What Could Possibly Go Wrong? 4: Dakka Dakka Dakka

As the warband readies to leave Kulth, they encounter a large, green problem.
GM: Megan
Players: Aser, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e
Interested in Loremasters? You can find them here!
Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Dark Heresy, What Could Possibly Go Wrong? 3: Research Facility Lambda

The warband heads to Research Facility Lambda in an attempt to get the information they need to free their source.

GM: Megan
Players: Aser, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e

Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

What Could Possibly Go Wrong? 2: The Orange Daisy

Arriving on Kulth to make contact with an Imperial Spy, things start going wrong very quickly.

GM: Megan
Players: Aser, Bran, and Mike D.
System: Warhammer 40k: Dark Heresy 2e

Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Ave Maria licensed under Creative Commons by attribution 3.0. Performed by John Michel (https://t.co/lvEEAPBGJT)

What Could Possibly Go Wrong? 1: Mission Impossible

Inquisitor Mariel Valance recruits a new warband, tasked with investigating how the secessionists were able to capture a Chaos Space Marine.

This campaign continues some of the story found in our Only War campaign, We Got This.

GM: Megan
Players: Aser, Bran, and Mike D.
System: Warhammer 40k: Dark Heresy 2e

Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/