Making Games Accessible: Love Letter

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Love Letter!

Recently I won a raffle and got a free copy of the game Love Letter from Alderac Entertainment Games and the accessibility kit made by 64 Oz Games. After learning about 64 Oz Games through Kickstarter, Aser and I have been excitedly following their work – we have Munchkin and Dominion assembled and ready to play and the two braille d20s Aser uses came from them as well. I wanted to show off my winnings, and when I go see Aser next week we’ll post a review for the game.

Accessibility Kit Contents
Accessibility Kit Contents

Each accessibility kit comes with written instructions and QR code to look up the instructions digitally, a set of Grade 2 Braille instructions and descriptions of the cards, plastic card sleeves, and Grade 2 Braille stickers. There’s some work involved to combine this all into an accessible game, but fortunately this game only has 16 cards, not over 500 like Dominion.

Cutting out the stickers
Cutting out the stickers

Once you have your cards and kit you cut out all of the stickers. I can read Grade 1 Braille visually, but I still ask Aser a lot of questions to make sure I’m sticking the right sticker on in the correct orientation. I made some mistakes when I tried to put together Dominion by myself and it was a pain to correct them.

Sticker and Sleeve
Sticker and Sleeve

Once you have your stickers cut out, you can stick them directly on the card or on a card sleeve holding the card. Aser and I decided to put everything on sleeves to protect the cards. The sleeves make the cards slippier, and the Braille causes them not to stack flatly, but that can be fixed by using card holders. The great thing is the stickers are see-through so sighted players can read the cards easily as well.

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The Aftermath

Once all the cards are in their sleeves you’re ready to go! There isn’t much text on these cards so the Braille fits on them easily. For other games, like Munchkin, the Braille is a short descriptor of the card and we were given QR code stickers to put on the back that Aser can scan to get the full description.

We’re huge fans of 64 Oz Games and the work they do to make it so Aser and I can enjoy all the board games we want. You can find them on their website, or support them on Patreon. Thanks so much for the free kit! And a special thanks to Alderac Entertainment Group for the copy of the game. We can’t wait to play and we’ll let you know how it goes next week.

 

Glimmer Review: In Strange Aeons

Ever sat back and looked at your cypher-wielding party battling abhumans and thought, “you know what this needs, something really weird…” If so, In Strange Aeons may be just what you’re looking for. In Strange Aeons is a Numenera glimmer released by Monte Cook Games that introduces the Mythos into the Ninth World. So it’s pretty much the best of all worlds for me.

ISA introduces new character options, Mythos monsters, creature re-skins, and mechanics for adding insanity to your game of Numenera. I added some of these to the Beyond All Worlds side quest that I ran. I also plan to pour more of it into the Mysteries of the Ninth World campaign as we continue into an adventure of my own design.

Insanity Mechanic:

I think this is handled very cleverly. Instead of adding a new pool to track (like the stability and sanity pools in Trail of Cthulhu), ISA uses the character’s existing intellect pool. Using their mechanic, when ever the party encounters something from the Mythos, they must make a sanity roll where the difficulty is equal to the level of the creature. This means upon encountering a Shoggoth they must make a difficulty 7 role. If they fail the roll, they lose a number of intellect points equal to the level of the creature. If a character moves down the damage track due to sanity loss, she immediately loses a point permanently from her pool and regains 1d6 +1 points back. If she loses all of her intellect pool, the character loses their own descriptor and gains the Mad descriptor. They also get to increase their pool to 1d6 + tier and gain an intellect edge. If they lose all of their pool again, then the character cannot recover.
ISA also offers ideas for GM intrusions for your characters as they encounter they Mythos and encourages players to decide to switch over to the Mad descriptor if they feel that is the way their character is going. You can also introduce inabilities as characters grow obsessive, which is balanced by increasing another skill, like knowledge in a certain area.

Character Option:

ISA introduces two new character descriptors – Mad and Doomed. Mad comes into play within the Insanity mechanic, and when a character drops low enough in Intelligence they take the mad descriptor in place of the one they chose at charaacter creation. This descriptor causes the character to become less mentally stable – they gain an inability in intellect defense. However, they also can be given insight by the GM that will give them information that they have no reason to know. The other descriptor added is Doomed. Doomed gives you benefits for perception and speed defense, and you have an asset to resist insanity. However you can’t refuse a GM intrusion, and you don’t get XP when you take one. To quote the glimmer, “The universe is a cold, uncaring place, and your efforts are futile at best.”

