Call of Cthulhu: When the Light Goes Out

Standing forgotten on the Oregon coast, a beacon for lost sailors helps conceal a town’s secrets, and an insidious evil. The Widow’s Peak Lighthouse has been a landmark for travelers near the Witch’s Cauldron State Natural Area for nearly 150 years. Closed to the public, it’s been the source of many local legends. Recently it went up for sale, and the bidding between the locals and a reclusive millionaire was vicious. However, money won out over local interests, and members of the party have been hired to help with the restoration and study of the lighthouse. As they work to restore the building, they find more and more things that should not be.

Did you like this scenario? Megan wrote it and released it on DriveThruRPG with six pregenerated characters!

GM: Megan
Players: Aser, Brian, Jonn, and Nathan
System: Call of Cthulhu 7e

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Music by Kevin MacLeod, “Classic Horror 1” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

This episode was edited by Joshua Wright.

Fear Itself: The Seventh Circle pt 1

The crew of the Other Side gets the chance to film at the mysterious Glaas house seven years after the architect and owner disappeared. Unfortunately their investigation uncovers that the supernatural is frighteningly real.

GM: Megan
Players: Aser, Brian, Jonn, and Nathan.
System: Gumshoe (Fear Itself)

Music by Kevin MacLeod, “Classic Horror 2.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/