#RPGaDay 4: Most impressive thing another’s character did

RPG a Day 2016 image

Each year we celebrate Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 4, what is the most impressive thing another’s character did?

Aser – There is an episode of the Firefly Podcast that for some reason took a very determinative track that I think led to a natural conclusion. I wish I could tell you more, but I thought Phil played Jake perfectly and made a good and hard choice for his character and the story.
John D.  – Aser’s Only War Heavy Gunner saved the squad and the troops we rescued by dropping a grenade on the Orks … And blowing himself to smithereens and all over the squad.  We secured the promethium refinery!
Jonn P. – Gina Tarantino, an NPC. One of my breaking points had been to find out what happened to my character’s daughter. His daughter had been a pilot for Federal Express before she had died crashed. My character had believed it was foul play. He didn’t want to accept that her death had been purely an accident, but all the evidence just reinforced that it had been.
On my characters most recent investigation he got to work with a Gina who was supposedly a psychic who had been having a nightmare about ancient vampires in the catacombs beneath the Basilica in Vatican City. During the mission, she had been kidnapped and was being forced into being an Oracle. When my character tried to rescue Gina, her eyes had turned black. As soon as I got near her, she snapped out of her revere to say my daughter’s death hadn’t been an accident. I don’t usually react much to things like that, but the way the GM delivered it shocked me and my jaw actually dropped open. After she finished basking in the glow of her accomplishment, the GM just said, “Roll breaking point?”
I told her, “No…I think I’ll just go ahead and mark off the integrity.”
Landan – Well it was a group effort but I think the end product being a Flying Enraged Tiefling Barbarian is all that needs said.
Megan – I ran Castle Bravo at GeeklyCon, and the whole party wanted to murder the person they (rightly) suspected of being the bad guy. Except the Priest, who did everything he could to stop them because it went against the character’s morals. The player obviously knew it wasn’t the best move for the party, but it was 100% true to what the character would do and I really liked that. My characters tend to just become amoral really quickly to try avoid inter-party conflict.
Mike G. –  Watching our party’s barbarian in Dungeon World rush the goblin shaman and clearing the bridge for the party.
Patrick – Back in 2003 I was involved in a game of 3.5, the party Bard ended a conflict between a large tribe of Lizardmen and a human village entirely through roleplay and a few perform rolls. He composed a ballad about peace from the top of his head on the spot and convinced the Lizardman Cheiftan that his shaman had been conspiring against him. I still try to live up to that moment to this day and have yet to come close.
Phil – Tough pick, in Firefly there are many memorable moments as it’s such a character-driven game. The apple-throwing (spoiler!) is magnifique! In TRF I particularly remember one Horror on the Orient character and his final dark walk into the embrace of subterranean waters… But Beyond the Threshold has so many great moments too, go Team Grenade!

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