Creature Reskins:

If you don’t want to use one of the plethora of Mythos monsters given in the books,  you can improve an existing one using the skins provided, which include Non-Euclidian, Squamos, Tentacular, and Unnamable. For instance, if I want to have a Squamos abhuman, they gain +1 to their armor, and have improved abilities in swimming, jumping, and escaping. However, they will have a harder time peacefully influencing people.

Creature Stats:

ISA gives stats for Deep Ones (and therein, stats for Dagon and Mother Hydra), The Great Race of Yith, Mi-Go, and Shoggoths. (The Strange Bestiary introduces even more Mythos goodness including  Night Gaunts and Elder Things).  I think moving forward I will edit the stats a bit – I thought the Shoggoth was too easy for my party to defeat in Beyond All Worlds. By increasing the hit points and its armor, I think it will become more terrifying.

Conclusion

I think ISA really understands how to add the Mythos to a game. Monte Cook states his intent:

Making something “Lovecraftian” doesn’t just mean adding more tentacles. It isn’t just about monsters from space. Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. Humanity’s desire to find our place in it is fruitless. We have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time. Worse, there are entities so monstrous and vast that should we come to comprehend them—even a little—we would go mad, and should they ever notice us, they might destroy us with but a thought.
This fits Numenera particularly well, actually. Humans of the Ninth World who begin to think about the billion or so years behind them, and the immense civilizations that have come and gone in that time— each so much greater than the Ninth World that humans can’t even comprehend them—can easily begin to feel the grip of cosmic horror.

The glimmer is full of tips on how to run a good horror game and how to really bring the Mythos to life in your game. Making something Lovecraftian isn’t just about introducing tentacles, like In Strange Aeons says, it’s a feeling that this glimmer will help you invoke.

In Strange Aeons is written by Monte Cook and is available on DriveThruRPG and Monte Cook Games for $2.99.

–Megan

Game Review: Lovecraftian Shorts

H.P. Lovecraft, as a man and author, has inspired a great deal of controversy in the days since his death. However unpleasant his views may have been when seen from a more enlightened point of view though, he doubtlessly occupies a unique place in the world of horror fiction. From subtle psychological torment, to pulse-pounding chases, Lovecraft’s stories could easily place you up against world-destroying fiends and leave you to wonder what really just happened? Now, the rules light game Lovecraftian Shorts gives you and two friends the chance to invent such a tale of your very own: don’t forget to use the word cyclopian.

As might be expected, gameplay begins with character creation, something so simple that it can be rolled randomly. You can use as much or as little of the suggested character creation tables as you like. When combined with a d10, they can provide your character with a first and last name, an occupation, a hobby, and a signature piece of equipment. None of these details have any mechanical impact on the game whatsoever. They can help inform your decisions though in how to play your character. For our playthrough, Rob was a criminal who liked fishing and carried a magnifying glass. Megan was a writer who collected thimbles and carried a newspaper. And I was a priest who enjoyed falconry, who for some reason, carried a grappling hook. Megan and I rolled the same last name, so we played as brother and sister.

With characters established, players move onto the game proper. The story unfolds in nine scenes, with players taking turns until each has narrated the events of three. Each scene has a title, determined either at the beginning of the game or on the fly. Similar to Fiasco, the player who has the spotlight narrates the scene while he or she plays his or her character just like the other players.

Unlike Fiasco’s voting mechanic, the narrator elects a point when success or failure of his character would be pivotal to progress of the story. He or she then rolls a d10 to determine success. A score of 8 or better yields success. The score can be increased by any character choosing to employ one of their bonuses to confer a one time boost to a roll. If failure cannot be avoided, the player can elect to either be hurt or go insane. Each confers a penalty to all subsequent rolls. The twist is that insanity leads to success.  If the challenge is not dealt with, it falls on the next player in turn to overcome the obstacle. The scene does not end until success is achieved. Luckily, penalties do not stack. however, if a character is both hurt and insane, and rolls less than an 8 again, they die.

