Dark Heresy, What Could Possibly Go Wrong? 10: Dank Heresy

The warband’s investigation takes them into the dark underbelly of the hive’s drug trade, which they are totally capable of dealing with.


GM: Megan
Players: Aser, Jack, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e


Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.


Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License

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Dark Heresy, What Could Possibly Go Wrong? 9: Get Wrack’t

A new warband is brought together to perform a mission within a mission, if they don’t kill each other first.


GM: Megan
Players: Aser, Jack, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e


Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.


Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

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Santa Claus Conquers the Martians Holiday Special

Once again Santa Claus has been captured by nefarious actors with a plan…of sorts…

Buy Santa Claus Conquers the Martians

GM: Megan
Players: Aser, Jonn, and Mike
System: Santa Claus Conquers the Martians [Fate Accelerated]

Music by Kevin MacLeod, “Wish Background” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Numenera: Ashes of the Sea

While exploring an old ruin, a group of adventurers find themselves trapped in a new and unknown area.

GM: Megan
Players: Aser, Landan, and Shaunna
System: Numenera Discovery

If you want to hear more Numenera on The Amber Clave, check us out on Twitter @amberclave or go to our website.

Music by Kevin MacLeod, “Decisions” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Fear Itself: The Seventh Circle pt 2

Happy Halloween!! We hope you have the very spookiest of holidays.

As the crew of The Other Side explores the Glaas house, they find that evil things lurk in the dark, and inside themselves.

GM: Megan
Players: Aser, Brian, and Jonn.
System: Fate Core

Music by Kevin MacLeod, “Classic Horror 2.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

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Fear Itself: The Seventh Circle pt 1

The crew of the Other Side gets the chance to film at the mysterious Glaas house seven years after the architect and owner disappeared. Unfortunately their investigation uncovers that the supernatural is frighteningly real.

GM: Megan
Players: Aser, Brian, Jonn, and Nathan.
System: Gumshoe (Fear Itself)

Music by Kevin MacLeod, “Classic Horror 2.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/

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Herald: Fistful of Dholes pt 2

Having discovered that they might be the real monsters, with the possible exception of the other actual monsters, our heroes must find someone who knows what they’re talking about to come up with a new plan for stopping the mysterious killings.
GM: Megan
Players: Aser, Matt, and Mike.
System: Herald: Lovecraft and Tesla (Savage Worlds)
Thanks to Ravendesk Games for providing us with this scenario and rulebook to play!
Music by Kevin MacLeod, “Hot Swing.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

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Herald: Fistful of Dholes pt 1

In this pulpy take on Cthulhu, three unlikely heroes take on a job from J. Edgar Hoover involving some mysterious deaths at the waterfront.
GM: Megan
Players: Aser, Matt, and Mike.
System: Herald: Lovecraft and Tesla (Savage Worlds)
Thanks to Ravendesk Games for providing us with this scenario and rulebook to play!
Music by Kevin MacLeod, “Hot Swing.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
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Dark Heresy, What Could Possibly Go Wrong? 8: Revelations

At the end of our first season of Dark Heresy, the warband finds that sometimes there are forces you just can’t defeat.
GM: Megan
Players: Aser, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e
Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

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Dark Heresy, What Could Possibly Go Wrong? 7: The Warp

As they head home in triumph, the warband finds that sometimes chaos finds you.
GM: Megan
Players: Aser, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e
Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

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