#RPGaDay 2: Best game session since August 2015

RPG a Day 2016 image

Each year we celebrate Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 2, what has been your best game session since August 2015?

Aser – There have been so many, it’s really hard to pick one that stands out as the best. If I had to pick though, I’d have to say it would be the Delta Green game I ran at GeeklyCon, the first time I’d ever run a game in person. I am so glad it was Delta Green, that I was able to introduce the game to a whole new group of players, and that they had fun watching their whole world come apart around them. I love it when everyone around the table buys into the particular brand of crazy the GM is selling and business was good that afternoon.
John D.  – Wow, that’s tough.  Maybe the playtest for Delta Green’s ‘The Star Chamber’ as we each had two characters and the stories kept contradicting each other. Megan GM’d that real tight too.
Jonn P. – That is a hard decision because there have been a few over the past year. I narrowed it down to two sessions and but will talk about the one that doesn’t contain Rising Awakening spoilers.
My Wednesday gaming crew wrapped up a year-long campaign called Mysterious Tavern. It was mostly collaborative storytelling game—the D&D ruleset got incidental usage. The GM had presented a whimsical setting where the is a strong sense of realism, with sudden jarring shifts towards the stylized. Khyrs is good at changing the mood and tone to warp tradition themes and challenge PC way of thinking.
I was playing Captain Morgan Roberts; a merchant-rogue turn corsair who was chivalrous but suffered from alcoholism and an irrational hatred for spell casters. During the session, she revealed that the adolescent child that he’d grown attached had hidden the fact she was skilled sorceress in addition to being the younger sister of a sorceress he had been butting heads with the majority of the campaign. The conflict created by the clashing of the relationship, his beliefs, and his motivations—not to mention the present danger—made for some great drama and memorable spotlight moment for Morgan in the campaign.
Landan – In Rise of the Runelords when Megan had a Deck of Many things pop up in the loot and amazing things happened.
Megan – I think the finale of Mysteries of the Ninth World, episode 25. It was the wrap up of the first long term campaign I wrote myself, and I put a lot of planning into the whole thing. Seeing it all culminate in a really great session was very rewarding.
Mike G. – We played a Fiasco game where we all belonged to a community theater. The way we messed with each other throughout, had to go “off script” at random moments, and just how dark and sinister the  hole thing became still makes me laugh at odd moments.
Patrick – Mostly spoiler free : It involves a Wendigo, a Bronze Dragon, and a really really good good initiative roll.
Phil – There are too many to pick one, but many of them involve beheadings…

August Release Schedule

 

La Scala in Milan at night. A grand old white building

Megan and Aser are going to go to GenCon this month! Drop us a line and let us know if you’re going to be there too!

What are we playing this month?

August 7, 2016 – Mysteries of the Ninth World 17: I’ll Give You Two Shins
The adventurers head deeper into the Tombs of the Nacrosanti, facing new dangers and and intriguing new possibilities

August 14, 2016 Scary on the Choo-Choo 7: We Don’t Need No Stinking Simulacrum
In Milan and off the train, the team decides to go off the tracks to try to save a young opera singer from her fate.

August 21, 2016Mysteries of the Ninth World 18: Let it Go 
As they make their way back to Nihliesh, the adventurers have a new mission. Find Ilthana.

August 28, 2016 – Scary on the Choo-Choo 8: Deranged Degenerates
Finally turning their attention to the business of acquiring the simulacrum, the party meets some new adversaries.

 

#RPGaDay 1: Real dice, dice app, diceless, how do you prefer to ‘roll’?

RPG a Day 2016 image

Each year we celebrate Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 1, Real dice, dice app, diceless, how do you prefer to ‘roll’?