When the ninth scene ends, the story is over. The game can be played in about an hour and flows quickly once the players internalize the rather straightforward rule set. This is a game best suited to smaller scope adventures, as nine scenes really isn’t much to work with all things considered. We had trouble coming up with appropriate scene titles at the outset, but did better as we went. With bonuses expended and all characters mad and hurt, the concluding scene made for a chaotic and dangerous end to the story.

Some may be put off by the limit of one die roll per scene, or the free-form nature of the storytelling. Players may veto any narration of what their character is doing, or anything that goes against the flow of the story when they are acting as narrator. In our play-through, Rob, Megan and I:

1. Went to the beach and saw Deep Ones rise from the sea,
2. Climbed up a rope with the help of a mysterious stranger to reach a car and flee,
3. Raced through a town overrun by monsters,
4. Talked our way through a military blockade,
5. Encountered the mysterious man again and noticed something odd about him,
6. Remembered the man’s true nature at the cost of Rob’s sanity,
7. Defended against an attack by the mysterious man come to silence any witnesses to his true form,
8. Convinced the military not to use Rob as a means of locating the evil entity behind the attacks,
9. Unsuccessfully failed to fight off final attack and died dragging the menace down into the sea.

When players work together in this game and are familiar with each others’ styles, it is very easy to build momentum and pile on the gory details. The game can be a lot of fun as three makes for an easy conversational feel with everyone getting a turn to pitch in their two cents. And as with other improvisational, GM-less games, it is remarkably surprising how satisfying the ending can be.

Lovecraftian Shorts makes for an easy recommendation, particularly at its very modest asking price. It makes for an ideal game when groups are short a player or three friends merely want to kill an hour with some fun, light role-play. It is highly recommended.

Our play through was released as an episode earlier this year. You can buy the game for $1.99 at DriveThruRPG.

Rob Weeks is the driving force behind the Balls and Bayonets Brigade Podcast. You can find him at @ZombieSlag on Twitter or @FireflyPodcast.

–Aser

What’s Cool on Kickstarter

RPG Pencil Dice
I know, I hear you saying “Megan you posted pencil dice like two weeks ago.” These are different! Well, you can still get pencils that will function as a d6, but these also let you roll class and race, hit location, magic answer, direction, treasure, and alignment.

“With the success of Pencil Dice, we asked you the BACKERS, what you would like to see, and RPG PENCIL DICE were born.

When you are playing a tabletop RPGs, you have to make a lot of decisions, and some of them are pretty tough. So why not have a few RPG PENCIL DICE hanging around that help you with snap decisions. ”

 

Entropy: Thematic Fast Paced Game of Risk and Deception
Once again, the artwork is what caught my eye for this game. I think it’s stunning. The game also looks interesting, with lots of chances to screw over your opponents.

“Five parallel worlds have collided and you play as one of five characters jettisoned from their world into a place called the Nexus. Through the use of unique character abilities and special actions, players must find fragments of their reality and be the first to piece them back together in order to find their way home.
Entropy is a fast-paced competitive card game of risk and deception, combining simultaneous action selection mechanics with order resolution.”

 

Halfsies Dice
Dice! That’s pretty much all that’s needed to make me look at a Kickstarter, and these are very pretty. They have a ton of colors they’re working to unlock as stretch goals.

“These all-new dual-colored dice feature one color on one half, and another color on the other half, with a smooth blend where the colors meet. Aesthetically pleasing and well balanced, these dice will make a great addition to any collection.

All Halfsies Dice are two-toned, semi-translucent, have a pearlescent swirl effect, and are professionally manufactured in high impact resin with smooth corners for a clean and balanced roll every time.”

 

Beam: The Smart Projector
I’ve always loved the idea of using a projector to make a map to play on in tabletop games. This one is small and just screws into a light socket. Too bad I can’t afford it and play most of my games online!

“Beam can turn any flat surface into a big screen. It is a powerful projector equipped with a smart computer, all inside a beautifully designed casing.

You can play games, watch movies or share content from your smartphone or tablet. Beam will assist you in your daily activities, like wake you up in the morning with the latest news and your agenda or show you your social updates when you come home.

Beam is easy to set up and control with the Apple or Android app. You can screw it into any light socket or use the included power cable to place it on any flat surface.”

