Dark Heresy, What Could Possibly Go Wrong? 15: We Have to Fight WHAT?

The warband has found a way off this cursed world in time to warn their superiors about a traitor at the heart of the Inquisition. There’s just one problem, we don’t care all that much about 40k canon.

GM: Megan
Players: Aser, Jack, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, John, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Edited by Joshua

Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License 

Dark Heresy, What Could Possibly Go Wrong 14: The Greater Good

The warband and a few (lucky?) survivors from a starship crash fight their way across a demon world toward their only hope of escape. But to survive, they may need to set aside their own distaste and fight alongside the champions of the Greater Good.

GM: Megan
Players: Aser, Jack, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, John, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Edited by Joshua

Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License 

Dark Heresy, What Could Possibly Go Wrong 14: The Greater Good

The warband and a few (lucky?) survivors from a starship crash fight their way across a demon world toward their only hope of escape. But to survive, they may need to set aside their own distaste and fight alongside the champions of the Greater Good.

GM: Megan
Players: Aser, Jack, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, John, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Edited by Joshua

Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License 
 
For more information visit The Redacted Files. To help support us, check out our Patreon. You can also find us on Discord!


Dark Heresy, What Could Possibly Go Wrong 13: Investigations and Revelations

The warband work to uncover the Inquisitor Valence’s plans before they become her latest victims. At least if they fail, they’ll have plenty of company.

GM: Megan
Players: Aser, Jack, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, John, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Edited by Joshua

Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License 
 
For more information visit The Redacted Files. To help support us, check out our Patreon. You can also find us on Discord!


Dark Heresy, What Could Possibly Go Wrong? 12: The Worst Pupper

The ship carrying the warband receives a distress signal in the void. Investigating would probably be a bad idea, so of course they have to check it out.

GM: Megan
Players: Aser, Jack, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License 
 

Dark Heresy, What Could Possibly Go Wrong? 11: Can’t Stop the Beatdown

Chaos is no match for a warband inspired to greatness by the Emperor’s Light, and equipped with more heavy weaponry than they know what to do with.

GM: Megan
Players: Aser, Jack, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License

Dark Heresy, What Could Possibly Go Wrong? 10: Dank Heresy

The warband’s investigation takes them into the dark underbelly of the hive’s drug trade, which they are totally capable of dealing with.


GM: Megan
Players: Aser, Jack, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e


Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.


Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License

Dark Heresy, What Could Possibly Go Wrong? 9: Get Wrack’t

A new warband is brought together to perform a mission within a mission, if they don’t kill each other first.


GM: Megan
Players: Aser, Jack, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e


Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.


Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Dark Heresy, What Could Possibly Go Wrong? 8: Revelations

At the end of our first season of Dark Heresy, the warband finds that sometimes there are forces you just can’t defeat.
GM: Megan
Players: Aser, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e
Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Dark Heresy, What Could Possibly Go Wrong? 7: The Warp

As they head home in triumph, the warband finds that sometimes chaos finds you.
GM: Megan
Players: Aser, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e
Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/