Curse of the Masked Jackal 11: All Things Abominable

A former enemy has joined the party of adventurers, while a former friend has turned rotten.

GM: Patrick
Players: Aser, Landan, Jonn, Megan.
System: 7th Sea 1e

Music by Kevin MacLeod, “Intended Force.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Wilhelm Scream from https://bigsoundbank.com/detail-0477-wilhelm-scream.html

Fear Itself: The Seventh Circle pt 2

Happy Halloween!! We hope you have the very spookiest of holidays.

As the crew of The Other Side explores the Glaas house, they find that evil things lurk in the dark, and inside themselves.

GM: Megan
Players: Aser, Brian, and Jonn.
System: Fate Core

Music by Kevin MacLeod, “Classic Horror 2.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Fear Itself: The Seventh Circle pt 1

The crew of the Other Side gets the chance to film at the mysterious Glaas house seven years after the architect and owner disappeared. Unfortunately their investigation uncovers that the supernatural is frighteningly real.

GM: Megan
Players: Aser, Brian, Jonn, and Nathan.
System: Gumshoe (Fear Itself)

Music by Kevin MacLeod, “Classic Horror 2.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/

Dark Heresy, What Could Possibly Go Wrong? 8: Revelations

At the end of our first season of Dark Heresy, the warband finds that sometimes there are forces you just can’t defeat.
GM: Megan
Players: Aser, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e
Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Dark Heresy, What Could Possibly Go Wrong? 7: The Warp

As they head home in triumph, the warband finds that sometimes chaos finds you.
GM: Megan
Players: Aser, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e
Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Dark Heresy, What Could Possible Go Wrong? 6: Slaanesh-y Business

As the warband confronts a much more powerful threat then anticipated, they come into possession of new weapons that might come in handy.
GM: Megan
Players: Aser, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e
Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Dark Heresy, What Could Possible Go Wrong? 5: Getting in is Easy

The warband arrives on Lukius and tries to infiltrate a potential source of heresy.
GM: Megan
Players: Aser, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e
Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Delta Green: Shimmering Sea

There’s something not quite right on the US Navy’s newest stealth destroyer. Whatever it is, a scratch group of Delta Green agents have to stop it before it causes world War 3.

GM: Aser
Players: Jonn, Megan, Mike, Nyssa, Patrick, and Rob.
System: Delta Green

Music by Kevin MacLeod, “Day of Chaos”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Friends Like These 6: Fire Solves Everything

With zombies to fight and necromancers to punish, the supernatural “friends,” enter a moral gray area, and then keep on going.

This campaign contains major spoilers through White Night, and minor spoilers through Cold Day.

GM: Megan
Players: Aser, Landan, Jonn, Patrick.
System: Dresden Accelerated

Music by Kevin MacLeod, “Rynos Theme.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Friends Like These 5: Law and Disorder

The uncomfortable alliance of supernatural powers continues to investigate the ghoulish power bent on ending the career of one Justin Pritchard.

This campaign contains major spoilers through White Night, and minor spoilers through Cold Day.

GM: Megan
Players: Aser, Landan, Jonn, Patrick.
System: Dresden Accelerated

Music by Kevin MacLeod, “Rynos Theme.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/