 

DEAD SCARE: An RPG of Blood Splattered White Picket Fences
In this RPG you play as the women and children of the 1950’s, defending your home and surviving the zombie apocalypse. And one of the stretch goals is a postcard story written by Shanna Germain – co-creator of the Cypher System. I like that this game limits the PC options to women and children and forces creativity in defending what’s theirs.

“It’s 1953 and the United States is under siege.You, your family, your neighbors, and your friends have to fight the shambling dead as they trample your begonias and drag ichor all over your new front porch. They’re clawing at the door, and it’s not just because they want your apple pie recipe.

DEAD SCARE is a tabletop roleplaying game that explores an alternate United States in the early 1950s. It’s Powered by the Apocalypse and combines subverted 1950s American idealism with a blood-spattered zombie apocalypse.

It began when President Truman was the first public target of a Russian bio-weapon the Russkies designed to turn people into flesh-eating zombies. Everyone watched it on TV that night, and nothing in the good ol’ US of A will be the same ever again.”

 

Still active!

Numenera: The Strand
Death Saves: Fallen Heroes of the Kitchen Table
World of Darkness: Dark Eras Prestige Edition
Ako Dice – Now available in multiple colors and as Fudge Die!
Pencil Dice – Now available in multiple colors and as Fudge Die!
Faith: The Sci-Fi RPG
Masks of Nyarlathotep Companion
Adventure Scents
Three Monkeys pt. 1: Into the Abyss
Scavengers
Dice Day Monthly: Unique RPG Dice to your Door
Board Games for Troops Overseas
Dagon by HP Lovecraft and Ben Templesmith

Support TRF on Patreon

We wanted to announce that we have launched a page on Patreon to raise money to make the podcast better. We’ve worked very hard over the last half year to improve the quality of the episodes we release. Core cast members have paid for new hardware to make the show sound more professional, and invested more time in editing multi-track recordings of shows to deliver cleaner audio. We’ve also recently upped our bitrates, which results in higher bandwidth costs. In short, we’re in the red, by a fair bit.

We’d like to ask for your help so the people behind TRF can breathe a little easier about expenses. We’re definitely committed to continuing however this turns out though, and keeping TRF’s feed as prolific and free as it’s always been. If we get just a little help though, we’ll be able to justify spending more time on the project. With substantial support, we’ll be able to do more to make TRF bigger and better.

In exchange for your kind contributions, we’re working on special bonus content and ways you can have a hand in the show’s production. Want to get episodes as soon as they’re ready for release, hear names you’ve created used by our GMs, or have one of the cast GM a game for you and your friends? Then head over to our Patreon page. Just a small contribution can get you access to some neat stuff and help make TRF something we can all be proud to work on.

–Aser, John, Megan and the TRF Crew

A Rune Awakening: Everyone Loves a Festival

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Everyone gathers in Sandpoint to celebrate the consecration of a new temple, but the goblins have other plans.

Music by Kevin MacLeod “Five Armies”

Direct Download!
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You gotta have FAITH (The Sci-Fi RPG)

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Review:

FAITH is an innovative indie science fiction role-playing game (now crowd-funding through Kickstarter that is distinguished by the use of cards rather than dice. The art is stunning and the production values are solid. The character board and replaceable tokens, coupled with Gear cards, make character sheets obsolete and save time and room at the table; a ‘paperless pen-and-paper RPG.’

If you follow me or The Redacted Files on social media, you’ve seen me spamming, errr promoting, this game hard. I stumbled across an early announcement about a month before the Kickstarter and I was intrigued. Like many role-players, I have a few die-hard games I support but I’m always curious about new games. @TRFPodcast is always trying new things, and has broadened my RPG experience; I thought I’d give FAITH a try.

The beta print and play is free to download, and is a great intro to the gritty alternate universe one thousand years in our future. The game is very simple to grasp and fun to play, and probably a good intro to RPGs, especially if the prospective players enjoy board games.

