopia! Read more and donate here

Interview with Pat Edwards about The Red Opera

This week we had the chance to chat with Pat Edwards of Apotheosis Studios about his project, The Red Opera. This 5e campaign and setting book is based on DiAmorte’s heavy metal album of the same name, and builds a world of warlocks for your high level party to explore. We chatted about the campaign, the inspiration, and the bad choices your party can make when making deals with patrons. 

The Red Opera will be running through October 1, 2020, and you can find it on Kickstarter now!

You should also check out Pat’s book Space Tripping, his podcast Let’s Rewatch, or catch him streaming 5e on Geekly Inc’s Happy Hell Hour on Tuesdays at 2 PM EST

Interview with Jacob Wood on Survival of the Able

Survival of the Able is a new game on Kickstarter that puts disabled characters front and center. We were able to sit down with the creator, Jacob Wood to discuss the game, it’s inspiration, and how disability plays a key role in the setting. 

“In Survival of the Able you’re a person with a disability living in a European almshouse when the Black Death arrives. Little is known about where the plague originated or how to stop it, but those who die from it are rising again—and they’re hungry for flesh. Since everyone else has succumbed to the plague, it’s up to a handful of you to make your way out of town and away to safety. You may not be the biggest, the strongest, or the fittest, but you’re determined to survive.”

You can find more from Jacob at Accessible Games or on Twitter



Interview: Hyper Light Drifter RPG from Metal Weave Games

We chat with Andreas Walters of Metal Weave Games about his latest Kickstarter project, an RPG based on the gorgeous game Hyper Light Drifter! The starter box for this game, as well as an art book are kickstarting now!

Sorry about the choppy audio!

Playtest Rules
Metal Weave Games
MWG Discord

Interview: The Fate Accessibility Toolkit with Elsa, Phil, and Zeph

Aser and Megan are joined by Elsa Sjunneson-Henry, Philippe Menard, and Zeph, creators of The Fate Accessibility Toolkit. Join us as we chat about how an able-bodied person can use the toolkit, why it was created, and how much guide dogs love popcorn.

Interview with Elsa: 0:00:48

Interview with Philippe and Zeph: 0:26:03

You can find Elsa on Twitter @snarkbat, or through her website

Philippe can be found on

Zeph can also be found on Spooky Church

The Fate Accessibility Toolkit is available from and DriveThruRPG

Note: Aser and Megan contributed to the Fate Accessibility Toolkit. 

Interview with Jeff Barber on Blue Planet: Recontact

We had the pleasure of sitting down with Jeff Barber at GenCon to chat about the new version of Blue Planet he is working on! We talk about the changes in the new version, the inspiration behind it, and the long history. You can playtest it now by getting a copy on DriveThru!

You can find Jeff on Twitter, at Biohazard Games, and at Gallant Knight Games.

Interview with Shane Ivey, Dennis Detwiller, and Scott Glancy of Arc Dream Publishing

This year at GenCon we had the absolute pleasure of sitting down with the creators of one of our favorite games. We chatted with Shane Ivey, Dennis Detwiller, and Scott Glancy about Delta Green, the horrors of Frontier Airlines, get rich quick schemes, and the stories behind one of the best games available! 

Fate of Cthulhu Interview with PK Sullivan, Sophie Lagacé, and Stephen Blackmoore

We had the chance to chat with three of the people behind Evil Hat’s newest game release: Fate of Cthulhu! We talk about new mechanics, time travel, the Cthulhu Mythos and more!

Joining us were PK Sullivan, who you can find online at his website or on twitter at @pk_sullivan, Sophie Lagacé who you can find online at her website or on twitter at @MechanteAnemone, and Stephen Blackmoore, who you can find selling his books on Amazon, including the latest in the Eric Carter series, on his website, or on twitter at @sblackmoore.

You can find the kickstarter by searching for Fate of Cthulhu or clicking here! We’ll also be streaming a session on Friday, April 10th at 6:30 PM PDT, so join us on Twitch!

Cut to the Chase Interview with Johnathon Grach

We had the chance to chat with Johnathon Grach of Mongrel Games about his two person game currently on Kickstarter, Cut to the Chase! Aser and Megan both contributed scenarios for this nail-biting game so we hope you’ll give it a look!

To hear an example of this game, check out Party of One! To learn more from Johnathon, check out his website and twitter. Let all of us know what monster you don’t want to be chased by on twitter!

For more information visit The Redacted Files. To help support us, check out our Patreon. You can also find us on Discord. 

Interview with Pranks from Autonomic

We sat down with Pranks, a co-designer of Autonomic and performer on Autonomic Podcast to learn more about the game and show. Autonomic is a new RPG system with Indian and Ecuadorian influences designed for kids currently in development by Kat Kuhl and Pranks. You can learn more on their website!

Outro Music:
Port_City_Music_-_29_-_Night_Terrors from ‘Silber Sounds of Halloween’

For more information visit The Redacted Files. To help support us, check out our Patreon. You can also find us on Discord.