Aser – I like real dice, the feel of a tangible expression of the probabilities at work. Random number generators may offer a purer randomness than these little pieces of plastic, but feeling and hearing the dice tumble and roll imparts something special to the roll. Even if the randomness is more illusory given the nature of the game, isn’t that part of the fantasy too?
In another important sense, the dice I use are a constant reminder of the inventiveness and inclusiveness of the tabletop gaming community. I use Braille dice, designed by a woman who wanted her friend to be able to experience this iconic activity that forms such a major part of the hobby and brought to fruition through funding from hundreds of people on Kickstarter who thought the idea was worth making a reality. One of our players also bought me a full set of these dice and then some, one of the most meaningful and profoundly appreciated gifts I have ever received.
John D. – Real dice for the true randomness and sound but often online I have been using a free app.
Jonn P. – Real dice when the system is straight forward like fate, savage worlds, etc. For systems like 3.5/Pathfinder with a bunch situational modifiers and iterative attacks, dice apps to preserve what remains of my sanity.
Landan – I prefer to roll dice whenever possible, but in some instances I like digital rollers if it is a ton of dice to make the math quicker.
Megan – I prefer real dice. There’s just something satisfying about listening to them roll. But if I’m rolling more then 10 dice, I’m probably going to use a roller.
Mike G. – Real dice, and I prefer to roll.
Patrick – 100% real dice, forged in the fires of Hades, and kissed by Fortuna on my namesday.
Phil – I prefer a dice app for convenience (esp for dice-heavy games like firefly) but what RPG fan doesn’t like rattling the bones for real…

Only War: Jungle Death Worlds are the Worst

An Ork Nob charges furiously toward the viewer, wearing red armor

The 13th Elysian Drop Troops are delivered to Skrynne to help stop an Ork encroachment. Unfortunately for them, one squad is selected for a special mission.

Featuring Aser, John, Megan, and Zack. Music by Kevin MacLeod, “Killers”

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Mysteries of the Ninth World 16: Stronger Today, Stronger Tomorrow

A varrakith menaces a now headless body. It has long insect like limbs with skulls at it's joints

The party descends into the mysterious caverns, where challenges to their wits might be the most deadly of all. Also, there are monsters.

Featuring Aser, Chuck, Megan, Mike, and Shaunna. Music by Kevin MacLeod, “Decisions”.

This episode was edited by Desmond A. Interested in having him edit your podcast? Contact him at Desmond@DesmondA.com

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Lovecraftian Shorts: Into the Mountain

An army  attempting to cross the alps

After their dirigible crashes in the Alps, three strangers need to find a way back to safety.

Featuring Aser, Megan, and Phil. Music by Kevin MacLeod, “Alchemist’s Tower”

Interested in this game? Look it up on DriveThruRPG.

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Mysteries of the Ninth World 15: The Desert Vortex

A lorub, a sea monster that looks like it's from the age of dinosaurs with red skin

With Kellnar’s mind in hand, the adventurers head across the desert to find the mutant city of Nihliesh and their next task.

Featuring Aser, Chuck, Landan, Megan, Mike, and Shaunna. Music by Kevin MacLeod, “Decisions”.

This episode was edited by Desmond A. Interested in having him edit your podcast? Contact him at Desmond@DesmondA.com

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Not So Strange 8: The Omega Mission

Old Postcard that reads Greetings From Seattle with pictures of the city in the letters

Mission accomplished, our heroes take time to relax and recover. None of them could have predicted what would happen when they were called to join The Omega Mission.

Featuring Aser, Matt, Megan, and Mike. Music by Kevin MacLeod, “Failing Defense”.

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July Release Schedule

The art for the city of Nihliesh

What are we playing this month?

July 3, 2016 Not So Strange 8: The Omega Mission
Mission accomplished, our heroes take time to relax and recover. None of them could have predicted what would happen when The Omega Factor came into play.

July 10, 2016 Mysteries of the Ninth World 15: The Desert Vortex
With Kellnar’s mind in hand, the adventurers head across the desert to find the mutant city of Nihliesh and their next task.

July 17, 2016 Scary on the Choo-Choo 7: We Don’t Need No Stinking Simulacrum
In Milan and off the train, the team decides to go off the tracks to try to save a young opera singer from her fate.

July 24, 2016Mysteries of the Ninth World 16: Stronger Today, Stronger Tomorrow
The party descends into the mysterious caverns, where challenges to their wits might be the most deadly of all. Also, there are monsters.

July 31, 2016 Scary on the Choo-Choo 8: Deranged Degenerates
Tertiary mission completed, the team now focuses on recovering a piece of the simulacrum, and meet up with a familiar face.

Fishy Business 3: Brought to Light

A view of Lakeview cemetery with the cherry trees blossoming

As the web of who caused the explosion in the U District begins to unravel, the group bands together to take down the cause of their recent trouble.

Featuring Aser, Jonn, Landan, Megan, and Patrick. Music by Kevin MacLeod, “Ramos Theme.”

This episode was edited by Desmond A. Interested in having him edit your podcast? Contact him at Desmond@DesmondA.com

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