Each player and the GM in FAITH has a gorgeous custom deck of cards (the standard box set comes with four) but a standard poker deck can be substituted- a nice compromise, and the updated core rulebook will be free to download. Characters are from one of three distinct races (more may be added as stretch goals or future expansions) and possess Attributes from 1 to 3. The attribute in play (say Dexterity to shoot a gun) determines how many cards from a hand of 7 cards (8 for Humans) the player can lay down in one action. Skills from 0 to 9 (in the previous example it would be Ballistics) are added to the cards in play to determine the Action Value, or who wins in a Confrontation. The Confrontation is one of the core elements of FAITH gameplay. Actions mostly automatically succeed unless the GM wants to challenge the PC or thinks it would be interesting for story purposes for there to be a chance for failure (or dramatic success.) This is a concept familiar to the Cypher System, where the rules get out of the way to focus on building the narrative, and come into play for brief periods of excitement. Confrontations are any opposed action, whether a firefight, hacking a network, or piloting a ship through a storm. Be forewarned that combat is extremely lethal, and a key part of success in any Confrontation is to convince the GM you have an Advantage, for example hidden from view/behind cover, or that your foe is at a Disadvantage (also known as Inferiority) to avoid death or drastic failure.

The really fascinating thing about cards vs dice is that the randomness of dice is gone, and it becomes less about luck and more of a resource management like GUMSHOE. Do you spend some low cards now, and hope to succeed or possibly draw a high card next, or do you throw down cards that ensure success this Confrontation and risk failure later in the mission?

In a nutshell, that’s all you need to know! I ran through some combat simulations with my seven year old; he enjoyed it, could follow the rules, and is eager to play a full game!

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So while the game is easy to learn, there is still a good deal of character customization available even before you add the high tech gear to include stealth suits and plasma rifles (special shout out to the ‘Diaperer’ gun- read the beta!)

The spin, and the reason for a sci-fi game to bear the name FAITH, is that in this game of amazing technology there is yet a group of Gods who exist within their followers and seek to expand their influence; follow your God’s rules and you may be blessed with powerful divine gifts, but know that your fate is in the hands of the God you follow. Failure to uphold the faith can cost you the favor of a God, often at the worst time. The Gods are also of course at the root of much of the sentient races’ struggles for dominance in the universe. Of concern for the PCs are the entropic goals of Ledger and its desire to bring about chaos and destruction.

The game of FAITH is open to any sort of high-tech adventure such as social intrigue, exploration, or military action but lends itself particularly to black ops infiltration, hacking, and espionage. The two powerhouse races, the Corvo and the Iz’kal, are locked in a cold war for control of the Labyrinth, a naturally occurring nexus of wormholes that is key to mastery of the known universe and expansion beyond. Humans are second class subjects, but respected for their strength, resilience and skill as mercenaries. We are wildcards and the ‘wookies’ of FAITH!

I enjoyed the sample beta materials that Burning Games provided on their website, and while it is notably very well written for a team whose first language is Spanish, I found some areas that were unclear or awkwardly worded. I contacted them offering to do some proofreading, and a collaboration was born! I’ve had the chance to make some small impact on the background and it’s been rewarding. The creative team is amazing; they are really eager to succeed, with a strong social media presence, and they are very responsive to questions or suggestions about their product.

From the revisions and evolution of gameplay I’ve seen, a great beginning is already shaping up to an excellent product that I am happy to back at the basic game level, which includes a box with 4 player decks & boards, NPC deck, Gear deck, a pile of tokens and the core rulebook for $70. I’ve never spent more than $15 on a Kickstarter before, so this should signify that I really believe in the game!

There’s no customs fee in the EU, and shipping is free in the US!

Please chip in and help a new company launch an awesome game so we can play (I promise a game on The Redacted Files Actual Play Podcast) and not only see FAITH get funded, but become a successful product line for the future!

As of this writing they are a little over 35% funded with 20 days to go; we can do this!

Thank you for reading

-John
(Known to have aided the ‘Human Liberation Front’)

Some links:

Official Website
Kickstarter Page
@burning_games
Google+
YouTube

Playtests podcasts:
@notaninn
@therpgacademy (features Carlos of the Burning Games crew!)

What’s Cool on Kickstarter

Dagon by HP Lovecraft and Ben Templesmith
The art in this book is what attracted me to it initially, and I still think it looks gorgeous. I would love to have this book on my coffee table or somewhere to peruse at length.

“DAGON is a short story written by H.P. Lovecraft in July 1917 and one of his earliest published works. The story is the testament of a tortured, morphine-addicted man who plans to commit suicide over an incident that occurred early on in World War I when he was a merchant marine officer. It’s an amazingly powerful and visceral story whose concepts and creatures directly connect to Lovecraft’s later and far more famous Cthulhu works.

DAGON will be adapted and drawn by Ben Templesmith, New York Times best selling comic book artist who is Co-Creator of 30 DAYS OF NIGHT with Steve Niles and FELL with Warren Ellis, as well as Creator of WORMWOOD: GENTLEMAN CORPSE, THE SQUIDDER, and WELCOME TO HOXFORD. This story has preoccupied and haunted Ben since he first read it 20 plus years ago, a time before he’d published any of his own work or knew that he ever would”

 

Board Games for Troops Overseas
A lot of the cast we have on TRF is in the military, and this Kickstarter will help those overseas have some board games to fill in their spare time.

“I am currently stationed in Okinawa, Japan, a place were low ranking military members are not allowed to own cars or drive and must either pay cab fares to get into town or resort to entertainment found on base. This can get quite costly so most do not leave the base during the week and are limited to the entertainment found on the base.

My goal for this fundraiser is generate enough money to buy and maintain three current, diverse board game library that I can provide at three local military bases in order to provide another source of entertainment to those lower income, restricted service members.”

 

Dynamic Colored X-Wing/Attack Wing Template Sets
This Kickstarter helps you bring more fun and color to your X-Wing or Attack Wing miniature games.

“As you can see want to bring you the best in gaming accessories. We want to provide the best gaming templates out there. So we are bringing you Full Color Gaming templates. These templates will have full color dioramas with laser cut/engraved numbers and feature. They will also have velvet backing to protect the images and prevent slipping while in play.”

 

Dice Day Monthly: Unique RPG Dice to your Door
I have a couple monthly subscriptions and it’s always exciting to get that box, open it up, and see what new thing you’ve gotten. Now there’s an option to get new dice this way!

“Goal: To deliver you unique dice each month. Yes, we keep track of which dice you receive each month, insuring you will never receive the same dice twice.

You should also not receive the same dice as your friends or many other backers, as we will choose from hundreds of unique dice sets each month. Although it would still be wise to tell your friends to back the project as well so you have the ability to trade each month!”

 

Boss Fight: Hand-printed Video Game Posters
I wasn’t allowed to play video games when I was growing up, but some things are just so much a part of popular culture you can’t help but know about them. Theses prints would look great in any gamer’s home and celebrate the greats among classic boss fights.

“This project consists of three illustrations that recreate the nervous excitement that meant reaching a game’s hard earned final moments. A testament to the hours spent building skills, solving puzzles and defeating all the minions that stood in your way towards the game’s final confrontation.
The Boss Fight!
A tense and beloved moment shared by everyone who had the determination to see a game to it’s triumphant, visceral end. Boss Fights were a big deal. So much larger than what a dozen flickering pixels could ever represent, this art project hopes to interpret and capture that fleeting feeling and make it physical.”

 

Scavengers
This RPG lets you play as scavengers, finding space hulks, and clearing out all the loot you possibly can.

“Scavengers is a fast-paced, good-humored roleplaying game about space salvagers trying to get rich during the turmoil of galactic war. Here at Metal Weave Games, we want to raise enough funds to publish both a print and digital version of Scavengers, with enough high-quality art to make the game world come alive.”

 

Still active!

Numenera: The Strand
Death Saves: Fallen Heroes of the Kitchen Table
Mt. Hood: The Oregon Pint Glass
World of Darkness: Dark Eras Prestige Edition
Ako Dice – Now available in multiple colors and as Fudge Die!
Pencil Dice – Now available in multiple colors and as Fudge Die!
Unspeakable Words
Rise of Cthulhu: A Card Game of Influence and Horror
Exploding Kittens
Faith: The Sci-Fi RPG
Masks of Nyarlathotep Companion
Adventure Scents
The Miskatonic: A Lovecraftian Horror Comedy
Pinblock: Revolutionary Piece of Engineering
Three Monkeys pt. 1: Into the Abyss

Final Girl: Dead After Hours

Caffeine-Free_Dew_Box

It’s a typical office party until things start going wrong – supernaturally wrong.

Direct Download!

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